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Everything posted by njmksr
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Also, for some reason they are unselectable for action groups. PLEASE HELP
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Ok, Nevermind. IT'S ALIIIIIVVVEEEE!!!! I'm going to release them later this week.
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Ok, even bigger problem: it's in the game, but this:
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I have it in Unity, and as I did this a long time ago, I don't know if I'm ready to write a .cfg for this yet. Here's a screenshot: NVM, I'm working on a .cfg now, but I have virtually no idea on how. it's a radially-attached engine, so would it use node_stack_top and node_stack_bottom?
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Sorry, missed it. Didn't see your post until now.
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Hello everyone, I'm a relative newbie to modding and I am now working on my second mod-- EzVTOL, a mod introducing dedicated wing-underslung engines for VTOL [space]planes. I made a model, but I am having trouble with what to do with it afterwards. Can anyone help? Thanks!
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"As with most of life's problems, this one can be solved by a box of pure radiation." --Mark Watney Though seriously, IDK. Would the risk of cancer be worth it? Maybe have the RTG superheat water which would heat air? So the radiation isn't as bad?
- 57 replies
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[HOLY _____!] FIVE. THOUSAND. DOWNLOADS. Thanks, everybody. As a fledgling modder, to have my first mod hit five thousand really means a lot. Thanks. As always, there's more to come. V 2.0.0 Mars might take a bit because I'm working on a second mod [and because life], EzVTOL.
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
njmksr replied to AlphaAsh's topic in KSP1 Mod Releases
Ok, this might be a silly question, but how do you install the patch?- 872 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
njmksr replied to bac9's topic in KSP1 Mod Releases
Is it 1.0.4 compatible? I would use 1.0.5 but KerbinSide doesn't work properly, and if either B9 or KS doesn't work for me, it's a very big problem. Thanks!- 4,460 replies
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Darn. Real shame.
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Totally willing to test this when it's ready for use.
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Some Relief for Memory Outage Crashes
njmksr replied to Moach's topic in KSP1 Technical Support (PC, modded installs)
Can I try to force DirectX 12? Or does DX12 not support KSP yet? -
[New Version]: 1.7.0 Moon is out! Go check it out on Curse, KerbalStuff, and Github today!
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[A Christmas Gift, From Me To You] As a Christmas gift to the community, I will be releasing Moon on KerbalStuff and Curse on December 25th. The code will be is on GitHub today. Changelog: + Added EAS-17/F SuperFuelStrut + Added EAS-49/F SuperDuperFuelStrut Merry Christmas, and even if you don't celebrate it, you can be merry on December 25th anyway. (If you don't, Happy Holidays.) (See, told you guys this mod is not dead!)
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Wow! What part pack does that bottom picture use? Or are the non-hover-engine parts included too?
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Judging Interest for a Series of Community-Developed Mods
njmksr replied to njmksr's topic in KSP1 Mods Discussions
Yes! 1) Coding, slight bit of texturing, modeling as a stretch 2) SuperStrongStruts (creator, lead and only everthing-er), Rookie-ish 3) After this week, approx. 3-4 sessions of approx. an hour or more each a week (a lot)- 4 replies
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- collaboration
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Judging Interest for a Series of Community-Developed Mods
njmksr replied to njmksr's topic in KSP1 Mods Discussions
Thanks!- 4 replies
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- collaboration
- halo
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Hello everyone! I am planning on starting a series of collaborative mods to replicate vehicles (space, ground, and air) from both Halo and Star Wars. What this means is: I need to know who's interested. So, if you're a modder (modeler, coder, texturer, etc.), and you're in, please tell me in the thread below: 1) What you do (Modeling, coding, texturing) 2) What you've done (Rookie or experienced, with a list of mods you've worked on. Don't let this discourage you if you're a rookie, though. Rookies are welcome.) 3) How much you can do (Devotion to project) This is intended as a way for rookie modders like myself to work with and learn from experienced ones, while simultaneously making an awesome end result. Thanks everyone, and may the mass times acceleration be with you!
- 4 replies
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- collaboration
- halo
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Just so you know guys, this mod does not play nice with 1.0.4, at least in my testing. Other than that, it's great! Thanks!
- 535 replies
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Helwyr Replica Starships LTD (accepting Requests!)
njmksr replied to Admiral-Helwyr's topic in KSP1 Mod Development
I know that this is small for you, but could you do the T-65 and T-70 Incom X-Wings, and the TIE fighter? I'm hyped for The Force Awakens, but I can't find an X-Wing. -
Tomorrow, at 5:33:11 PM EST, there will be another launch window. While it may not accomplish anything, I would like there to be 2 twitter tags trending by tomorrow. One, #PrayForCygnus, is pretty self-explanatory. The other, #BringPeanuts, is based on the JPL 'lucky peanut' tradition. This is a challenge to the entire KSP community. Bring Peanuts, and get these trending.
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[To Elaborate]: SuperStrongStruts is not dead. It is still very much alive and kicking, there just may not be another update for a week or two. 1.7.0 Moon should begin development either this weekend or in two weeks. I don't know, but no matter what this mod is still alive.
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[Another Thing...]: I have MOMENTOUS news! SuperStrongStruts now has over one thousand downloads. It has been less than two weeks. Thank you for the support. There's more to come... Sometime soon. Reality means that my modding will likely take a brief hiatus until later this month.