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Congrats @Zoeille on the release! Its been great seeing this develop! Best of luck with it!
- 146 replies
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- totm april 2020
- ariane
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[1.9.x] KSC Harbor (From JNSQ) v1.2 (Mar 25, 2020)
Omega482 replied to JadeOfMaar's topic in KSP1 Mod Releases
warranty void if hangars are placed in water. no refunds. -
Don't worry about those. They are totally expected. They are due to OSSNTR using the interior textures. I build the models using those textures. The textures are not distributed with the mod (they belong to SQUAD), and so on initial load, the game checks the model and can't find the texture, boom error! However, once KK is loaded it links up all the meshes with the correct in-game texture. No problemo. I could maybe get rid of the error messages by using a dummy 2x2 texture. But it would be a pain rewriting all the cfgs. In short, don't worry. Everything is nominal.
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It looks like module manager isn't running properly. When MM runs it should generate a bunch of cache files and puts them in that folder. Like the image below. So that basically tells us that module manager hasn't run properly. If module manager isn't running properly the textures can't be allocated properly resulting in grey looking buildings. Could you delete that copy of module manager and install the latest version of the .dll from here
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Omega482 replied to Ger_space's topic in KSP1 Mod Releases
That's a neat idea and totally doable with only CFG changes. In most cases, all that you'd need to add is this code to the CFG. VARIANT { //Static with base Enabled, all meshes active name = Default } VARIANT { //Static with no base, Standard hex meshes disabled name = NoHexBase deactivateTransforms = model_asphalt, model_asphalt_line01, model_asphalt_line02, model_grass, model_pavement } If you wanted to play around with that right now, that's all you'd need to add. Any further discussion should probably take place in the OSS:NTR thread. This is yet another example of how easy and versatile the KK static variants system is built. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Omega482 replied to Ger_space's topic in KSP1 Mod Releases
Dropping in to say that I love Kerbal Konstruct's variant switch feature! I'm working on adding it to my models. Check it out! Thanks @Ger_space -
Hello readers, Just dropping in to say that I'm still alive and kicking. Here's some pretty statics that you can expect to find in the next release: These are a set of medium-sized aircraft hangars. You can never have enough hangars, right? These ones, in particular, are based off the old hangars at Cape Canaveral Air Force Station in Florida. Very important hangars in space flight history, Hangar S was used as a training space and a vehicle test space for the Gemini program. I've also been working on implementing @Ger_space's brilliant variant switch feature with these hangars and the other existing hangars, Check out the Gfycat below.
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