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Everything posted by Jett_Quasar
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I guess with the new changes in 1.0.5 they should rename the "Explodium Sea" to something a little less explody! JR
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I think you should keep it up, that's why I subscribed to your channel. (OK I can feel your wife hating me now... LOL) JR
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That's one of my favorite documentaries of all time, good job on creating it in KSP. JR
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That's an awesome video, it must have taken literally forever to make... Great craft design and unique music, I love it! JR
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I updated my first video in the series. JR
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Music to Launch Rockets To - KSP Music Thread
Jett_Quasar replied to Steambirds's topic in KSP1 Discussion
Starseed by Our Lady Peace https://www.youtube.com/watch?v=bXz6ioD2xtM JR -
Reliant Deep Space Crew Return Vehicle
Jett_Quasar replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
SSTO's are tricky - if it wasn't for Rune I probably wouldn't have even started working on them by now... That's a really strange glitch you have there. I was going to say that has never happened to me but I did experience something similar in my Kerbal Galaxy modded install. I haven't had any issues like that lately though. With respect to the spacecraft, landing it is tricky, but if you have any kind of piloting skills it shouldn't be an issue. I have an instructional type video on how the three engine landing system works for a different craft with a similar design . Basically you use the thrust limiter on the front engine to control the pitch as the fuel burns off. Another trick is to watch the RCS thrusters to tell if you need to throttle up or down and it's best is to control the craft from the top docking port when using the landing engines (that way you can just hit auto retrograde to help control it). The only recommendation I can make is that you practice landing it on Minmus a few times until you get good at it before tackling other larger moons. Duna is more complex yet, since the atmospheric drag will toss the ship around if you descend too fast. If you make it that far I would suggest that you keep your velocity below 500m/s under 20Km altitude and below 300m/s under 8Km. I guarantee it, if you can land that ship on Duna and return it to KSP you have entered the upper echelon of pilots. You got some mad skills then; there should be a Jebediah badge or something! LOL JR -
Reliant Deep Space Crew Return Vehicle
Jett_Quasar replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
You'll need to keep it on a fairly shallow glide path, I'd say around 20 degrees above the horizon until about 12Km altitude. Drop the nose down to about 15 degrees between 12Km and 20Km to take advantage of the good acceleration of the rapiers at that altitude, then nose back up to 30 degrees and hit HotKey #3 to toggle the rapiers to closed cycle mode above 21Km. Soon after that the turbojets will flame out so hit HotKey #1 to toggle them off. Once in orbit you'll need to transfer all the remaining fuel into the Reliant craft before decoupling and heading to Minmus to refuel. The craft is actually over powered on takeoff and it will allow you to fly a steeper glide path than you should. The objective is to get as close to 1100 m/s as you can before switching the Rapiers to closed-cycle mode so you should generally choose speed over altitude and that means keeping your nose down. Also the fact that you have too much LF left over is a sign that you should be taking more advantage of the atmospheric Ox which means you need to stay lower in the atmosphere for longer and that again requires a shallower glide path. I hope that helps. JR -
The "You know you're playing a lot of KSP when..." thread
Jett_Quasar replied to Phenom Anon X's topic in KSP1 Discussion
Someone made a flying pig... in KSP! Now what? LOL! JR -
Yes, you're crazy. Deal with it! (at least until the new update comes out) LOL JR
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I've added a new video, please refer to the main page to view. JR
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This short film is the second installment in a series of videos I'm recording that feature starship designs that I have been using in my KSP V1.0.4 career mode. Originally I had a more ambitions agenda for this clip covering six contracts and more interaction with other vessels but the limitation of a three and a half minute rock song forced me to cut back on a lot of the footage (even though I edited the song to get more time). The result is actually much better than I anticipated so I'm not worried, and some of the additional footage may be used in subsequent videos. (To see the previous video follow this LINK) JR Edit: I didn't realize I had a sticky on my previous video, going forward I'll be linking all my videos there...
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All I can say is WOW! JR
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Really well done videos! It makes mine look like I'm playing a video game or something... JR
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Finished the latest installment of my video series on KSP V1.0.4 career mode. This is basically a continuation from the previous video (you can see it here: ) Enjoy! JR
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Reliant Deep Space Crew Return Vehicle
Jett_Quasar replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
I have updated the main page of this thread with a new video, as well as a new craft file with proper hot key bindings and some new features to make the craft more stable. Enjoy! JR Edit: here's the link to the video - -
SSTOs! Post your pictures here~
Jett_Quasar replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
No worries, it's an awesome design. I like it when people are creative that's why I gave you the rep. JR Edit: this is one of my favorites and you're right having the wings forward like that not only looks great it flies awesome as well... Sky Raider by Jolly Roger on Sketchfab -
SSTOs! Post your pictures here~
Jett_Quasar replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Hmmm I've seen something like that before, now let me think of where that might have been... JR -
Who would you say is the most Kerbal?
Jett_Quasar replied to ZooNamedGames's topic in KSP1 Discussion
WhackJob is already posted for Jeb, I'll second Rune for Bill and nominate pandoras kitten for Val. I'll have to think about the rest. JR -
I'm not done testing that craft file yet but if you're just using it for design ideas I will go ahead and upload it to my DropBox folder. JR Edit: It's still not complete but I've gone ahead and posted it anyway. You can download the craft file here: https://www.dropbox.com/s/ooobuchffbwt0pm/Littleman.craft?dl=0
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I really like the way you did Eve, JR
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One Location for all craft designed by Jolly Roger Jett Quasar - Pirate Space Industries Part Three in my video series features the Dyson Interplanetary Exploration Vessel and the Hunter space Plane Pictured here is Dyson: Both the Dyson and Hunter craft are usable in KSP V 1.0.5 and can be downloaded HERE Hot key descriptions can be found in the craft files Also featured in this video is the Swani interplanetary explorer - you can download the craft file HERE Reliant SSTO Launcher/Lander & Interplanetary Starship This craft is capable of flying to and landing on most planetary bodies in the Kerbin system, and has been christened the Reliant-CRV (Crew Return Vehicle). Currently it is launched into orbit via booster, however Space Cowboy is working on an SSTO space plane that will bring the craft into LKO and back to the space center in a first of it's kind effort to create an SSTO with truly infinite range (correction, I couldn't get the design to work so I built another one based on Rune's Longsword - see below). Features: - Houses a crew of up to 10 Kerbals - Various repeatable science experiments on board - Horizontal landing on most lunar class bodies including Duna - Refuels on any lunar body with on-board ISRU & drill - Able to drive around on the surface of any planet by engaging main engines. - Rated for landing/refueling on the following 11 bodies: Mun, Minmus, Gilly, Moho, Ike, Duna, Drez, Vall, Pol, Bop, and Eeloo. UPDATE - New Video Hot Keys: 1) Toggle Whiplash turbojet engines 2) Toggle Rapier engines 3) Switch mode for the Rapier engines 4) Toggle landing engines 5) Deploy drill & solar panels 6) Start mining operations (drill, ISRU, fuel cell) 7) Stop mining operations 8) Deploy Reliant landing gear (this is necessary to avoid deploying gear while mated to the launch vehicle) "Lights" button will toggle solar panels and antenna as well as cabin lights Here is a picture of my final test flight: Taking off using the SSTO space plane launcher/lander craft with the Reliant starship "piggyback" Land on Duna and do science - and refuel again for takeoff Reliant - by - Jolly Roger - on - Sketchfab Download the Reliant craft file HERE Marauder SSTO Space Plane This beauty will take a crew of up to 10 Kerbals to LKO and back. Great for crew transfers from passing starships or just to admire the great flame effects to and from space... Marauder Space Plane Marauder Space Plane - by - Jolly Roger - on - Sketchfab Hot Keys: 1) Toggle Whiplash Turbojet Engines 2) Toggle Rapier Engines 3) Switch Mode for Rapier Engines 4) Toggle LV-N Nuclear Engines Download Marauder space plane HERE von Richthofen Interplanetary Starship (also featured in the above video) This all-in-one craft features: - On-board drills and ISRU for planetary refueling - Separate landing engines for VTOL type landings on moons and small planets - Detachable resource scanning sensors - RCS tug - Configurable probe and separate science experiment pod - Ability to drive around on planetary surfaces - Max crew capacity of 11 - On-board science lab & reusable experiments Von Richthofen Explorer - by - Jolly Roger - on - Sketchfab Hot Keys 1) Toggle Main Engines 2) Toggle Landing Engines 3) Deploy Drills 4) Start Mining Operations (Drills, ISRU, Power) 5) Stop Mining Operations "Lights" toggle solar panels as well Download von Richthoven interplanetary starship HERE STAR WARS OK it's yet another Millennium Falcon... but this one is quite simply the funnest and coolest thing I've ever done in KSP. The stock flying Millennium Falcon has been updated for V1.0.5. I'll let the craft speak for itself, all I can say is that it has been a great ride designing and testing the crap out of this ship, I hope you enjoy it as much as I do. Feel free to use it in any pictures/video, but just cite me as the designer. I had to make some modifications for it to show up nicely in SketchFab KSP YT1300 - by - Jolly Roger - on - Sketchfab Download the Millennium Falcon craft file for KSP V 1.0.5 - HERE Note: part count for this craft is 426 Download the Tie Fighter - HERE Oh no it's the droid army!!! Download the R2-QT astromech droid - HERE Download the 1-BDI astromech droid - HERE Download the Headlight droid - HERE Download the Unicycle droid - HERE Download the BD-BDB astromech droid - HERE Download the Astromech Chassis file - HERE Download the X-Wing craft file HERE All hot keys and flight description are in the craft files Download the Tie Fighter - HERE Download the Tie Interceptor - HERE Download the Tie Advanced - HERE Miscellaneous Star Wars Craft Download the twin pod Cloud Car - HERE Download the Naboo Air Fighter - HERE Download the IO-U1 astromech Droid - HERE Download the Lambda Class Imperial Shuttle - HERE Links to all Craft including designs not shown on this page... All SketchFab 3D renderings: https://sketchfab.com/jolly_roger/models Kerbal Space Program Picture Album: http://imgur.com/a/IxZdi All YouTube Videos: Craft Files on DropBox: https://www.dropbox.com/sh/hisyp3azccb8wz5/AADHfHsFobcB-CwJdvb-Hu0Va?dl=0 Channel: https://www.youtube.com/channel/UC3fO_w2wQofhrtHLaWm89PA Osiris - SSTO Cargo Shuttle The Osiris is an SSTO Cargo Shuttle capable of easily transporting a full orange fuel tank to LKO. Osiris Cargo Shuttle - by - Jolly Roger - on - Sketchfab Flight Instructions: 1) Stay on the ground to the end of the runway – this enables you to get as much speed as possible to start your run 2) Nose up to just under 20 degrees 3) At 7 - 10 Km altitude drop the nose to 15 degrees 4) At 20 - 22Km altitude engage nukes, switch to closed-cycle mode on the rapiers and nose up to 30 degrees 5) When the apoapsis hits 60 - 70km face prograde 6) When the apo hits about 75 set up maneuver node 7) Should get to LKO with about 100 LF & 700 Ox 8) De-orbit maneuver should use nukes only KEEP SOME LF & Ox for RCS thrusters 9) On decent deactivate nukes & engage whiplash & rapier (air breathing mode) 10) During high re-entry (70-30KM) nose up 35 deg above prograde 11) At around 500-600m/s (25-30KM alt) nose up to just above horizontal 12) At around 10KM alt keep noes 5 deg above prograde and do a slow glide to your destination 13) 1/3 throttle on engines should be enough 14) Fine controls (Caps-lock) will help in getting her down on target. Hot Keys: 1) Toggle Whiplash Turbojets 2) Toggle Rapiers 3) Switch mode for Rapiers 4) Toggle LV-N nuclear engines Download the Osiris craft file HERE StingRay - SSTO Transport The StingRay is an unusual design which is capable of delivering a crew of 5 to LKO. StingRay - by - Jolly Roger - on - Sketchfab Flight Instructions: 1) Allow the craft to lift off the runway on its own 2) Once in the air retract gear and nose up to 15 deg 3) Above 7-10KM drop nose to 10 deg (carefully – USE fine controls (caps-lock)) 4) At about 20Km nose up to 30 deg and engage nuke then toggle to closed cycle on the rapiers after that shut down turbojets 5) Burn out the LF & Ox completely with the rapiers and use the nuke to finish getting into orbit. 6) Re-entry nose up about 20 deg above prograde and engage air breathing engines and airbrake 7) At about 35Km point auto-prograde – tap the “W†key to nose 5deg above prograde 8) If you lose control, don’t worry the craft has lots of lift and power in the lower atmosphere – point prograde under 10Km altitude and hit main engines 9) Shallow glide path to landing – keeping nose on auto prograde works well Hot Keys: 1) Toggle Whiplash Turbojets 2) Toggle Rapiers 3) Switch mode for Rapiers 4) Toggle LV-N nuclear engines Download the StingRay craft file HERE Magellan - SSTO Cargo Craft The Magellan is an SSTO capable of delivering a full orange fuel tank to LKO. It is an interesting design because it utilizes tri-symmetry on a space plane. Magellan - by - Jolly Roger - on - Sketchfab Flight Instructions: 1) The only way to get this craft off the ground is to fly off the end of the runway 2) Nose up to just under 15 degrees 3) At 7 - 10 Km altitude drop the nose to 10 degrees and engage the nuclear engine 4) At 20 - 22Km altitude switch to closed-cycle mode on the rapiers and nose up to 30 degrees 5) When the apoapsis hits 60 - 70km face prograde 6) De-orbit maneuver should use nukes only KEEP SOME LF & Ox for RCS thrusters 7) On decent deactivate nukes & engage whiplash & rapier (air breathing mode) 8) During high re-entry (70-35KM) nose up 20 deg above prograde 9) At around 800-900m/s (30-35KM alt) nose up to just above horizontal 10) At around 10KM alt keep noes 5 deg above prograde and do a slow glide to your destination 11) 1/2 throttle on engines should be enough 12) Fine controls (Caps-lock) will help in getting her down on target. Hot Keys: 1) Toggle Whiplash Turbojets 2) Toggle Rapiers 3) Switch mode for Rapiers 4) Toggle LV-N nuclear engines Download the Magellan craft file HERE Vulture Aircraft At this time the Vulture is just an aircraft capable of carrying a total of 6 Kerbals to pretty much anywhere on Kerbin. Great for tourist runs. Vulture - by - Jolly Roger - on - Sketchfab This is a basic aircraft with a unique design, there are no instructions for getting it into space Hot Keys: 1) Toggle the Whiplash turbojet engines "Lights" button will toggle cabin lights Download the Vulture craft file HERE Hope you enjoy the designs! JR
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Two words... Rebel Galaxy! JR