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bdito
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Everything posted by bdito
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I know. My point is simply that if he has to go horizontal to get his speed up he has to land somewhere. Everyone typically launches east which is all water. With such an inexpensive rocket he won't be losing too much by being away from the KSC.
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How do you fight Lander Tipping Disorder (LTD)?
bdito replied to Vallius's topic in KSP1 Gameplay Questions and Tutorials
Wide base and MechJeb landings at 0.5 m/s. -
launch, then go horizontal, continue to accelerate, pop the chutes, land in the water.
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Budget management in career mode
bdito replied to Spiralwise's topic in KSP1 Gameplay Questions and Tutorials
You can use one of the administration building perks to give up some research or reputation for cash. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
bdito replied to Arsonide's topic in KSP1 Mod Releases
I don't know if this has been asked before but is it possible to make contracts that build off previously completed contracts? An example would be to build a very basic space station (ie, just a command pod with electricity & power generation) and then a following contract that adds other parts to it? -
The auto landing seems to be worse than it was in 0.24. When I try to land at the KSC launch pad, while in orbit it always seems to burn retrograde too much and the blue landing target overshoots the pad. Then the ship has to turn prograde and burn to correct the error. Then it doesn't auto warp below 70,000m. It seems to be stuck in a course correctin loop where it can't find the vector to point to to correct the last 0.1m/s.
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It might be possible for a split second, but after that gravity from something (even if it's extremely minute) would cause you to move.
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Thanks guys. That's exactly what I'm looking for and more.
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Is there a landing indicator mod? I'm looking for something like MechJeb's blue crosshair that shows where you'll land when on a reentry trajectory. Thanks
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
bdito replied to ferram4's topic in KSP1 Mod Releases
Does this mod make docking ports stronger or is it just regular part connections? I'm just wondering if there's anything that makes docking stronger to get rid of the wobble without having to place struts while in orbit..- 2,647 replies
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- kerbal joint reinforcement
- kjr
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(and 1 more)
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Good old mouse and keyboard.
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I'd like to see some sort of story mode, or at least contracts that build off of completed contracts.
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[0.25] Some bugs on training missions
bdito replied to Attilion's topic in KSP1 Technical Support (PC, unmodded installs)
In regards to the N/A, it happens from time to time. All you can do is go to full throttle really quickly (hit "Z") then immediately cut the throttle to zero (hit "X"). That will allow the computer to recalculate and give you an appropriate burn time. -
Help, career mode is fizzling on me.
bdito replied to TerminalV's topic in KSP1 Suggestions & Development Discussion
The Fine Print mod offers a larger variety of contracts. It's supposed to be implemented into the stock game at some later point. -
Love this mod. It's definitely a necessity and should be implemented into stock. Agree with the above. Sometimes it doesn't work with the new update. It keeps saying some science can still be gained even though it's all been earned already.
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SPACE STATIONS! Post your pictures here
bdito replied to tsunam1's topic in KSP1 The Spacecraft Exchange
LitaAlto, what mod are those plant modules from? -
Problems Landing on Minmus and Mun
bdito replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
Watch this Scott Manley video, specifically how much throttle he uses and how he points the lander. You might want to fast forward to about 10:30 of the vid. -
ratzap, thank you for this mod. It's fantastic and I use it all the time. Big thumbs up. I have a pretty simple request/suggestion. Could you add the "0 in XXm:XXs" indicator to the main panel in the VAB instead of only in flight when the drain exceeds the generation? It's for when I'm building something in the VAB and I want to ensure I've added enough batteries so I don't run out of energy during the orbital dark time. If this is something that's already available I apologize and would appreciate if anyone could point me to where this info is. Thanks
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Negative dragon rider. The pattern is full.
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How the heck does that thing fly?
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Remove part testing contracts?
bdito replied to Solusphere's topic in KSP1 Suggestions & Development Discussion
The developers know they can't please everyone so the only option is to leave it all in and let the gamer choose which contracts to take on. I agree that they're quite limited ATM. The suggestions regarding new contracts to implement is quite numerous. Think of it as an alpha. They'll be improving the contract system going forward. You can always install mods to improve the contract system it if you can't wait.