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Everything posted by PmThay
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@vardicd just to warn you that taniwha as updated the Modular Fuel Tanks mod.
- 165 replies
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- customizable
- wings
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Hi there, no problem at all first of because this little bug is not game breaking and second because it caused me no difficulties . I noticed it by chance and I'm just glad that I could find it (in time for your update) and contribute for your (and your team) excelente and hard work in creating and maintaining this amazing mod once again thanks and congratulations cheers -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
ok here it is: https://drive.google.com/open?id=0BwOktgRlclqKSWY0ZE8tRks3a1U as I reported to you the other time the problem is with those 4 hulls but this time when I rigth click on the parts the menu didn't appeared. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
@SpannerMonkey(smce). Sorry to bother you again but I found out that I was wrong, the place where the KSP is as nothing to do with the bug that I reported to you. I realized that by activating the advanced tweakables in the general game settings seems to the cause of the problem. can you confirm this? -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ya maybe your right. I'm going to make some tests copying the KSP folder and erasing Steam stuff. once again thank you for the patience and for your awesome work -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I found another strange thing in relation to those 4 Hull's, the bug that I showed you only stops if I install your mod in the original steam KSP folder, if I make a copy of the KSP folder and start the game from that copy the bug returns. even if its in the drive C: and in the steam folder. so so weird -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
So.... I manage to get it to work but this is strange to me none the less. I've been playing KSP since 2013 and I've never seen this happen with no parts (and I play with a lot, a lot of mods). So I customize my pc and in that regard I always install my games in the drive D: , that's why you saw the install in drive D: and in the case of KSP I don't play with the Steam Install because of Steam updates (not to break my game), so I make a copy of KSP folder and its that copy that I use to make my career games. But it seems that KSP creates some files in Drive C: as well. So following what you said I did a install of KSP in the Drive C: and seems to solve the problem with those parts. What I find very strange it's that those four parts don't like being installed in a different drive than drive C: weird!!! Well it seems that from now on I have to install KSP in drive C: But I had another question that maybe you didn't saw, in this Hull, Zed 5 VLS Hull, I can't find a option or action group option to open the Top Bay Door of the Hull. Am i missing something as well? thank you so much for your patience -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
PmThay replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
HI there. I'm getting strange errors when i'm in the hangar building ships. When I use these Hulls: Hull 8 Small Hull, Hull 8 Utility Hull, Zed 2 Hull & Zed 2b Hull. I right click on them I get this: Also I get a lot of these in the log NullReferenceException: Object reference not set to an instance of an object at RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest (.Part part, .Callback`1 requestCallback) [0x00000] in <filename unknown>:0 at RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint (.Part part, .Callback`1 deliveryCallback, .Callback`1 requestCallback) [0x00000] in <filename unknown>:0 at RUI.Algorithms.SCCFlowGraphUCFinder.BuildEntrySets () [0x00000] in <filename unknown>:0 at RUI.Algorithms.SCCFlowGraphUCFinder..ctor (System.Collections.Generic.List`1 ship) [0x00000] in <filename unknown>:0 at FuelFlowOverlay.Calculate (.Part part) [0x00000] in <filename unknown>:0 at FuelFlowOverlay.isConsumer (.Part part) [0x00000] in <filename unknown>:0 at UIPartActionFuelFlowOverlay.Setup (.UIPartActionWindow window, .Part part, UI_Scene scene) [0x00000] in <filename unknown>:0 at UIPartActionWindow.AddFuelFlowOverlay (.Part p) [0x00000] in <filename unknown>:0 at UIPartActionWindow.CreatePartList (Boolean clearFirst) [0x00000] in <filename unknown>:0 at UIPartActionWindow.UpdateWindow () [0x00000] in <filename unknown>:0 at UIPartActionController.UpdateActiveWindows () [0x00000] in <filename unknown>:0 at UIPartActionController.UpdateEditor () [0x00000] in <filename unknown>:0 at UIPartActionController.Update () [0x00000] in <filename unknown>:0 here's the full Log https://drive.google.com/open?id=0BwOktgRlclqKR1ROeTNCZlJiWDg And I have another problem, when I use the Zed 5 VLS Hull I can't find a option or action group option to open the Top Bay Door of the Hull. Can you help me? Cheers PS: I tested this in a clean install of KSP 1.2.2 but it also happens in KSP 1.3 -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
PmThay replied to sarbian's topic in KSP1 Mod Releases
Kerbals lose their KIS inventory because the inventory its connected to the seat, if you move the kerbal inside the ship the inventory stays in that seat. -
Thank you so much man and thank you as well (and Ger_space) for your work on this
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- texturereplacerreplaced
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@Avera9eJoe I saw in the Texture Replacer thread that you and Ger_space got a possible solution for the light problem. I would like to try that but i didn't quite understand if you are still developing or if already is possible to install. If it's possible to install can you explain what do I need to do it? If it is no trouble because I can wait for a proper release... cheers
- 888 replies
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
PmThay replied to tajampi's topic in KSP1 Mod Releases
@Errol strange, that doesn't happens to me. The face lighting only happens when i fire the engines but if I stop then the light stops and when I release the ship and it rises the light fades away. another thing was when pressed "return to launch" the lighting effect doesn't happen. -
[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
PmThay replied to pizzaoverhead's topic in KSP1 Mod Releases
I tried it out and it seems to work OK. -
@colfighter here.
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
PmThay replied to tajampi's topic in KSP1 Mod Releases
I also noticed that, but it only happens during ignition, as soon as the craft starts to rise the light fades away. other than that it seems to be working fine in KSP 1.3 so, i can live with that. -
I've also tested PlanetShine-0.2.5.2 in KSP 1.3 and found no problems. Everything seems to be working OK.
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I also tried the version 3.4.9 , and it seems to work fine.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
PmThay replied to Pak's topic in KSP1 Mod Releases
@Pak, Miguel_overlord is right, inside the update there's a folder of an older version, Cormorant Aeronology 1.2.2b.- 2,351 replies
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- space shuttle
- parts
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