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Everything posted by Jagzeplin
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parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
yaaaaaay Mayor Bee! -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
sorry i was making a reference to the "stepped in some feelings" meme as a joke to break the tension since passinglurker sounded upset edit- while were talking about logistics hubs can anyone direct me to a site or guide explaining how those work? i havent tried em out yet -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
stepped in some feelings back there.... -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
here: http://forum.kerbalspaceprogram.com/threads/91706-Freight-Transport-Technologies-PRE-RELEASE!-v0-1-1-2014-08-24?p=1373632# -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
thankfully Roverdude has indicated that he will eventually put out a KAS rewrite at some point so this shouldnt be an issue much longer edit- maybe we can name it MMM (manual manipulates mod)? lol just spitballing here -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
maybe the mod can check for whether a person is using TAC-LS or some other mod and if present the roids will convert at default rates but for guys like you who want greater fuel output the mod can move up that rate if they dont have tac-ls -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
@passinglurker:whats wrong with KAS? aside from restrictive licensing that is... i understand your concern but im actually in the camp that hopes conversion rates stay inefficient as i do use TAC-LS and dont want roids to be just easy access to everything. challenge is fun -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
im fairly sure he meant this mod (ART). @Roverdude: dont move TOO many nifty features to FTT as i havent decided to use that mod. i like to build my own transports -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Jagzeplin replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks very much thats exactly what i needed to know -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
thats true. it just seems kinda oversimplified though. like i can just turn any substance into any other substance edit- i suppose im just trying to say i dont feel like one drill on one spot on one resource should be able to manufacture every resource in the game without some complicated conversions or something. it should be very difficult to get, say water, from rock. if i sound critical i dont mean to as the mod as a whole still looks cool as hell -
parts [1.12.x] Asteroid Recycling Technologies
Jagzeplin replied to RoverDude's topic in KSP1 Mod Releases
ok im glad that you said rock will only convert into "trace amounts" of karbonite as frankly i find it kinda silly that you can pull like any resource out of rock. and speaking of silly the "mass driver" rock powered engine almost makes me not want to install this....but i will because it just looks so AWESOME!!! but seriously i hope you keep rock resource conversion inefficient and dial back the effectiveness of the rock powered engine cuz i get that its a game but i dont like when things get too easy. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Jagzeplin replied to TaranisElsu's topic in KSP1 Mod Releases
with the last version i used (the .9.0.10 prerelease) when a station isnt focused i noticed lifesupport conversions seem to stop taking place and i keep getting notified that my station is depleting oxygen or something until i refocus on it and let it replenish supplies for a while. now i just noticed the new version of TAC-LS this morning and so havent had a chance to test it with my OKS stations yet but my question is does this one add on-rails life support conversions or should i just overstock my station with life support if i wanna leave it unfocused for a while? -
you gotta hover mouse over the little doorway thing or its vicinity till you see a kerbal name and then u should be able to EVA him out Edit- actually you may need to right click a bunch on it. been a bit since i used one of those and the mods were updated a lot since then
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well said bro. thanks for EPL. wouldnt ever play KSP without it
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Thank you thank you thank you thank you!