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Drakenex

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Everything posted by Drakenex

  1. Skylab's Re-boost Mission More here
  2. Not late at all! Custom made, err modded I mean, PM if you want more info.
  3. Tried to have fun but all 5m tanks spam the log with an error and MJ ceases to work Edit: Obviously I can go manual!
  4. Tried several things to no avail, so .. I´ve migrated the heat shield to the stock system (cheap solution I know!) Please try it and let me now
  5. Is very easy*, but may be you can test it deleting the stock texture switch from that part, let me know if you need help! * but takes a long time to do it, converting from firespitter to stock for just the crew part (as seen on the video) took like 45 minutes.
  6. yup, I was using and old version of tantares sorry! No, I don't thin stock switch is the culprit but I'm going to check. I'm currently far from my PC, can you please check if the same happens for the Soyuz rocket upper stage and the N1 upper stages? they also have fairings who are colored by the same method. Thanks!
  7. Looking into the issue, very weird problem!
  8. Tantares now in Colors - Vintage edition Introducing the all new but vintage green! After many hours of sorting many shades of green, finally came to a tone of real life looking Soviet era looking color. V 1.2: Update to new VA/Alnair/TKS revamp, now in Vintage green Added Vintage Green to all FGB parts Soyuz Spacecraft now in Vintage Green (Including RCS) ASTP variant for legacy engine Rasvet/Mir adapter now in gray N1 Rocket now in L3 and Vintage Green colors Soyuz Rocket now in Light Gray and Vintage Green/Frozen Gray Various textures fixes here and there See OP for download links Thanks to @HooHungLow for suggestions and beta testing.
  9. I guess not, this will be always an alternate pack. Yup sure, let me see if I have the source files Working fine here on 1.4.3 Well, it is a lot of work, basically redoing all config files, but I guess I will!
  10. While we wait ... SDHI panels and adapter looks and works perfect, well not out of the box, but with some tinkering I got them to work beautifully
  11. AFAIK, if the part haves both an engine and a decoupler, they fire and decouple when staged. Let me try and get back Edit: Yup, it works, just add: MODULE { name = ModuleDecouple ejectionForce = 100 explosiveNodeID = bottom } or the values you want
  12. Best CST-100 ever, let me see what can I do. Edit: Worked perfect, what do you mean by staging the CSM?
  13. My polite friend, ULA (United Launch Alliance) not Roscosmos, even the RD-180 is manufactured by NPO Energomash, well it's parent corporation is Roscosmos.
  14. and now everything seems to be my fault Last time I saw, all parts that exist now are commented, the only active is the resized SRB.
  15. oh yes, my carefully executed pad avoidance maneuver Sorry for not clarifying, is from another mod, finishing an Skylab launch docking and undocking the ATM feels like having a dream about the perfect date to discover is your sister.
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