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KSP2 Release Notes
Everything posted by JPLRepo
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Under the MIT license I Rebuilt for KSP 1.1.3 - only changes I made were numerous fixes since this was last updated to make it work in KSP 1.1.3. MIt license included in download ZIP. Still requires Blizzy ToolBar (I did not add code to use the stock applauncher, let's see if the author returns first). Forked Source code: https://github.com/JPLRepo/KSPPersistentTrails/tree/master Download Zip file here: https://github.com/JPLRepo/KSPPersistentTrails/releases/tag/V1.3 I'm not taking over this mod or supporting it. I fixed it to work in KSP 1.1.3 and tested it and it appears to be working. Let's see if the author comes back.
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Mass Kerbal Transfer/EVA
JPLRepo replied to b0ss's topic in KSP1 Suggestions & Development Discussion
@Papa_Joe might be working on exactly that for his Ship Manifest Mod at the moment (multiple transfers). You might want to stay tuned over on that thread. EVA, that could be problematic. -
Good Luck for the future Ted. You've done great things for KSP and I'm sure you will continue to do great things where ever the journey takes you next.
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[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
It doesn't matter... The plugin just looks for fields that START with "ToolTip" any following numbers, characters, repeats, doesn't matter. IE: wildcard matching on "ToolTip*" -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
So do we have a curator for the Community Driven Loading Screen ToolTips? -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
JPLRepo replied to pizzaoverhead's topic in KSP1 Mod Releases
Awesome! -
Yes just go into the config files for the parts you want to keep and take note of the textures they use in the MODEL nodes in their internal configs. EG: for the Ranger you would want the Ranger.cfg, rangerEngine.cfg, Rangerinternal.cfg: You need to keep all the files as per the model= and internal= parameters for the Ranger, and so on.
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Could be the empty node, actually, without the curly brackets, surprised the part even loads. But the error appears to be with the ModuleEngines, yes that config looks very old. It's missing a number of fields. It's actually failing in AY.AYController.ProcessModuleEngines will a null reference (something isn't defined). I'd say something isn't supplied in the config file... but it's seriously messed up with that empty node. Does it still occur without the empty node? I'll look at tightening up the error processing. Thanks.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Changes in Progress to the Flight Menu. Default bodies (based on difficulty) also appear in the Observatory menu as well now (of course they come fully researched): Thanks. All Good, testing with the updated Asteroid Day mod with upcoming ResearchBodies update is working fine so far! A few testers would come in handy to help me make sure all is good with the new version. PM me if you have the time to test the upcoming updates. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Thanks, yep a bug. Fixed for the upcoming release. Getting closer, still testing and bug squashing. -
[solved] Solar panels instability
JPLRepo replied to Speadge's topic in KSP1 Technical Support (PC, modded installs)
So might be worth reporting on Tweakscale thread with a log? -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Ok it does scale but not as expected. 1280 width: 1920 width: I think if you stick to 1280 is the safest... Which means you have about 90? 93 chars to play with? I dunno, I ran out of fingers and toes, and the dog didn't have enough either... Mods are not available on console as I understand it. -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Well we won't have to worry too much about the poor old console players.. locked into their stock KSP with no mods. -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
"Press Z for Beans" makes total sense to me. Seems like @Deimos Rast & @LabRats are working on a new Community Driven ToolTips list. Excellent!!! Thanks @TriggerAu for the input too. Terrific! This is exactly what I had in mind when i dreamt this up last week. EDIT: Not sure, but shoving some long test strings into a file should determine that for you. There is no char limit, just what will fit on the screen. So throw some test strings in there and start counting. -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Sounds like you are volunteering. LOL. No pressure. Just joking. Perhaps @LabRats wants to be the curator for the community ToolTips Repository file? -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Had to do the custom extension, etc, as it runs BEFORE MM has a chance to do anything. Let's see if it becomes a problem. That's a fair bit of work. Currently it will support a community driven config file. Similar to the community science file. Are you volunteering to start up the community Tips list? -
[1.10.x] LoadingTipsPlus (V1.98) 17th Oct 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Apart from a few milliseconds(seconds). - it really depends on how many tips you add, but it's negligible, there is NO other impact to loading times. It will already support a community driven tips list, and in fact, that was part of my thinking in creating this.