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KSP2 Release Notes
Everything posted by shdwlrd
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Well, in the grand scheme Kerbals are resources that will have to be managed. (Much like employees are resources for businesses.) But when you start getting to 40-50 Kerbals, personally managing them becomes a horrible chore. (Even in game where employee/citizen management is the goal, you still do global edicts for mass changes and can go to the personal level when needed.) I could see a system where (when you reach a certain size) you have a few named Kerbals that act like managers and the rest are just an unnamed pool of workers to help keep the colony running and use for recruitment. Obviously if you want to keep your colony running smoothly, you would want to keep your Kerbals happy. Just an happiness score per colony should be enough. If you click on the named manager, they will tell you what the colony needs to increase the happiness. It wouldn't be detrimental if you have an unhappy colony, it would just under perform. Once you reach a certain level of happiness, the manager would offer up a "we're good, thanks for checking in" message. And the colony would be running close to as efficiently as possible.
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@PthigriviNate has said that there will be automated resource flights. But I do agree, further automation and autopilot capabilities would be helpful in the long run.
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Ooo... pretty. If that is going to be par for all the planets, I'd be very happy to explore them.
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Neither do I, MJ and some movies made it tolerable and doable.
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I've circumnavigated Kerbin via land/sea a few times. It wasn't fun, but it was worth actually seeing Kerbin.
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If they allow editing of the KSC, I bet those two buildings would be off limits for editing. You will kind of need them for awhile.
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This was a topic of much speculation awhile ago. It has been said that the new solar systems will have to be discovered. Outside of that, no real information was said on how to discover the new stars and planets. The popular opinion was space based telescopes, but nothing was confirmed by the devs.
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I'm pretty sure that they have working prototype for the colonies. It could be they don't think it's ready to be shown. Intercept does seem to only show things that are in a near finished state or what they think is cool to show off.
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The progression in KSP2 is going to be different than KSP1. We don't know how science is going to be implemented into the game play. We don't know how new technology is going to be unlocked. All we can tell is that the progression mode is going to be different from KSP1.
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Could KSP 2 Make a Appearence at a Gaming Event?
shdwlrd replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
That's one way to put it. -
Could KSP 2 Make a Appearence at a Gaming Event?
shdwlrd replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Hard to say. If Intercept has enough finished to show the world, possibly towards the end of the year. If not, we should see something next year. -
I would really like to see other launch and landing sites on Kerbin. Or at least actually flat land you can build a colony next to for your own head canon.
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will the ksp 2 release date be accelerated?
shdwlrd replied to determinationmaster's topic in Prelaunch KSP2 Discussion
If everything goes perfectly and the devs are happy with everything in the game. (Ha, I've never personally heard of that.) Then it may move forward a couple months or a quarter or two of the projected completion date. Either way, they won't release that info until their ready. -
From what has been shown and what has been said, there will be a fair amount of recycled parts from KSP1. How much of the parts catalog will be from KSP1? Only the devs know that. PS, It would make sense to reuse and update assets for everything that they want to carry over from KSP1 than recreating them from scratch. Even with the simplest parts, the time savings of not having to create the models again for numerous parts is substantial.
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WhaT Gameplay Footage of KSP2 Would You Like To See???
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
We've already seen the UI for the editors. If they follow the standard of KSP1, all the editor UI's should be similar in format. -
I would like to see the full KSC lay out, since it looks like it hasn't changed from the beginning. I don't care if there are WIP or place holder buildings in the complex. (Could add to the fun of guessing which building is which.) Or the new SPH if it's ready. Since we haven't seen screen shots for it yet.
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Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Then riddle me this. Why are the devs wasting their time making tutorial videos for KSP2 then? Too give you the answer, even the devs think KSP is very complex/hard and you shouldn't have to leave the game to find the information on the rocket science, physics, and the 'how do I' without leaving the game. -
Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
And is the reason KSP why people try it and say it's too difficult. For a game as complex as KSP is, some hand-holding would be helpful for player retention. -
Outside of the April's Fools joke, are those new views for the VAB and launch pad?
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Everyone said they wanted clouds in the game. Be careful what you wish for. Nice gag btw.
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Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I was thinking something akin to when you complete a contract. A blurb of text and ends up in a mailbox for later viewing. -
Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I don't know. I was thinking of Cities Skylines for an example. It does a good job of letting you know when you hit the population milestones when notifications are off. Fire works in the middle of your city. It's simple and unintrusive. (Too bad it doesn't do that when the other growable areas rank up.) I would prefer to know when my civilization reaches a milestone. I hate it when I'm plugging along in a game and unaware when new stuff opens up. You have to remember that when the progression mode was described, there would be boom events tied to certain points during the progression. That means that these events may not be in your control. Which without some type of notification, you can be going on for a long time before realizing that there is new tech to use. -
Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Since everyone does like the whole write your own story with KSP, I don't see a true story from the devs being laid out. I can see some small animations suggesting what your next step should be in the beginning and something small and unintrusive when you reach a milestones throughout the game. -
Start the game, build a rocket, go to space, then wait for an autopilot so I can actually land on the moon/planet in the same spot, then start a colony, build more rockets, advance until interstellar.
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Will KSP2 have lore or a storyline?
shdwlrd replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Definitely no storyline, but Easter eggs referring to KSP1, it's possible. Obviously nothing has been said about it.