Darknote
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Yes, here: Player.log Not sure if the player log helps, let me know if anything else is needed! In the meantime, I will return to KSP1
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I don't know why, but Windows is derping when I try to open that location? But I did get the player logs, from Appdata/LocalLow/Intercept Games/KSP2 Kerbal Space Program 2 Player Logs.7z Not sure if that helps, sorry EDIT: Reinstalled the game again, now saving crafts works, but Contracts don't get completed once I reach past 10km altitude... Attached ModSaveData: Default.7z
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So this is interesting. After playing for 1 hour, the Funds disappear from top right of the screen, and in the VAB I get Kapitalism error after trying to launch vehicles. I love this mod too much, so I am pretty disheartened to try again and have the same thing happen Can you please have a look? .ckan file is here: https://1drv.ms/u/s!AucfyQV7bniVhckZYr8Ez1vdQxochQ?e=FKQCc9 And save file is here: New New New Beginnings.7z Thank you for any advice! EDIT: After starting a new campaign, same issue present. Kapitalism gives error and does not show Funds. EDIT^2: Deleted and Re-installed everything else. Hopefully this will be fine... EDIT^3: Now my workspace is not saving with my rocket and my missions are not getting completed anymore xD I think I will come back to this game next year. Cheers!
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You put these profiles into the TUFX mod folder, in Profiles (At least that's what I do). But you need TUFX mod installed. Also I use them on JNSQ (With Ad_Astra installed) and it works wonders. The Adiri RSS main is my favorite
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Ok ok! I googled for NF companion to Tweakscale and found it via Googling that, in fact, the Companion is named https://github.com/net-lisias-ksp/TweakScaleCompanion_PKMC/releases So I added it and works flawlessly. ^-^ Thank you bro!!
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Thank you for your work in any case, Lisias!! Question: Are there patches for Tweakscale with Near Future Launch Vehicles? I saw in the OP of the Tweakscale companions thread that the KIS Companion had patches for NEAF Addons, but it doesn't seem to work x( Thanks again!
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The Discord invite is invalid But I would also like to know what sunflare you're using? The one from Ad Astra has its' edges cut off for some reason: EDIT: Managed to change the Sunflare by replacing the main 2 .png Ad Astra Sunflare pictures with two .png files from Sunflares of Maar (One of the Galileo Sunflares :D)
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So I tried using older versions and only Tweakscale 2.4.5.9 version worked flawlessly with 0.2.0.5 KSP Recall version. https://github.com/net-lisias-ksp/TweakScale/releases/download/RELEASE%2F2.4.5.9/TweakScale-2.4.5.9.zip https://github.com/net-lisias-ksp/KSP-Recall/releases/tag/RELEASE%2F0.2.0.5 Every other version above had that annoying bug! T_T But I can't wait until you update Tweakscale and fix that bug, so that we can enjoy the Waterfall effects for Tweakscaled engines as well Thanks again!
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Well darn! I can't wait for that new version then because I tried downgrading to 2.4.5.0 and Tweakscale doesn't get activated
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So I got this annoying bug where I upscale some parts from ReStock+ and save the craft. Do some stuff, come back to load it and it appears like so in the VAB Modlist: And if I do an instant Save/Load Function of a Craft, it shows the Tweaked parts glitching into each other Player log: https://1drv.ms/u/s!AucfyQV7bniVgYgeNAdYSH4ZNuzhow?e=o94N72 Any help is appreciated!!
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It happens whenever I zoom out of from the ship, like they replace the ship's textures or shadows with something less performance impacting? But it's annoying as heck. This happen to you too? I use TUFx and Scatterer and Spectra.. But thanks for that hint, I can try disable TUFx and see what happens. EDIT: Disabled TUFx, same problem
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Much appreciated! Thanks! EDIT: So I tried without Restock/Restock+ and still the same issue... And the NEAF Reactors not working of course, but I saw that you're already working on integrating that with Simplex Resources
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Hi, I've switched to Simplex Kerbalism but I can't find the consumables to work or appear as parts (Old and New ones). In fact I see some parts called Consumables storage but they are empty, no config files except that they can be worked in EVA construction. This is during an ongoing game of course, but I tried it in a new save and same thing.. The only Consumables part that works is the Kerbal Planetary Base Systems that has their variants of consumables, however I need the Inline too Any help is appreciated! Mod list: Thank you.
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Thanks guys for the answers! And the interesting links/references @OHara and @K^2!!
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Dear Forumites, I'm posting this question as I did not find any references to these topics. Basically: 1. Any idea if the Devs plan to allow multiple simultaneous vessels with active physics in different parts of the solar system? 2. What method would be used to simulate physics on ship parts? Will each be simulated independently (As in KSP1 which causes lag after a certain number is reached). Or after the ship is build, the physics will be rendered for just that ship, and all other attached parts will be graphically rendered but with different graphical destruction reactions and still be a part of just one unit. If these questions have not been asked/answered in the past or can't be answered yet, no stress, I understand! Thank you for any information.
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Hi all, I'm having issues with the sunflare after installing the AVP through CKAN (Installed both scatterer and EVE redux as dependencies). The game's default sun overlaps over the scatterer sunflare. Has anyone encountered this before and if so, any potential fixes? Thank you!! EDIT: Fixed it by installing FlareReplacer:
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- astronomers visual pack
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So I'm playing Career mode with my friend but he cannot spectate my ship while its in orbit. Is this a career mode thing? Any help would be appreciated! Thanks!