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PmThay

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  1. Does anyone knows if this mod works well in KSP 1.2.2?
  2. Does anyone knows if this mod works well in KSP 1.2.2?
  3. You are completely right, there are 2 versions, I didn't understand that. Any way I was trying to understand how the contracts work. Thank you @nightingale and @severedsolo for your quick response and support.
  4. Hi @nightingale, first of all I would like to thank you for awesome mods. I would like to ask your help. I'm using Contract Configurator with 'Historic Missions Contract Pack', with the help of your Debug Tool I've found many mistakes in the contracts, things like the wrong names of planets and moons (Earth, Moon, Venus, Mars, etc. instead of the names of the Kerbol system celestial bodies), and other minor problems that a managed to correct. But I'm a noob in this matters and there are 3 things that I don't really know how to solve. I know this is not the place to ask help about other mod but the owner, Whitecat106, hasn't responded in his page for quite sometime (his last entry was in July 26). In this contract: CONTRACT_TYPE { name = SoyuzT-6 group = SoyuzMission title = SoyuzT-6 notes = Lets dock with Salyut-7. synopsis = Launch the SoyuzT-6 description = Soyuz T-6 was a manned spaceflight to Earth orbit to the Salyut 7 space station in 1982. Along with two Russians, the crew included a Frenchman, Jean-Loup Chretien. completedMessage = Mission Success! prestige = Trivial minExpiry = 1 maxExpiry = 30 agent = The Soyuz Program deadline = 10000 maxCompletions = 1 cancellable = true declinable = true targetBody = HomeWorld() rewardScience = 0 rewardReputation = 50 rewardFunds = 1000 failureReputation = 75 failureFunds = 50000 advanceFunds = 30000 PARAMETER { name = SoyuzT-6 type = VesselParameterGroup title = Launch the SoyuzT-6 into low kerbin orbit. define = SoyuzT-6 PARAMETER { name = Orbit type = Orbit minPeA = 140000 targetBody = HomeWorld() disableOnStateChange = true } } PARAMETER { name = Docking type = Docking vessel = SoyuzT-6 vessel = Salyut-7 disableOnStateChange = true defineDockedVessel = SoyuzT-6 PARAMETER { name = Duration type = Duration duration = 7d 5h preWaitText = Dock with Salyut-7 waitingText = Performing Experiments completionText = Experiments complete. } } PARAMETER { name = ReturnHome type = ReturnHome completeInSequence = true } REQUIREMENT { name = PreviousMission type = CompleteContract contractType = Soyuz-40 minCount = 1 maxCount = 1 cooldownDuration = 16d } REQUIREMENT { name = CheckSoyuzMission type = Expression expression = HM_DOS6_Ready == 1 } } I get this error: [Error] ContractConfigurator.ExpressionRequirement: CONTRACT_TYPE 'SoyuzT-6', REQUIREMENT 'CheckSoyuzMission' of type 'Expression': missing required attribute 'title'. --------------- in this other one: CONTRACT_TYPE { name = STS-41-G group = SpaceShuttleMission title = STS-41-G notes = So someone important wants a trip to space... look your best! synopsis = Perform the ninth orbital flight of a space shuttle. description = STS-41-G was the 13th flight of NASA's Space Shuttle program and the sixth flight of Space Shuttle Challenger. Challenger launched on 5 October 1984, and conducted the second shuttle landing at Kennedy Space Center on 13 October. It was the first shuttle mission to carry a crew of seven, including the first crew with two women (Sally Ride and Kathryn Sullivan), the first American EVA involving a woman (Sullivan), and the first Canadian astronaut (Marc Garneau). completedMessage = Mission Success! prestige = Trivial minExpiry = 1 maxExpiry = 30 agent = The Space Shuttle Program deadline = 30 maxCompletions = 1 cancellable = true declinable = true targetBody = HomeWorld() rewardScience = 10 rewardReputation = 50 rewardFunds = 50000 failureReputation = 75 failureFunds = 50000 advanceFunds = 50000 PARAMETER { name = STS-41-G type = VesselParameterGroup title = Launch the Space Shuttle Challenger into LKO and land it safely on the runway. notes = Carry the Kanadian Space Agencys Kerbonaut Marc Kerman into orbit and perform materials bay experiments. define = STS-41-G duration = 8d 5h PARAMETER { name = LKO type = Orbit targetBody = HomeWorld() situation = ORBITING maxAltitude = 220000 disableOnStateChange = true } PARAMETER { name = HasCrew type = HasCrew minCrew = 6 maxCrew = 7 disableOnStateChange = true } PARAMETER { name = KSAPass type = HasPassengers count = 1 index = 0 title = Bring Marc Kerman from the Kanadian Space Agency to observe the mission } PARAMETER { name = CollectScience type = CollectScience targetBody = HomeWorld() situation = InSpaceLow experiment = mobileMaterialsLab recoveryMethod = RecoverOrTransmit } PARAMETER { name = NewVessel type = NewVessel hidden = true } } PARAMETER { name = ReturnHome type = ReturnHome title = Safely Land the Shuttle. } REQUIREMENT { name = PreviousMission type = CompleteContract contractType = STS-41-D minCount = 1 maxCount = 1 cooldownDuration = 10d } REQUIREMENT { name = PartUnlocked type = PartUnlocked part = science_module } BEHAVIOUR { name = SpawnPassenger type = SpawnPassengers count = 1 passengerName = Marc Kerman kerbalType = Tourist gender = Male } } I get this warning: [WARNING] ContractConfigurator.Behaviour.SpawnPassengersFactory: The passengerName and gender attributes are obsolete since Contract Configurator 1.9.0, use kerbal instead. I also get this warning in some contract 'folders': [WARNING] ContractConfigurator.ContractConfigurator: Multiple assemblies with name 'ContractConfigurator' found! If you could help me I would be very grateful.
  5. At the moment Houston doesn't work(the version that's on the OP link), but is there any files from the latest release that i can switch for the Houston installation? So my bad, Houston does work. I didn't understand how Houston was installed and the release that i tried was "Apollo (with Telemachus Capricorn)" witch as an outdated version of Telemachus. again my bad sorry about the confusion.
  6. ya, it was the same with me. only when i used the " Hover" function did the glitch happened, when i used functions like "waypoint route" nothing bad happened. I think this issue, of folders and such staying behind because of incomplete uninstall, doesn't apply because the 2 tests i made were with a complete new install of KSP, TCA and other to mods (one at a time) and their dependencies, as i described to allista some posts above in this page. And as I don't use CKAN (I install manually), i know exactly witch folders are in the data folder.
  7. The first time I came across this bug was the very first time I tried TCA, in my original game that has around 50 to 60 mods installed (as you do), I thought it would be a nightmare to look for incompatibilities with all of this mods installed. So I tried a clean install of KSP, TCA and a 2 mods (one at a time) that have VTOL engines. I tried KSP, TCA and Mk2 Stockalike Expansion (and his dependencies), and I tried KSP, TCA and Mark IV Spaceplane System (and his dependencies). the bug happened with both of them and i gave the result log files to allista. I've looked at your mod list and I think that the only ones common between your list and this two mods and their dependencies are: CommunityResourcePack ModuleManager I think there's no need for me to make a list of my mods because a made the tests with only the ones that I've told you. I hope this will help because I would really like to use TCA.
  8. @allista first of all thank you very much for taking the time to look at this. Sorry for the up side down command pod Its a shame because Mk2 Expansion as 4 or 5 engines that would be great to work with your mod What BadLeo is describing is the same as me (the camera glitch).
  9. so..... does the idea of relaunching the eagle still on? i would love so.... :)
  10. @allista first of all i would like to say that your mod is just awesome!!! thanks for your amazing work. and now about the glitches: I found that it happens not only with Mk2 Expansion but also with Mark IV Splaceplane System. I've been making tests since last night and I've found a strange thing with both mods, if I choose a way point route I see no glitches, nothing bad happens your mod works without problems, but if I choose the "hoover" option and manually drive the craft eventually the glitch happens (in mk2 expansion soon after take of but in mark IV spaceplanes it took longer to happen). I've made a clean install of ksp, your mod and with mk2 expansion (and his dependencies), after that one I made another clean install but with Mark IV (and his dependencies). Here are the logs and the crafts that I used to do the tests: Mk2 Expansion: the craft: https://drive.google.com/open?id=0BwOktgRlclqKMkFYMWhaTkRRMTg Log file: https://drive.google.com/open?id=0BwOktgRlclqKRU83eGt6cUJHWWc -------- Mark IV Spaceplane System: the craft: https://drive.google.com/open?id=0BwOktgRlclqKT0I2cmRPazkyOFk Log file: https://drive.google.com/open?id=0BwOktgRlclqKWmR6RGJseHZZcEE I Hope this helps you in any way.
  11. i had the same problem and found (in my case) that this mod: conflicts with TAC. I'll post a log file later.
  12. Found it. It was RasterPropMonitor.0.28.0.beta4. I removed it and Buffalo command pod shows kerbals again. it was a little scary for me because i have around 50-60 mods installed, but i thought what mods could conflict with yours and i tried this one. Raster prop still works with your version 9.8, but it looks that it doesn't work well with 9.11.
  13. Strange. maybe a conflict with another mod that i use? because in version 9.11 i can´t do eva with the kerbals nor can i enter de command pod view, but in version 9.8 i can. i'm going to try to install the latest pre release again, maybe i have done something wrong.
  14. hello. i think i found a bug. after installing your latest pre-release 9.11 the portraits of the kerbals in the Buffalo command pod vanished, i turned back to pre-release 9.8 and they came back again. can you confirm?
  15. @ToXik-yogHurt sorry to bother you but i'm not sure which folder to use from your patch to overwrite the original mod. could you help me?
  16. @Angel-125 I think i found a minor problem in Wild Blue Tools. As i was trying to understand how the TV Plasma & kPad works (still don't know), i found that the external camera config file is saved has a text file. just to inform you. great mod by the way.
  17. Thanks for the update. Thanks for the work, dedication and time you spent with this excelente mod. And thanks for the patience you have with all of us.
  18. Thanks for the reply and the lesson. I've played this game for a long time now but i don't understand nothing of config files and such(and it's also the first time i'm posting something), but i gave it a shoot and found the 8 config files (for the cones) under "GameData\KWRocketry\Parts\Structural\KWFuelAdapter", and as you said changing the '0' to 'FuelTank' did the job. thank you very much for the tip.
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