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wossname

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Everything posted by wossname

  1. The KSP community has some pretty great illustrators and cartoonists out there. You see a lot of them on the "Launcher" splash screen links. Particularly this: http://forum.kerbalspaceprogram.com/threads/22087-Timmon26-s-Art-Thread?p=280102&viewfull=1#post280102 That's pretty great artwork, right there.
  2. The horror...the...the horror! This is why we simulate folks. Simulate and simulate again. Good job this never happened.
  3. Dude, it's 2 points per surviving cube! 608 points buddy. Excellent work. Keep it up guys, Gene is nearly ready to dance on the table. Bob has built a champagne fountain in the VAB's heat exchanger and Jeb is describing de-orbiting procedure to a bucket in the janitor's closet.
  4. Give the "aim and fire" strategy a try, like juzeris did. When you're in the Hangar, use a tower support to hold your craft at the right angle and then just let her go like a bottle rocket! Takes a few tries to line her up right since you can't see the VAB from inside the hangar! That definitely seems to be the fastest way to get Jeb a tall, icy lager and a hot dog.
  5. Gene says he's never had better work out of his engineers. From now on he's paying us all in alcohol and junk food. Works for me. And here's my latest attempt... http://imgur.com/a/dzQid#0 (why does imgur NEVER work properly on this forum?) Arrrgh. I'll update the scores now. You screwed up your score, check the leaderboard You did beat 20 seconds... you did beat 17 seconds... 12 seconds... 8 seconds.
  6. I'm happy to add this to the scoreboards if you can provide me with the stats. My broadband speed isn't good enough to read your airspeed from the video.
  7. Well I guess that'll be enough beer to last until the band arrives. A respectable effort. You just sneak into first place by a slim margin of 1038 points Great job. - - - Updated - - - Well, I don't mind if the QBEs are spread far and wide over the VAB roof, as long as they are intact and filled with precious, life-giving beer and snacks.
  8. EMERGENCY! ATTENTION ALL STAFF... Werner has bought up all the launchpad time for the next week for what he says is "vital chemistry research" in collaboration with a list of emminent scientists who also went to his university. He denies that it's a reunion kegger. Gene is furious, of course. He's throwing his own party for the rest of the KSC staff on the roof of the VAB. Problem is, Gene's beer and snacks delivery has been left on the runway through some bureaucratic bungle! Goal: Get one or more Probodobodyne QBE probe cores (filled with beer and snacks) over to the thirsty and hungry revellers on top of the VAB in the shortest time possible after launching from the RUNWAY. RULES No cheats Stock parts only FAR is allowed (no need to declare it) Mechjeb is allowed (ditto) Autopilot mods are ok too! We need to get the beer and snacks up there FAST!!! No part scaling mods allowed. Bonus points: Warm Ale - beat 20 seconds - 20 points Prompt Delivery - beat 17 seconds - 10 points Express Service - beat 12 seconds - 10 points Pour me a Frosty One - beat 8 seconds - 60 points 2 points for every QBE core that survives landing on the roof Two trips within 5 minutes using the same vehicle - 100 points! Launch cost less than 1500 - 5 points Refridgeration - 20 points for each Mk1 Liquid Fuel Fuselage that survives the landing on the VAB roof intact and 100% FULL. <<< NEW BONUS Leaderboard: wossname 1440 points "Partaaaaaaaay! Wooo" (10*9*8 QBEs * 2 points) Flown at a painful 0.5 frames per second - this was not a pleasant flight MarvinKitFox 1122 points "Teddy" fire219 720 points "K is for Beer!" Yukon0009 608 points link Elowiny 192 points "The Thingy" juzeris 102 points link Bioman222 38 points "Booze Missile" Elowiny 7 points link (You also get 50 Karbon Kredits from the Keuropean Union for not ruining the environment). Juzeris' second attempt was deemed to be in breach of the rules and justly disqualified, however the reasons stated for breaking the rules are deemed by this committee to be honourable and fully in the best interests of Kerbalkind. The end almost justifies the means. But not quite.
  9. Yep , see the "Fools Rush In" entry in the leaderboard. Or a shortcut to the imgur album http://imgur.com/a/CDb7n#0
  10. I hope that this challenge will test all the main KSP skills: construction, driving/flying skill and explosions. THE GOAL: Drive up the side of the Vehicle Assembly Building! Rules: Your craft must have 1 Kerbonaut on board, either in a cockpit or in a command seat. STOCK PARTS ONLY. No MechJeb (you can have it installed but you must promise not to use it's flight assistance, however using it's altimeter and other readings is permitted.) No wings of any kind. No aerodynamic control surfaces of any kind. No RCS. No decouplers may be fired once the vehicle leaves the runway or the launchpad. (They may be necessary right at the start of the mission to allow command seats to be used). Parachutes are allowed. No Cheats, no Debug Menu. To qualify, all you need to do is show a screenshot of your craft driving over to the VAB, and then driving up the wall until all of your craft has left the ground and your craft is in full contact with the VAB's wall. You can choose any wall you like. You must not destroy any buildings during your mission, and all buildings must be fully intact at the start of your mission. Achievements for BONUS POINTS... Evel Kneivel -- Your craft has no more than 2 wheels. 50 POINTS Happy Camper -- half way up the VAB wall - stop, get your pilot to go EVA and take a selfie while the vehicle remains stable for 5 seconds! (Take one screenshot when he goes EVA and another 5 seconds later). 200 POINTS Kerbal King of the Castle -- end up with your craft on top of the VAB (smouldering wreckage is acceptable). 40 POINTS Kerbal Prince of the Castle -- end up with your craft on top of the Space Plane Hanger (smouldering wreckage is acceptable). 5 POINTS Royal Flush -- Achieve both the above Prince and King achievements in the SAME mission in any order. 20 POINTS Burnin' Bridges -- Park your craft on top of the bridge in the "Research and Development" facility at KSC. 10 POINTS BIG RIG -- your craft has eight (8) RoveMax Model S2 wheels on it. 200 POINTS <<<< NEW BONUS I've got a simple craft that will drive up the VAB so I deem this Challenge entirely possible. It can be done with very few parts. Interestingly, wheels will steer effectively and brake effectively on the side of a building, if you can provide a means to press your craft against the building. ADVANCED CLASS: There are NO RULES for Advanced Class Do something cool with space tape and moar boosters. Use any mods you like, any parts you like. Craft in this category are not eligible for the main Challenge. You may still claim points as defined above though. Other than that, just have fun with racing up vertical surfaces. LEADERBOARD Me (Happy Camper, KKoTC, BIG RIG) 440 points link: http://imgur.com/a/hqNEp Juzeris (325 points) link (Seriously!?! Now I have to add some more achievements) Me (Happy Camper + KKotC = 240 points) Link: http://imgur.com/a/rJJjz ... .... .....
  11. Grab the URL of that image and then use [ img ]http://i.imgur.com/wD9uCRt.jpg [ /img ] tags in your signature.
  12. Yeah, Juzeris' plane "IonBaran T" is landable on the island! Please give the man his points! Admittedly, it did leave the runway because this thing has no brakes to speak of, but using the control surfaces to keep the nose down did help stop this monster. But I did touchdown within 7:45, which proves that this thing is a consistent performer. Proof...
  13. @Juzeris, Holy kow. That thing is awesome. Tried out your craft file and wanted to try landing at the airstrip to prove that it could land and thus restore you your full points score. Sadly though I couldn't get it to leave the ground. I foolishly tried throttling up to max power immediately and then Soup Physics happened. Panicked and turned off all engines, phew! Oh wait... now it's shaking itself around like crazy. Then it ended up going 30m/s backwards along the runway and then somehow steered itself into a large clockwise turn before it flipped over and buried half of itself in the astronaut complex. This is by far the most entertaining plane I've flown (or driven rather) in KSP. I'll have another go... I thought my PC was pretty powerful - I was wrong.
  14. http://imgur.com/a/dr1fT#0 11 mins 13 seconds to land on the island runway. (11:13 is 8:47 seconds less than 20 minutes which equates to (8*4+3)) == 35 points Maximum Speed: 60m/s / 5 == 12 * 5 = 60 points Weight: 2187kg in the hangar == 30 - 21 == 9 points Two legged award == 5 points Aesthetics award: (I throw myself upon the mercy of the court ) == 2 points??? Total == 35+60+9+5+2 pending aesthetic item... == 109 or 111 points.
  15. Can I still claim the 5 points for "no reaction wheels" if I still use the MK1 Cockpit's internal reaction wheels? I haven't deliberately added any more reaction wheels to my craft.
  16. Sorry to pre-emptively steal your thunder... http://forum.kerbalspaceprogram.com/threads/112550-Military-Procurement-Strategic-Bomber-Concept?p=1801620&viewfull=1#post1801620
  17. Here's my attempt: Launch Price: 253,846 Mass when final stage fuel runs out (no further mass changes possible): 15,840kg My vertical speed a fraction of a second before lithobraking on Minmus was reported as 6,787.4m/s over Minmus' "Slopes" biome. I don't know if my screenshots provide enough information to calculate a score, so I'll let you decide... http://imgur.com/a/zBZdv#0
  18. Hi guys, Here's my entry... 20.5m high - assembled on Kerbin (x5 multiplier), landed in Minmus's lesser flats... Has enough fuel to return to Kerbin again (I think, I haven't tried going home yet). Name of craft: "Kalexandria II" Total score: 102.5pts. Mission Log: http://imgur.com/a/c0ePy#0 ------ Edit: yep, landed back on Kerbin with only minor damage...
  19. Yeah that's totally fine. The rules are deliberately pretty relaxed, I just want people to have fun really.
  20. Yeah, actually I think that's what I meant when I wrote the above post. Do'h, I'll edit it now, thanks.
  21. Stumbled on this earlier today: http://en.wikipedia.org/wiki/NASA_AD-1 This aircraft is a variation on the swing-wing concept - the difference being that one wing sweeps forward and the other wing sweeps back by the same amount. In other words the wings are on a turn-table on the roof!!! RULES OF CHALLENGE: 1 - no cheats. 2 - FAR is ok as long as you declare you are using it, we'll have 2 leaderboards, one with one without FAR as is customary by now . 3 - Kerbal Attachment System and/or Infernal Robotics mods are allowed (probably necessary?!). Basic challenge: 1 - Your MANNED (Kerballed) aircraft will take off from KSC runway with wings in normal configuration (both wings at 90 degrees to fuselage). 2 - Attain a stable altitude of 5000m and then swing your wing (clockwise or anticlockwise, whichever you like) by at least 45 degrees. 60 is preferable. This will be "eyeballed" from a well-positioned screenshot! 3 - Hold steady level flight for 2 in-game minutes without altitude changing by +/- 500metres. 4 - Return to normal flight wing-sweep and return to KSC runway for a safe landing. No damage is permitted to the aircraft. 5 - The plane needs to have at least a passing resemblance to the NASA AD-1 experimental aircraft. Scale is not important. Bonus points for: BEHEMOTH - heaviest plane to complete the challenge gets 100 pts bonus. (marked in leaderboards with "MASS"). SONIC BOOMERANG - reach 1000m/s at any altitude while wings are pivoted at least 45 degrees from normal. 100 pts. (marked in leaderboards with "BOOM"). PARTS BIN SPECIAL - plane with fewest parts to complete the challenge gets 100 pts. (marked in leaderboards with "RUSTBUCKET"). LOW AND SLOW - plane with lowest horizontal (surface) speed at touchdown at KSC runway after mission. 100 pts. (marked in leaderboards with "CHILLIN"). Leaderboards: Non-FAR Mode 1 - 2 - 3 - FAR Mode 1 - hoioh - 300 points - At the moment Behemoth, Parts Bin Special, Low and Slow 2 - 3 - Notes: This is my first challenge, I hope it is amusing to someone. I had fun with this one. My first attempt was actually surprisingly stable, perhaps BECAUSE of KSP's aero limitations rather than in spite of them. This should be regarded as an "easy" challenge, at least for the basic requirements. I hope it has some scope for larger constructions. Those aiming for the "BEHEMOTH" challenge can waive the "passing resemblance" constraint if they declare "BEHEMOTH" in their posting. e.g., if you want to have 8 sets of pivoting tri-plane wings - then you win the internet for a day.
  22. @Aanker: I just got the "Where Eagles Dare" goal with my VTOL I have updated my entry posting here http://forum.kerbalspaceprogram.com/threads/112550-Military-Procurement-Strategic-Bomber-Concept?p=1801620&viewfull=1#post1801620 Can you remove my previous entry from the scoreboard and replace it with this new one please? The Jet's name is "Fools Rush In" This is an AWESOME challenge Aanker, I've had a great time playing it. Might do one more design. - - - Updated - - - Yes, very yesness. All yesses at once. - - - Updated - - - And just got the Battleduck award too!
  23. Woooohooo! I have a 00:40:15 for a VTOL Peninsula Run! http://imgur.com/a/gHarS (the images seem to be all out of order I'm afraid, no idea why). Details to follow in a minute..... Title of jet: "Fools Rush In" Swift payback: 220m/s at 3000m = 22 points Engine maintenance: 18 basic jets!!! = -36 points Part maintenance: 156 = -3.12 points Gentle giant: if you use the VTOL engines to provide lift, then yes, I'm being optimistic +20 points Flashy technology: Yep, that's the whole point of this jet: +30 Service ceiling: +15pts will do this easily without VTOL jets enabled Where Eagles Dare: +30pts (Photo here) This took about 11 attempts, destroyed the VAB about 5 times! RIP Jeb and Bill Battleduck: +20 pts (http://imgur.com/a/CDb7n) Total score: 97 points 57,255 kilos at takeoff. Here's the craft file. I think you guys will get a kick out of this plane. It's very stable even at VTOL takeoff. Procedure for taking off VTOL... - turn SAS ON (vital!!!) - set 66% throttle - STAGE - wait until the VTOL jets spin up and you'll gently lift off with a slight nose dip, pull back gently to trim attitude and add a little more thrust if needed. - let the nose dip until you're going forward 30m/s or so - set 100% throttle - wait a few seconds and maintain stable flight - STAGE (enables main jets and VTOL simultaneously) - allow airspieed to pickup and set the nose dead on the horizon and then wait until your altitude hits 2000. - press "2" to kill the VTOL jets and pull up a bit and then CRUISE to the battle zone!!! - after a few minutes you can STAGE to drop the four small under-wing jets once they flame out, you won't need them after that. On the way to the peninsula you can cruise at 10km altitude for a while at around 400m/s. Have a gin and tonic while you're enjoying the view. After bombing ("9" to toggle cargo doors, and the STAGE to release the payload, then 9 again to close) you will need to pump some fuel forward to trim the loss of mass, else it'll stall after a couple of minutes. I have not yet tried to land this jet using VTOL method after the payload is dropped - but that is not in the mission requirements.
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