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Kowgan

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Everything posted by Kowgan

  1. @AbacusWizard: PurpleTarget has a great series of videos explaining plenty of stuff regarding Math in KSP. This might be very useful for what you're looking for: [video=youtube;ZswG3PUGAOU]https://www.youtube.com/watch?v=ZswG3PUGAOU[/video] 1-7, as well as all the other videos on the series are worth watching and rewatching.
  2. I'm really curious to see the fatigue thing (time outside of Kerbin) come into play. While I'll love to have a reason to cycle kerbals on stations and bases, I'm also concerned about missions whithout an easy return ticket, like an Eve trip. Can't wait to see how's R.Dude's gonna solve that.
  3. Glad you found it useful. :) The map has been updated on the [URL="http://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet#Maps"]wiki[/URL].
  4. Hi, Crzy. Thanks for all these mods, your support is awesome. About the SRB Variable Thrust Limiter, do I understand that mod correctly? Does it decrease the SRBs' thrust according to the burnt fuel? If so, that's just amazing! :)
  5. Thank you for the quick update! It's working like a charm. :)
  6. I'd like to express my gratitude here. Thank you so much for this mod, Nils. I didn't think I'd have so much fun with non-cylindrical modded parts in KSP. But this is so well thought. Thank you for the effort put into this. :)
  7. Hey Obi, I've been enjoying this latest version a lot, thank you once again. I noticed that you've changed the Ore->Materialkits conversion ratio drastically since the previous version. Where it was 0.5 to 1, now it's a 10 to 1. I'd like to know what made you take this decision. :) As my personal opinion, this changes the gameplay experience a lot, and either I'm doing something wrong, or this process became extremely slow. I have a base setup with 4 Small Ore Tanks (300 ore each) and one OSE-3000 tank, but this config was taking me forever to fill that tank. It was especially annoying due to the high production costs, even with small parts (i.e. KAS Harpoon). So, I took the liberty to change the Ore:MKits' production ratio to 2:1, which fits my gameplay style better. Even if it might look less realistic, given it's a factory in space (it should take forever to create something, yes!), I didn't like to spend several Minmus days to fill one small tank, and spend it all in a few hours. That's my two cents. I thought you'd like some feedback. Again, thank you for the mod. It's a must-have! :D
  8. That'll never happen to my saves, as I set CausesDeath = true :cool: I'm so evil.
  9. Thank you so much for the effort, Sean. Take your time. :)
  10. That's a huge update! Thank you so much for this once again, Obi! You rock! Now, let's try the new features in the this toy. :)
  11. Maps updated to version 2.3 [code]- Added OPM's Thatmo and Neidon - Added time between transfer windows to return to Kerbin (idea by /u/PM_ME_UR_MONADS) --- This is the average time between transfer windows from a planet to Kerbin. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home. - Reupdated Eve's Ground-Orbit value[/code] -- Version 2.3.1 released, containing minor fixes.
  12. Thank you so much, Obi! Can't wait to try the new version. :)
  13. Eve seems to be quite a controversial planet. Many people find different results for that planet's ascent. I will change its value to 8k on the next update, but there WILL be people arguing about it, no matter what value is there.
  14. Personal stuff and mostly technical problems have prevented me from launching KSP for the past month. As such, I can't work on any updates right now. Everyone is welcome and encouraged to adventure yourselves and share your own results.
  15. I guess we'll go with 8k for Eve, then. I'm so curious about people's reactions on this one. Prepare the shields! Nice tweak, Violent Jeb. I'm glad you could make good use of the open-sourceness on this.
  16. Though, even if the server doesn't work with Python 3, it shouldn't prevent you from seeing the GATU parts in the game.
  17. I noticed the same thing here, Hab136. Most times it activates the parachute, turning the non-activating cases pretty rare. But enough that I always right click the chute after staging, to make sure it's armed. No big deal for me, anyway.
  18. It works for KSP 1.0.4, yes. https://github.com/TheTacoScott/GoAtThrottleUp/releases Make sure you've installed it correctly.
  19. Did you take off from sea level? Provide .craft file, and if possible, a video footage of your ascent including visible numbers (TWR, stages dV) through it, or a reasonably detailed report of your ascent, so we can reproduce it. Otherwise, I can consider the listed statement off.
  20. This is fabulous. Thank you for keeping Kethane alive. Insta-watch!
  21. You are awesome, Majiir. Thank you (and the artists) so much for this.
  22. Great stuff, man. Thanks for the effort. OP updated.
  23. That's awesome, Cannon! Thank you for this. Now, if I may make an (exensive) request... What are the possibilities of including the following features? Landing: Latitude/Longitude (although there's the map, does it show actual numbers, or graphics only?) Orbit: Vessel Angle to Prograde Orbit Type (Orbital, sub-orbital, escape) Vessel: Current craft mass Current ISP Current Max Thrust Panel for next orbit path: Time to SOI Change Apoapsis (at next body) Periapsis (at next body) Target (docking, body encounter, etc): Closest distance to Target Target's Time to Periapsis Target's Orbital Period Target's Argument of Periapsis Target's True Anomaly I'm sorry if this scares you, and I'm sorry for asking that much. I know this is a big request list (for maybe through the next few christmases?), and some of these items may not even be on Telemachus' API, and might need to be acquired the same way as MechJeb does... But those are some lacking information I really miss when playing Mission Control, with a pilot IVA only (no map mode). There's some more calc involved that way, and some things are quite impossible to achieve without these raw data.
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