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KSP2 Release Notes
Everything posted by Drakenex
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just wanted to save some kerbal lives!!!
- 22,631 replies
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- totm march 2020
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Fixed fixed and fixed, back to FS for the chute for now. Download on the OP. Thank you very much! Official beta tester I name you!
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yes, buggy bug that need to be fixed by Squad, but no worries my friend, nothing is going to stop me for coloring your KSP!! Edit: Fixed! Now you can launch the Buran in real colors and the ETS Vulkan too (kinda at least)
- 22,631 replies
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- totm march 2020
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Holy weird bug batman! ok, no colors for shutes then!
- 22,631 replies
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- totm march 2020
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Please try it, contains Energia WIP too Dropbox
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ohoh! by that logic the Soyuz parachute will also be using the wrong texture, I'll fix that. And yes, while giving the black TKS a ride some kerbals gave his lifes I'm also kinda confused as to what you mean by this; Please tell me the part name, I don't texture Mir docking port, neither Beale. One more bug and you're my official tester hehe (kidding)
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Coming soon!
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Glad you like it! let me know if you have any ideas. Looking into it, thanks! @sslaptnhablhat Antenna: fixed Fairing: fixed Power Bank: fixed Docking module: not sure, is not part of this pack, may be is not textured? Improved some more things Dropbox Please give it a ride and let me know!
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updated TNIC!!
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New version, updated to stock texture switching, get it while is hot!
- 22,631 replies
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- 2
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- totm march 2020
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Just updated!
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No problemo, let me try Edit: Worky worky!!!! Big thanks, now to HxD all your .mu hehe
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Nope, for example: @PART[TLV_2_Engine_1] { %MODULE[ModulePartVariants] { primaryColor = #A6A6A6 secondaryColor = #565656 baseDisplayName = Default baseThemeName = TantaresGrey VARIANT { name = Soyuz MS displayName = MS themeName = TNIC primaryColor = #4a7248 secondaryColor = #4a7248 TEXTURE { materialName=TLV_2_Engine_1 mainTextureURL = DnD_Alt/LV/TLV/Texture_TLV_General_MS3 } TEXTURE { materialName=Nozzles1 mainTextureURL = TantaresLV/Parts/SOYUZ/Texture_TLV_2_Engine_1_Nozzle } TEXTURE { materialName=Vernier1 mainTextureURL = TantaresLV/Parts/SOYUZ/Texture_TLV_2_Engine_1_Vernier } } May be those are not the correct material names?
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Well, I was a happy man drinking my beer and updating configs but I've just hit a wall ... it seems that "ModulePartVariants" function doesn't have a method to select which mesh you want to apply the texture switch, so, because all TLV rockets use a separate texture for the nozzles and verniers, said function changes them to the main texture too, creating a big mess. There's a way to select materials but not meshes. Anyone knows how to do that? If there's no way around that I guess I'll have to make a hybrid (fugly) release. @Electrocutor @cakepie@Beale any idea? Thanks!
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Working perfect on 1.4.3 with IR 2.0.14
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Drakenex replied to Pak's topic in KSP1 Mod Releases
Keen eye!! Custom made decals for the Nebula mod and the flag uses CA ones- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Drakenex replied to Pak's topic in KSP1 Mod Releases
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