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Everything posted by Aluminator
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I see some good explanations here about docking that will surely help you in making docking easyer for you. I.ve learned docking from watching mechjeb's autodocking. If you watch what mechjeb does and learn it that way, you know exactly how to do dock. Also for Hohman transfer orbits, if you watch closely to the manouvers that MJ makes, you can teach it yourself only by watch and learn. Otherwise you can always watch Scott Manley's youtube channel. His videos explain a lot about "how to'" do things in KSP, he's got a few about docking. Here is one about rendezvous https://www.youtube.com/watch?v=St515zjUZHY and docking https://www.youtube.com/watch?v=srsiLZLPiv0
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My first time of docking, I had no idea I needed RCS trusters to do it. So I had to turn and twist and do small burns to allign. But after 45 minutes of trying, I finally got my vessel aliigned and docked. Rendevous was a little tricky, but not the biggest issue.
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Launch your rig in parts and connect them together just to start with and keep it small. If you are bad at landing stuff install Mechjeb. I use it all the time because I became to lazy to land stuff myself all the time.
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I would say, install ExtraPlanetaryLaunchpads and KAS and KIS,and PlanetaryBaseSystems. Without these mods it's a painstaking job to launch all the parts and drop them at the location you chose. If you played KSP as much as I do than the easiest way is the best. Build a simple and light rig to build a bigger one on Minimus, as you like.This way you can easily build a base on site and have the mining and parts building attached to it or next to it I did this to make an awesome base on VALL, that lagged the game a little bit. But after detaching a lot of unnecessary parts it was awesome and good to play. Someday I will build more of these bases in the Joolian system.
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The "You know you're playing a lot of KSP when..." thread
Aluminator replied to Phenom Anon X's topic in KSP1 Discussion
When every picture or video you watch you try pressing the right mouse button and move the mouse, trying to change your point of view for a better look. But the picture or video just sticks where it is. -
KW Will be my old favorite, I use the mod since KSP 0.18 so it feels like treason if I don't install KW. But I never have enough engines so I install engines from the SpaceY mod (and other mods) that suits my rockets, probes and landers nothing else. So if you like you could only add the parts you like, isn't it. SpaceY has a lot of parts that I never use. From KW mod I use almost all the parts, the ones I don't need will be removed.
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I would like to see an all new game that has realistic graphics, with real astronauts and real existing planets with all their moons, real looking parts to build rockets, sattelites, probes and landers. And build on CRYENGINE. That would be sooooo COOL. But a DLC based on just looking a bit more realistic like RO/RSS and make it more stable for x64, would be cool. I think I would pay some bucks for it.
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Finished my VALL-HALLA Base. With place for 52 Kebals in 13 - Habmodules and 7 Greenhouses to feed them . Thanks to Mechjeb, KAS, KIS, KJR, EPL and KPBS.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Aluminator replied to ferram4's topic in KSP1 Mod Releases
YYYYEEEEEESSSSSS!!!!!!!! Thanks Ferram4!!!!!! I had no noticeable issues with the dev-build but now installing the new release.- 2,647 replies
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I always use MJ and KER both. KER while building so i can see my TWR, weight and thrust instantly. MJ for ascend and landing, because after 10000 launches and landings its boring to do it myself. Soooooo handy that MJ can do it for me. Also the Dv stats are usefull while launching and landing. And not forget the transfer orbits an change Ap or Pe is unmissable. Can't imagine playing without these two mods.
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EXPANSION!!!!!
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Building my enormus VALL-HALLA BASE My JoolianKerbalHotel.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Aluminator replied to Nils277's topic in KSP1 Mod Releases
KJR dev-build did the job. No need for autostrutting anymore. -
[1.2.1] Structural Disks - Now with even more Polygons!
Aluminator replied to Benji13's topic in KSP1 Mod Releases
I will make mickey mouses on the Mun with it No just kidding I think you could use it to pimp rockets, or stations or make landinggear with it in combination with Infernal Robotics. Can you make more simple shapes and add other textures, textures like the rocketparts of my mods like KW, FASA. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Aluminator replied to Nils277's topic in KSP1 Mod Releases
Thanks Starwaster gonna try his. I only have to find out witch way of strutting is best, but I think strutting to grandparent part is best because it sounds like it needs strutting -
I'm busy with my VALL-BASE, with EPL installed I'm going to settle the Joolian system.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Aluminator replied to Tiberion's topic in KSP1 Mod Releases
Hopefully some picks this mod up. missing the engines of this pack the most. Thanks Tiberion for maintaining the mod as long as it last. Good luck with the new job. -
As a space-enthousiast, I watched some videos of SpaceX on youtube and their ideas about launching and landing rockets. It was back in july 2012. After seeing those videos I was wondering if there was a game where you could build a sattelite or lander and a rocket to launch it , and maybe land it. Then I found KSP 0.16 . As a pirate I was in that days I downloaded a torent to check it out . I remember the first rocket I built was a rocket with a Munlander, wobbly-launching it, land it on the Mun, and flew back and splash back down on Kerbin, an unbelieveable first experience with the game!!!!!!!! I knew I was addicted to the game instantly. following the games development and mod-development, I bought it when 0.19 was released. Now 4 years later it is the most played game I ever bought.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Aluminator replied to Nils277's topic in KSP1 Mod Releases
Ahhh finaly my a picture of my MunStation at the Neil Armstring memorial site. Thanks to your mod and KJR i'm going to upgrade and extend it this week. Without KJR extending my base is impossible. It will wobble itself apart after connecting more base-parts. -
Fans, grills, antenna's, science modules, WE WANT MORE!!!!! Your parts are wonderfull and make my probes so awesome. Thanks.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Aluminator replied to Nils277's topic in KSP1 Mod Releases
My Kerbals are so happy with this mod, they even craeted a base next to the Neil Armstrong memorial. Thanks for this awesome mod. -
I can't imagine playing without this mod. Thanx for maintaining this.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Aluminator replied to ferram4's topic in KSP1 Mod Releases
If this mod is unmissable for your rockets, and waiting for the update is to long for you, place your strutts yourself. As before this awesome and unmissable mod was created bij Ferram, in the early days of KSP (I play since 0.19) you had to place the strutts yourself and really needed alot of em. If you reinforce every connection on your massively large rockets with 8 strutts your good to go. Only we became to lazy doing that because of KJR. To Ferram: thank you for this awesome mod (and all the other mods you make). To all the lazy and spoiled players who can't wait: Be patient and strutt yourself till the update is there.- 2,647 replies
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- kerbal joint reinforcement
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