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njmksr

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Everything posted by njmksr

  1. Nope! But we may add that. Good idea. Sorry, 1.0 has already been released.
  2. [News]: V. 2.0, and a Challenge As referenced many times in this thread, the nature of the next content update is hidden within a post here. Here's a challenge: I will release the latest dev pictures when one of two conditions are met: 1) the nature of the update is discovered, or if no one finds it, 2) once 72 hours have elapsed. You have your mission. Good luck, Commander.
  3. [NEWS]: This may be a little late, but thanks for 1,000+ downloads on SpaceDock! Also, the contents of the next update is hidden in this thread-- you can find it, if you're curious...
  4. [News]: So, the content update is beginning development! Version 2.0 will also contain the patch update we've been hinting at Development pics will probably be up soon!
  5. Hey everybody! I may be a little late to the party in asking this question, but does anybody know how to use the new landing gear .cfg module? Thanks!
  6. Damn, that is sexy! what mod is the ship from? I've been trying Large Boat Parts but I can't get jack s**t to work.
  7. Several. We have a bugfix/tweaks update down the line (Hint: the seats or the landing gear might get an overhaul) For the content update, it's [CLASSIFIED] a surprise, but if you look in the right places, you might figure it out.
  8. Maybe. But we have some other objectives first. I'll keep that in mind though
  9. How do you get stuff to float?
  10. Not yet, but an XCOM 2 update is possibly being planned, after the bugfix and the super-cool super-secret content update that I can't tell you about. hint- it's the interceptors
  11. So, what time period ships can we expect?
  12. How do I use the lift? The XKOM project needs a suitable underground base, and this looks awesome... Or is it <REDACTED>?
  13. [News] By this weekend, the XKOM Dev team will begin working on 2 new updates. The first update will bring bugfixes, and possibly techtree integration. The second one, v2.0, will bring new content (i.e. parts) and maybe visual overhauls.
  14. Stock. Sorry. IDK what you mean. Yes, the cargo ramp is fully functional
  15. Glad to see it's back! I loved this mod, and I'll probably install it soon! just installed it with the old Super 25 LE Livery!
  16. Nope, we have an IVA. I noticed the first part too, and I couldn't quite figure it out. I just linked it to ActionGroup 0 and hit that on launch. 2: IDK. 3: Not entirely sure, keep in mind the mod is WIP. I'll look into the suggestion. We had some, but 1.1 broke them. You'll have to use stock for now
  17. Update: SpaceDock download is live! Get it here! http://spacedock.info/mod/529/XKOM
  18. UPDATE: Release is here! Get it on GitHub. SpaceDock release is coming soon. https://github.com/SquaredRoot/XKOM/releases/tag/1.0
  19. I'm currently working on a Duna self-sufficient colony station called Anchor One. I have a flag too, inspired by the ISS blog's logo: Would you mind making an expedition ribbon for me? If you don't want to, that's OK too. I gotta say, your expedition ribbons look great.
  20. Welcome to the KSP Community! Great to have you aboard!
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