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wossname

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Everything posted by wossname

  1. Normally I do repair electronics where possible, but this dead mouse of mine is a rebranded low quality POS and came bundled with my PC. It's not worth £3 new, so I bought one of these as a replacement... http://www.amazon.co.uk/dp/B00KXYV6YW
  2. An astute question. I cannot be sure of the technology behind my newly procured pointing mechanism. I can only surmise that there is some kind of exotic quantum anomaly being harnessed for the furtherment of Kerbalkind. My guess would be that it exploits a variant of the Casimir effect to detect Chandrasekhar limit displacement uncertainty within high proximity metallic ionization zones. Some might call it a switch, I suppose.
  3. You are being indoctrinated by the Kraken. RESIST!!!
  4. The right click microswitch on my mouse is beginning to fail. Since I use this PC for little else but KSP there can only be one explanation... Our Glorious Space Kraken Overlord is now able to reach out beyond the Kerbin space/time continuum and physically affect the unseen beings that guide our valiant Kerbonauts toward the stars. This is dire news indeed. Said unseen being has bought a new mouse (a Kraken proof one).
  5. Sounds like fun. I'll try it once it's been drained of resources.
  6. Nice! Those are great. How did you land them, Klaws and parachutes? If so, how many chutes do you need?
  7. By far, this is the most epic set of missions I've done so far. Grab an A-class asteroid, haul it back to Kerbin, drill a hole in it, extract the precious fuels. http://imgur.com/gallery/Ihelsfo This makes career mode my favourite way to play 4 flights: Flight 1 to capture and return the asteroid to a horribly eccentric and inclined orbit of Kerbin. Flight 2 to almost fix the broken orbit. Flight 3 to make the orbit perfect 120km circular with 0.000 eccentricity. (This is the smaller ship hanging off the side of the mining rig). Flight 4 to bring Bob and the mining gear up to exploit the valuable minerals! This whole set of missions cost about 800,000 to undertake. No fatalities, this was a good day for Kerbalkind. Oh, and I called it "Texako Station" .
  8. I was disappointed to find the ion engines were nerfed so they are unusable in Kerbin's atmosphere. Before 1.0 there was a terrific Challenge which had a huge amount of interest (get to the Insular Runway in the shortest time using only ion engines as propulsion) which I and many others enjoyed immensely.
  9. The wiki is probably the closest thing to a manual. Although it is rather unfortunate that every single human being interested in KSP is more absorbed in playing the game rather than documenting it. This could be the very definition of success in video game design. Alas, the wiki is a dessicated, frozen tumbleweed bouncing across the surface of eeloo, someone must retrieve it and return it to Kerbin, that is why we're here.
  10. That's the "letter of the law". I'd say the "spirit of the law" mandates this only in situations where in-game feasibility is in question. From a technical point of view this challenge is certainly possible, as it is (at the very least) a sequence of docked sections adding up to 100 Kerbal accommodations. There is much scope for imagination and ingenuity however which is why I quite like the idea. If we all slavishly adhered to rules then we'd never actually build anything fun.
  11. As far as mods go, I only really use KER. I think KSP is very stable in its natural form and I congratulate the developers in this respect. Since 1.0.2 came out I have not had a single major problem and no game crashes. It's pretty great
  12. I share this sentiment. I find a very nice substitute to be the Kerbal Engineering Redux mod -- it's a great compromise between MJ and stock game. It gives plenty of flight data to guide the pilot's inputs but doesn't take any skill away from you. And it takes all the backbreaking math out of building sensible rocket stages. Another reason that real-life missions use autopilots is that some maneuvers are measured in microseconds (RCS burns spring to mind) and a squishy green pilot is in no way able to do these reliably. The only known exception to this is Jeb's famously fast reactions after 3 pints of Ike Pale Ale.
  13. Technically you do two suborbital flights in an orbital mission - once on the way up, then once going home. She's really cheating you twice!!! You should shove her out of the airlock at apoapsis to teach her a lesson.
  14. It was probably the soul of Leonard Nimoy, boldly going...
  15. ...when you realise that if KSP was real life, you'd be getting 30x the salary of your *actual* day job. To be honest though, my day job products are 30x less dangerous. I guess it balances out.
  16. Tried KSP a few years back when I had a crummy computer. Gave up for a long time until I bought a shiny new one with more numbers in it. Then I remembered KSP and got fully medically addicted to it, when i could get 60fps all the time . Then I began to watch Scott, Jack, Danny and Robbaz and a few others -- their mad antics have improved my constructions and my skills hugely. I would not be good at KSP if it wasn't for watching Scott Manley's KSP tutorials, which I heartily recommend to players new and old. But Youtube was something that came after I learned the basics. But it certainly helped with gathering more advanced skills.
  17. I remember my first successful Mun landing, it was probably my 50th launch overall, maybe the 10 before it were all lithobraking practice. It was a real heartpounding moment actually, once you're committed to a landing by deorbiting it's a hectic task to keep track of all the variables you have to keep under control. Now I've been playing for a while it doesn't seem so stressful, but the fun is still there. It took me a few launches early on to figure out the main key piece of advice I'd give to new players... While steering your Mun rocket -- DON'T look at the rocket itself -- you should be using the NavBall to drive it while you're still new to the game. About 3 years ago when I first played KSP, I tried to launch a rocket and got frustrated with the steering because I couldn't work out what the navball was telling me and then gave up for about 18 months without playing it again. I'd hate for that to happen to others. THe navball is all important when landing - it is simply impossible without it. Navball for president!
  18. Thanks for the tips guys. My career mode game hasn't yet advanced to the mining stage yet but it sounds like a great project to build a fuel factory on Minmus! I'm definitely going to try that.
  19. Say we have a tanker in LKO (100,000m circular). It's empty now since it expended all it's go-juice getting up there in the first place. I want to fill it up again by sending up several smaller vessels with fuel to replenish the tanker. This sounds like an expensive thing to do if done naively. Does anyone have any suggestions about the most *cost* effective way to re-fill a tanker in LKO? Lets assume that the tanker has 5 large orange tanks on board and we want to fill them to at least 80% capacity. Supply ships may be salvaged for re-use where feasible. Would it be most cost efficient to do many launches of a small supply ship or one or two trips of a big supply ship? I suspect the answer to this isn't simple but I would like to hear your ideas on this. Does anyone have a handy "rule of thumb" for this sort of thing?
  20. These moments are thrilling. Good work, pilot. I've never actually visited the Mun Arch, I should probably look it up some time.
  21. It simply presents an added incentive to gameplay... try to keep the orange-suited heroes alive as long as possible and level them up as high as you can. The other ordinary kerbals are basically cannon fodder and can be dispensed with without a second thought.
  22. http://en.wikipedia.org/wiki/Challenge_coin I'd pay silly money for a KSP challenge coin. But, alas, Google returns 0 relevant hits for "Kerbal challenge coin" at time of writing. Just thought I'd put that idea in people's heads, sorry. Maybe one of you talented graphic artists can design a KSP challenge coin that Jeb himself would carry with pride. I am no good at graphic design, but I was thinking something dignified and not silly or gimmicky would really rock, perhaps something along these lines...
  23. 297,418,095.773kg. Give or take. Slightly more if it's raining.
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