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KSP2 Release Notes
Everything posted by njmksr
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One step closer!
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My day has been made. Thank you.
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I would always cram 4 in there and I never got it to work. It was very nice though, I hope you've gotten it to work!
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It was pretty nice, but I feel like a medium should comfortably house four AMRAAMs. Do you think there'd be any way to do that?
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Great job! I'll be sure to give some of the other Rk-series a go. Your Rk-14 looked beautiful.
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Oooh, that'd fit the bill perfectly. I'm looking to get some fighter pilot helmets/flightsuits in game, so that'd be wonderful.
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Would it be possible to use this to replace the suit or helmet's model, too?
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Kerbal Aircraft Expansion _Continued "New Management"
njmksr replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Good to see it back! Woohoo! -
Yeah, I'm talking with @jrodriguez on the GitHub, I've opened up an issue. He's helped me think this through a lot!
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I have yet to test it, I was wondering if anything jumped out at you as extremely wrong. On a side note, could you put me in contact with the person who coded the LOAL script?
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I tried to kludge together some code to guide cluster bomb submunitions, could @DoctorDavinci or @SpannerMonkey(smce) or someone from the BDAc team take a look? It's probably pretty broken, I'm new to this. https://github.com/SquaredRoot/BDArmory/blob/master/BDArmory/Parts/ClusterBombGuidedSubs.cs
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Woah, nostalgia like crazy. I'd love to help. I'll see what I can do EDIT: But, I'm gonna need to see some proof that he actually gave you the goahead. Last I checked, his mods are All Rights Reserved, and licenses matter.
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I'm working on a new fuselage mod that expands Mk2 with a new profile-- MK35! MK35 is a fuselage extension based around the F-22 Raptor and F-35 Lightning II's stealth profiles and bays. So far, I have a few models, shown below, and a basic fuselage shape, which is in Unity. What I'm looking for is someone else to help me with texturing and modeling. The models will likely need a major rework as they aren't really all that stealthy. This will be fixed in the future, and the Radar Cross Section will be dramatically lessened. Testers aren't needed yet, but any input is welcome! Thanks, and any help is appreciated!
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Pimp my Rover: coming soon to a Kerbin near you. On a separate note, could you send me some template files for the camoes? I'd like to see if I could get the homebrew camoes I have made ingame.
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- tires and rims
- part skins
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You're the best! Now I can give my F/A-37 Arrowhead the stealth coating it deserves, with a little extra texture work
- 247 replies
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- tires and rims
- part skins
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Aw, thanks! Unfortunately, it doesn't work for 1.2.2, but I'll see if I can get FS Texture Switcher to work with it. Much appreciated.
- 247 replies
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- tires and rims
- part skins
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Could you try recompiling for 1.2.2?
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Could you do B9PWings, SXT, Quiztech and/or Red Vs Blue Continued? You don't have to do 'em all. I understand that these things take time and I'd be happy if even one gets done.
- 247 replies
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- tires and rims
- part skins
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Does it work for modded parts using stock textures, though?
- 247 replies
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- tires and rims
- part skins
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Duly noted. Would there be any other way to apply a grey texture to all the areas on my craft re-using stock textures?
- 247 replies
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- tires and rims
- part skins
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Alrighty then, I'm going to try it out. Also, can I add my own camo textures?
- 247 replies
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- tires and rims
- part skins
- (and 3 more)