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Darknote

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Everything posted by Darknote

  1. Alright so I massively dimmed the effects of the shadow by updating Scatterer to latest version and using Very High preset. Should be fine for now
  2. Just want to take this chance to say thank you for the Config, it makes the game 1000x better, same with blackrack's scatterer!!! 1000 times thank you!
  3. I saw you guys talk about that a few times in this thread. How does one do that? This is my scatterer config window looks like My TUFx config is Alberro's Map btw <Removed link at Creators' request>
  4. It happens whenever I zoom out of from the ship, like they replace the ship's textures or shadows with something less performance impacting? But it's annoying as heck. This happen to you too? I use TUFx and Scatterer and Spectra.. But thanks for that hint, I can try disable TUFx and see what happens. EDIT: Disabled TUFx, same problem
  5. Hello, Did anyone else encounter this all-encompassing shadow of a ship as you zoom out? I can't find any information on this... Thanks for any advice!
  6. Much appreciated! Thanks! EDIT: So I tried without Restock/Restock+ and still the same issue... And the NEAF Reactors not working of course, but I saw that you're already working on integrating that with Simplex Resources
  7. Hi, I've switched to Simplex Kerbalism but I can't find the consumables to work or appear as parts (Old and New ones). In fact I see some parts called Consumables storage but they are empty, no config files except that they can be worked in EVA construction. This is during an ongoing game of course, but I tried it in a new save and same thing.. The only Consumables part that works is the Kerbal Planetary Base Systems that has their variants of consumables, however I need the Inline too Any help is appreciated! Mod list: Thank you.
  8. Thanks guys for the answers! And the interesting links/references @OHara and @K^2!!
  9. Dear Forumites, I'm posting this question as I did not find any references to these topics. Basically: 1. Any idea if the Devs plan to allow multiple simultaneous vessels with active physics in different parts of the solar system? 2. What method would be used to simulate physics on ship parts? Will each be simulated independently (As in KSP1 which causes lag after a certain number is reached). Or after the ship is build, the physics will be rendered for just that ship, and all other attached parts will be graphically rendered but with different graphical destruction reactions and still be a part of just one unit. If these questions have not been asked/answered in the past or can't be answered yet, no stress, I understand! Thank you for any information.
  10. Hi all, I'm having issues with the sunflare after installing the AVP through CKAN (Installed both scatterer and EVE redux as dependencies). The game's default sun overlaps over the scatterer sunflare. Has anyone encountered this before and if so, any potential fixes? Thank you!! EDIT: Fixed it by installing FlareReplacer:
  11. So I'm playing Career mode with my friend but he cannot spectate my ship while its in orbit. Is this a career mode thing? Any help would be appreciated! Thanks!
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