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[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
Combat Squirrel, I'm sure someone will know the answer but they could be at work, school, family stuff, etc. just give them a little more time. -
I’m wondering how to assemble a station on orbit but more so about the arranging the modules like Cupola (From the Mini Shuttle Mod), I’ve launched it into orbit in a vertical stock configuration with a T Node and a Habit module with Docking Ports on with ends of the T Node and the Cupola where needed. As soon as I decouple the docking nodes the Cupola launches about good 75 meters. Is there a way I can keep the Cupola from launching or moving it in to the location that I want it to be. I’m using the Mini Shuttle’s Space Tug to move the modules. Thanks,
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[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
I have found out where the picture came from a website of scratch built models. (I'm not sure if I can post the link here or not since it's not my website) but I googled "scratch built Omega V" it's the 2nd link with photography in the results. I Still Love the Mini Shuttle even if I can't land it in a single piece yet -
Kaelum, you put this mod's zip file in the Gamedata Folder in the KSP Folder.
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I did something really dumb yesterday; I was tired of KSP crashing thinking a mod was causing it. I went ahead and deleted my local & separate from steam copy of KSP 25.0. Knowing that Helldiver’s Mini Space Shuttle has some memory issues I reinstalled both Active Texture Management and Texture Replacer for 25.0. I still get a no memory error I’m wondering if there anything I can do. I understand that I’m using the 32 bit version of KSP and it only limited to I think 8 GBs and Windows uses about 3 of the 8 GBs. What I don’t get is why would, it work before with good 15 mods and after the reinstall with just the Active Texture Management and Texture Replacer & the installer version of the Mini Shuttle all for KSP 25.0. The error… DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1398104B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339305B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176160610B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1398104B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339305B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176160610B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1048578B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339602B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176204314B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1048578B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339602B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176204314B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339761B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176204314B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340339761B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176204314B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 2097156B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340081B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176269854B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 2097156B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340081B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176269854B | peak: 0B | reserved: 1200509368B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1048578B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340400B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176968918B | peak: 0B | reserved: 1201208432B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1048578B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340400B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1176968918B | peak: 0B | reserved: 1201208432B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 699056B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340870B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 699056B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340340870B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1398104B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341026B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1398104B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341026B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341206B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341206B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177673430B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341707B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177804510B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 340341707B | peak: 0B | reserved: 368008790B [ ALLOC_GFX ] used: 1177804510B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 653008B with 4 alignment. MemoryLabel: String Allocation happend at: Line:74 in Memory overview [ ALLOC_DEFAULT ] used: 341846187B | peak: 0B | reserved: 368913206B [ ALLOC_GFX ] used: 1179105682B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 653008B with 4 alignment. MemoryLabel: String Allocation happend at: Line:74 in Memory overview [ ALLOC_DEFAULT ] used: 341846187B | peak: 0B | reserved: 368913206B [ ALLOC_GFX ] used: 1179105682B | peak: 0B | reserved: 1201912248B [ ALLOC_CACHEOBJECTS ] used: 193832B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 191556B | peak: 0B | reserved: 8388608B (Filename: Line: 909) Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! **** Thanks,
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[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
On the Star on the Wheels, Where are they located I looked but I couldn't see them? Thanks, -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Turk_WLF replied to sumghai's topic in KSP1 Mod Releases
Sumghai, good luck on completing your Masters & thanks for your mods -
[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
I have a question for all of you “Professional†KSOS Pilots/Commanders (Sorry Jeb), I’m just wondering what input device do you to control the KSOS, just Keyboard/Mouse, Gamepad, Joystick, etc..? Thanks, @ Angel 125: I really enjoyed the KSOS Missions & the surprise on KSOS 10 was cool (I didn’t see that one coming) @ Avalon 304: the SRMS is cool. -
I just have 3 questions, some place on the Forum I have see an answer to an issue that I’m now having but I can’t find the thread, the issue is on the ground looking out of the VAB towards the Launch Complex, there is a dense fog between the VAB & the Launch Complex, I have tried searching the forum a number of times without any luck, I’m hoping someone can point me towards that thread. My second question is can I use a fuel tank as a tunnel in a space station such the Docking Adapter that NASA used for the Apollo Soyuz Test Project, if I can does that mean I transfer the Crew from point A to Point B if I use a mod like CrewXfer? The third question I have is about the Launch Complexes, I know about the one at KSC, but what the story about the Second Launch Complex I think located towards the Northern Pole of Kerbin, was it just there for looks or was it used in an earlier version of the game? Thanks,
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Question(s) about Structural Panels
Turk_WLF posted a topic in KSP1 Gameplay Questions and Tutorials
I know I have the Default Structural Panels (M 1x1, M 2x2) but I’m not sure how they can be attached to each other end to end. I was wondering is there a way/trick to attaching them together like Bob Fitch did in his Youtube Video Using Robotics - Deconstructed Satellite #1 - Kerbal Space Program 0.22@ ( http://youtu.be/oEqKkuMnglM ). It’s very possible that I could have missed something pretty simple, or do I need another mod to get the same effect that I’m after. Thanks, -
Apparently I didn’t make myself that clear in my questions. Yes I know that is just a game/simulator not really related to the real world, but I just was using the ISS & the HST Orbits as reference points to put similar vehicles into similar Kerbin Orbits. I just want to know is there a way I can figured out how the orbits would relate to Earth to get similar point Kerbin space/orbit. Also I’m just looking for tips how to equalizing spacing between the satellites of 4 or more Satellites in the same orbit (like GSO). I hope this helps to clarifies what I want to know.
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I’m trying to understand how to translate Real World Orbits in the KSP Orbits. I know that Low Kerbin Orbit is 80 Km (a good stable orbit) & GSO is 2868 km (I think). I’m just wondering if I want to put a Space Station in the same orbit as the ISS which ranges from 330-435 km or put a Space Telescope in the orbit as the HST which is a LEO 559 Km. 1) How do I go about figuring how to convert the Real World Measurements into KSP Measurements? I know that Kerbin is 10 times smaller than Earth is. 2) I’m just wondering if there are any tips or tricks to equally space Satellites like networks of communication satellites (4/system/orbit). Thanks,
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I haven’t attempted to leave Kerbin’s orbit yet, because I have working my docking and rendezvous but I have a number of questions. (in the Sandbox Mode) 1) As I understand it, KSP only allows 1 Pilot per Launch/mission. I’m just wondering if this means that the Apollo Style of the Command Module and the LEM is completely out even if I add a remote control to the Command Module, while I fly the LEM down to the Surface. If this true do you build an all in one Spacecraft? 2) Could someone please explain to me on this Delta V chart (http://wiki.kerbalspaceprogram.com/w/images/7/73/KerbinDeltaVMap.png), whether the number like (4550 m/s) is the amount of thrust needed or the speed needed? 3) If there a mod or a way I can get a scanning (for 24.2) of the Mun surface so I can I pick the best landing spot. Like launching probes etc 4) From what I gather in KSP we don’t need to do the Figure 8 maneuver in between the Kerbin & the Mun, I just extend my orbit to the where I want to go, right? Thanks,
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I know that I need the Tweakscale mod for the Infernal Robotics mod to work correctly, but I can’t get any of the hinges to fold or open, they just spin around on an axis (based on the center point of the hinge) and I can’t get any objects to rescale at all. I believe that I’m missing an unknown mod…maybe the KSPAPIExtensions Mod (I don’t see how to download & install it). Thanks,
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[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
swanymcswan, May I ask where in the game are you when you trying to open the cargo bay doors? like in the VAB, Launch Pad, or in Orbit. I have had the same problem from time to time. What I do is right click closer the cabin or the cockpit or center of the right cargo bay door near the centerline (a darker line) of the cargo bay on the top. If you’re using a premade version the Cargo Bay Doors are parented to the Zero Key. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
Thanks FREEMANtsinq & Helldiver, I knew I saw a Landing video for the KSOS, but I couldn't remember where I saw it. I can't thank both of you enough for your quick responses. Thanks, -
[0.90] Kerbin Shuttle Orbiter System v4.13
Turk_WLF replied to helldiver's topic in KSP1 Mod Releases
First of all I have to Thank Helldiver & the rest of the team for making these great mods, I really enjoy them even if I can’t land the shuttles to save Jeb’s life. I have a few questions on the Shuttles (on Gameplay & just curious) First just curious (for Helldiver or anyone on the Team)…. 1) Is there a reason why there won’t any floodlights in the Cargo Bay? 2) How long did the Phase I or KSOS KSO 1.8m Standard take from the original idea to release? 3) How soon after the release of Phase I or KSOS KSO 1.8m Standard, did the idea of Phase III or KSOS KSO EWBCL 2.8m start taking form? Secondly the Gameplay (for anyone) 1) Are there any good video tutorials on how to land the shuttles? (Yes I know there is a PDF but I prefer videos) 2) When you build a space station using (Phase II or KSOS KSO 1.8m Space Station Kit), which Station module do you start with? Sorry if these questions have been asked before. Thanks, -
I have a few questions on EVAs, Space Stations & theShuttle Remote Manipulator System (SRMS), 1) I’m just wondering if there are any tips for using the SAFER (Jetpack). Yes I know that is a tutorial in the game but I seem to float off into the final frontier when I just trying get from the Hatch to my target. 2) When you designing your large Space Stations, do you build your station in the VAB as a complete station so you can set the action groups & then do you disassembled it or do you just build & launch it in sections? 3) I haven’t found any working Shuttle Remote Manipulator System (SRMS) (For the Mini Shuttle) that will work in 24.2, is there one that have I missed? Thanks,
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I have a few questions about Orbits & More… 1) What is the Minimum Stable Orbit for Kerbin (is it 70 or 72m) & Mun (Which I haven’t made it to yet)? 2) What is the Maximum Orbit range of Helldiver’s mini Shuttles (I want to use them to resupply my Space Station that I’m planning to launch) 3) I’m just curious if any of you launch probes to a new planet/moon before you launched manned Mission to it. 4) I’m not sure if this is the right place to post this, but Helldiver’s Mini Shuttle I’m having trouble separating the SRBs from the External Tank when they should be. (I don’t have an Separation motors for the SRBs) Thanks,
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I have 3 questions about posting on here. 1)When I first joined I read a rule that Stated that If we wanted to posted an image with a posting, we need to use a 3rd party photo-sharing website like photobucket, imgur etc. But I’m not sure if this holds true for another files like Error Log.log or can we post them directly from our computers?, if we need a 3rd Party websites for files, any suggestions.<o:p></o:p> <o:p></o:p> 2)Is there a Tutorial to help Newbies (like me) to the read the Error Log so we can learn to where to look for the error in question?<o:p></o:p> <o:p></o:p> 3)How much can we post in a just a normal text posting? (like this one)<o:p></o:p> <o:p></o:p> Thanks,
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I Have 2 question about “Mega†Mods, What I called “Mega†Mod is a Mod that requests other Mods in order the first mod to run. 1)If Mod A is cleared for version 24.2 but it requests Mod 1, Mod 2 cleared for 24.2 but Mod 3 is only cleared for version 23.5, will Mod A work at all or just kind of, because of Mod 3. 2)I’m wondering if there is an Error Log or a Log that can tell you if a Mod is causing a problem to crash KSP and kicking you back out to the Desktop. Thanks,
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I'm just wondering if anyone using KSP 24.2 32bit been having problems with Part Catalog 3.0RC5 with it completely kicking you out of KSP within just a small amount of time in KSP, I can't even get a 1st Stage completed. If I need to post any logs/files I can but I'm not sure where they are at. Thanks,