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Turk_WLF

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Everything posted by Turk_WLF

  1. Could someone be kind enough to kind enough to help me with installing this mod for KSP 24.2 (the latest verison 32 bit from Stream). I understand that I need to download a patch or file to so it can run with KSP 24.2 but I’m not what it is or where to put it. Thanks,
  2. My first question is where can I get a list of the default parts? (So I’m able to use the correct name for the part without having to swap between game & my posting that I’m writing.) I have a Heavy Lift Rocket using the Mk II (the 3 Man) Capsule with a Cargo Bay like the Space Shuttle. In the Cargo Bay I have a small spacecraft made with MK I (1 Man) Capsule attached to the Cargo Bay using the Docking Ports. I have no problems launching it, However when I transferred a Kerbal from the MK II or undock the MK I lose the control of the Larger MK II. 2) I’m just wondering how are players launched a Command Module (Main Ship) and a Lunar Lander at the same time? 3) Can you use 2 MechJebs on 2 Different Vehicles within 1 Launch Vehicle? Thanks,
  3. First of I hope I have this in the correct section, if not Moderator please move it (& please let me know why & where it was moved.) 1)I’m looking for an Image Sharing website so I can post KSP pictures as neededbut I just want to know of a good & easy to use site but most of a family friendly (lack of questionable ads/content), any Ideas? 2)When you’re building a rocket is that any clues that can warn you that it’s too heavy to launch? 3)Is there a visual clue that to match the Terminal Velocity without mods like MechJeb 2 or Engineer Redux 1.0? 4)I’m just wondering if when you made your 1st Rockets you built in a Command Module for a retrograde burn to get back to Kerban. 5)I would like to thank SRV Ron for posting the 2 rockets that he made in my Welcoming thread, that helped me launch my rocket career Launch , but I’m wondering if there are any tips for making a Rocket for the Mk II capsule (the 3 Man default Capsule) using default parts. Thanks,
  4. I’m very grateful for all of the suggestions, I originally thought that I needed to have MechJeb just to play KSP but over the weekend & rereading your posts, I tried to make several Launch Vehicles and most of them I managed to get into a sub-orbital flight by the time I set up my orbit I have past the Maneuver/Burn Point. I think I know what I’m doing wrong but I’m always low on fuel & my timeframe was generally like 13 seconds from the time I hit M to the apoapsis of the orbital plane of the sub-orbital. With .24 just released I can’t get MechJeb or Kerbal Engineer Redux to work but no biggie, that just a matter of time. I have to say, this has been the most welcoming Forum that I ever joined!!
  5. Hello my Fellow Kabelnauts, I have been interested in space ever since I saw Columbia (OV-101) Lifting off from Pad 39A on STS 1. Fast forward to today I have logged 30 hours in KSP & I’m getting Jeb mad at me because I haven’t reached orbit yet. I’m wondering about something, as I understood it KSP Launch Pad originally had a Launch Tower, why was it removed? Also where should I post a question like “How is there a mod that will help me get into orbit?†Thanks,
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