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Everything posted by orven
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Can't wait to play the new version! I hope it will be the best update ever! So excited!
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Here is my output_log file with this issue. I launched a mission to dock with my interplanetary ship (just after installing this mod and FMRS). And after I docked with ship I could not return to space center. Then I closed the game, deleted FMRS, and launched another mission to this ship. The problem is still the same. But now I'm trying to recreate this and have no results. I'm launching a new vessel and returning from the launchpad, I'm trying to dock and undock on orbit, the same on grount, flying to orbit and detaching stages - everything looks okay. I guess it might be a problem with FMRS even after deleting (because it somehow edits savefiles) but not really sure.
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I have lots of mod installed and then I added this one. Now I have a problem with returning to the space center: theese buttons are not working (both above the altimeter and on escape menu), and I cannot switch to another vessel from the map view because clicking on them shows nothing (even on planets, I cannot select them as my target). Is there any known conflicts that can cause this?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
orven replied to Nereid's topic in KSP1 Mod Releases
Love this mod! One question about summary window here. Is there any option to show this window only if it has ribbons? I would like to know about new ribbons gained during flight, but I don't like to see this window with no ribbons every time I test engines and etc. And another notification: sometimes when I hover my mouse over the ribbons on the left side of summary window the hint text crops so I cannot read the text properly. Not a big problem but it would be a pleasure if this will be fixed. -
Yes, I see the problem with default markers too. And I would be really happy if such mod really exists. Well, if not, maybe I'll try to make a plugin that could help with navigation but I don't know if it is possible to get access to the classes that are responsible for this marker system.
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I've waited for such mod for a long time! Really nicely done! But I have a question (suggestion?): is it possible to add built-in lights to this landing gear (as in stock version)? I mean, there can be a problem: I like to put front landing gear flipped backwards so the light should be directed accordingly. Is it possible to implement?
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parts [1.12.x] Asteroid Recycling Technologies
orven replied to RoverDude's topic in KSP1 Mod Releases
I tried playing with ART on stock and it worked fine for me. The more interesting thing is I tried to play sandbox with all other mods I usually use and ART worked fine too! I really don't know what can cause this problem.. -
parts [1.12.x] Asteroid Recycling Technologies
orven replied to RoverDude's topic in KSP1 Mod Releases
Looks like I cannot attach my vessel to the asteroid after I've melted some rock. I had two ships: one with the advanced grabbing unit (main ship, which captured asterod on kerbin orbit) and second with the jaw (and with mass driver to use some rock as a power to change orbit a bit). I've noticed that my energy goes really low with engine activated so I decided to reposition my first ship from the dark side to the light side (to get some extra energy from its solar panels). And I cannot attach the claw to the asteroid! It just bumps off when I'm getting close (and when it happens my second ship bends on the joint between the jaw and battery up to 180 degree). The same thing happened when I tried to reposition the second ship (jaw doesn't want to attach again). And another little thing is about particle effect arount the jaw when it's melting rock. With time acceleration it's okay, but with the normal speed particles fly away just like I'm flying through the atmosphere. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
orven replied to TriggerAu's topic in KSP1 Mod Releases
For now I've noticed two cases which can cause alarm disappearing: 1. when I create an alarm ant then go to space center 2. when I create an alarm ant then switch to another vessel from map view And here is the ksp.log and output_log.txt files (I closed the game after it happened so all the necessary stuff should be near the end I guess..) -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
orven replied to TriggerAu's topic in KSP1 Mod Releases
I have a problem with KAC since 0.25 released. Sometimes alarms disappear. Unfortunately I'm not sure which cases cause this, but I guess this happens when I create alarm (I make sure that it's created) and then switch to another vessel. It's good when I notice this and switch back to create alarm again. But sometimes I miss my apo time or soi change because alarm was deleted (without telling me that). I wish I could tell you more about this problem to help to find what causes it.. -
Hello! I'm trying to create one little plugin. And the problem is I don't know how to access to currently selected maneuver node on map view. I've found a list of all existing maneuver nodes and related orbit changes (in FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes), but I can't determine which one is selected for editing. So I need your help!
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Hello! Is there any way to add new types of contracts? Maybe this question should be moved to Plugin Development Help And Support?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
orven replied to Nereid's topic in KSP1 Mod Releases
Thank you for the help! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
orven replied to Nereid's topic in KSP1 Mod Releases
Does anyone have a problem with disappearing ribbons? I don't know what happened but now all my ribbons are displayed as black rectangles, and the icon in toolbar too. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
orven replied to erendrake's topic in KSP1 Mod Releases
Sorry for my English but I have a problem. Or maybe two.. 1) I don't know if it's a bug but sometimes cursor in console disappears. I thought it happened because I crashed my ship and reverted to launch because after exiting to space center and launching again cursor was there as always, but the second time it disappeared this method did not helped. 2) Sometimes command "lock steering to .." doesn't work. Even in console.