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Jagzeplin

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Everything posted by Jagzeplin

  1. my game currently REQUIRES this mod if i wanna use ksp interstellar and not immediately crash after loadup. big thanks to rbray and everyone else who contributed to this!
  2. hey stupidchris this has nothing to do with the mod but why the heck is your penguin avatar so jittery??? did he just drink a bunch of Death Wish coffee? lol just curious
  3. you're right i dont wanna get banned. so now ill try this one. nothing offensive here mrrpamplemousse: 9/10 cuz its silly and it moves
  4. cuz i was young and hadnt learned what constitutes good beer at the time... however since 2 people said they cant make out what it is ive changed it guy above me 8/10 cuz yay dragons
  5. its an old pic of me drinking a bud light. as for guy above me 8.5/10 as it looks like something from an old game and i like retro stuff
  6. can this be installed and used in my current game or will i need to start a new one?
  7. FrancoisH this is 3 days late but thanks so much for suggesting ATM since it worked and now KSPI doesnt crash my game. preesh
  8. hmmm that could be it. ill test out ATM and that opengl thingy tomorrow after work. dont feel like it tonight
  9. i just stumbled across this and i just have to ask WTF does this have to do with KSP? lol i nuke all of you from orbit and rather than take the hill i just leave it irradiated as it is apparently some kind of disputed holy ground and im not willing to sacrifice ground soldiers in a futile insurgency suppression effort.
  10. Does anyone else get an immediate game crash after the initial loading screen when using this mod? I have troubleshot by removing mods one at a time and discovered that i get a crash EVERY time when using this mod but not when its removed from gamedata. I really wanted those cool nuke reactors so im hoping this issue will be resolved when the techtree is fixed. BTW i wanna give my +1 to the anonish TechManager camp. Sounds like a great idea to integrate into KSPI
  11. ill just ignore it then. ide prefer to catch updates with it as i went through the trouble of adding it to my ram tax
  12. this mod crashes my game immediately after the initial loading screen. ive removed several mods one at a time and have discovered that the game runs with everything but interstellar so ill upload my KSP.log as i gather that helps with troubleshooting and let yall tech savvy guys figure this out...http://speedy.sh/T5q3G/KSP.log
  13. even with updated dll AVC still says firespitter is out of date. edit- i guess its that .version file but i wouldnt know how to edit that thing other than maybe turning into a txt and changing the .24.2 entry to .25 but im worried im worried ill break something
  14. this was on the MKS thread but i figured i should bring it here to ask how would one do what hes talking about. how do i change KSPIs LqdWater to water?
  15. oh. i see OP was changed to reflect that. thanks for clearing that up
  16. so exactly how would one configure the rapier and sabre engine file as mentioned on the OP since im not using realfuels?
  17. yea i know i was just posting under the influence lol and i have no idea how that coding stuff works so don't take any opinion from this guy seriously just do what needs to be done keeping my awesome MKS/OKS stuff running and compatible with FAR, Interstellar Lite, EPL, and TAC-LS and all will be gravy . Btw how do you guys get to test out mods with future versions of KSP? does Squad send mod makers the next version sooner?
  18. man mods are like all political and **** edit- lol oh noes just noticed this was the 666th post. good thing im agnostic lol
  19. this was in the avc thread but i thought it would be prudent to bring it up here
  20. does this work with avc? i noticed interstellar didnt show up on the avc dropdown even though i have latest version
  21. does this work with interstellar lite? i noticed i dont see interstellar in the dropdown list though im certain i have latest version
  22. thank you! thats the specific answer that slow people like myself need
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