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Everything posted by wossname
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It would be nice to have a mod of some sort that represents a "cloud" of microdebris - one that is not actually visible in game (apart from having a targeting marker) but something that if you fly through it there is a 1% chance of something breaking on your ship! And perhaps that mod could provide a way of ridding yourself of these nuisances with new technology (laser ablation deflection maybe?).
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A few recent screenshots that I'm going to use as wallpaper (1920x1080).
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"Volume" (by bithell) -- isometric stealth-em-up, very stylish and slick. Very smooth and slow difficulty progression over about 100 levels. "Infinifactory" -- voxel based puzzle game, seriously addictive. "Super Hot" -- I'm not sure if it's on Steam yet, but it's free I think and is a fascinating variant of the FPS.
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I often remember reading a science fiction book about 20 years ago and enjoying it's theme a great deal but I cannot remember the title, or the author or (frustratingly) any actual details that might enable me to identify this tome so that I may purchase a new copy. My sketchy recollections of the plot are as follows... Human astronomers scanning for some kind of radiation in a nearby region of space discover some sort of alien relic crash-landed on a moon of some other star. They send a large fleet to investigate and find that the artifact is a massive archive of the collective knowledge of an alien race from many millions of years ago. The story goes into the details of the investigation and has a lot of specific detail about the aliens themselves, the state of their technology when the ship crashed and how the human society would cope with the repercussions of this discovery. The book didn't seem to be dominated by politics or war, more by a sense of exploration into the unknown. I remember it was a very long book (>1000 pages easily) and I must have raced through it in a week (when I should have been studying for my exams!). I was completely hooked by it and then consequently either lost or gave the book to a friend, never to see it again. Does anyone recognise this story? Please let me know of some titles or authors. This book reminds me of the "Halo" video game, the movies "The Time Machine", "Contact" and "Mission to Mars", the book "A for Andromeda", and somewhat of "2001: A Space Odyssey". But it is not related to any of those as far as I can recall. This is driving me nuts! I think of this book often and crave a chance to re-read it.
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Made my first working SSTO and used it to show a pair of tourists a sunrise from 75,000m up. Forgot to put batteries on it and didn't realise until I lost control at 10,000m on the way home. The ship was tumbling just enough to drop it's speed down to 40m/s at splashdown, both tourists survived and pledged never again to take any kind of air-travel!
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An Open Letter to Flying Tiger Entertainment
wossname replied to BagelRabbit's topic in KSP1 Discussion
Why was this "Flying Tiger" company selected? It seems to be a very random choice to me. -
Get a 3DConnexion SpaceNavigator. These are supported in the VAB and SPH, and let you use the mouse freely while you're moving the camera around at the same time. Also, they are quite usable for flying space planes and unbelievably great for docking RCS control and EVA control (proportional thruster control unlike the ON/OFF keyboard method).
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What is RT?
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It's only visible at night for a few hours - and only from the proper Map screen - not from the Tracking Facility. I shall try to find the precise location.
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Disappointment I landed nearby in daylight (when the anomaly is not visible) and warped in Map view until the anomaly became visible. It seems to blend in with the way sunlight lingers on the peaks of the mountains in the late evening. A few hours later the next day the sunlight engulfed the anomaly again. I suspect the location coincides with a very steep (perhaps literally vertical) surface in the terrain which might cause some lighting code to flip it's state in the Map view, nothing appears visible in flight though. False alarm I guess. *shrug*
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Sorry about the pic, I did actually GIMP it to increase the contrast but I guess the colour depth is pretty low in the map screen on the dark side of Kerbin at any rate. It looks weird on my screen, it's really as if it's supposed to indicate some kind of deliberate surface feature. I shall send Val to investigate. Perhaps something will appear if I get within 2.5km of it? ...
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Just spotted something in the Map view that I've never seen before in the mountains west of the KSC. Flew over it in a jet and saw nothing on the ground that corresponds to it. It's among the most jagged and not-land-on-able part of the terrain in that area. Anyone else seen this before? Is it worth sending a rover out there, or is it just a bug of some odd sort?
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How we feel about the new Panther engine.
wossname replied to Sharkman Briton's topic in KSP1 Discussion
The front view of it (nose pointing out of the screen) looks like a slightly sad puppy. Aww. I'd use that because I'd feel guilty if I didn't -
Port it to the Apollo Guidance Computer.
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If I plant a million flags to I get 1,000,000 points? 'cos I'll totally do it man.
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Apparently the hardest thing to do is provide a screenshot of how to embed an Imgur image or album on these forums. Many will attempt to describe it using sarcasm and off-handed amusing phrases like "click the share thingy" and then get distracted by a shiny object or a squirrel and fail to assist in the manner requested up to the point of actual helpfulness. These people, easily diverted by sparkly lights or intellectually agile vermin, are somehow able to perform technical feats of breathtaking sophistication such as landing a VTOL on Laythe or tying at least 66% of their shoelaces. I have a sweet screenshot and I can't remember how to do it. I'm too tired to work it out.
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When you first began KSP what gave you the most difficulty?
wossname replied to JackBush's topic in KSP1 Discussion
The lack of any kind of good documentation was my main problem. That has not been rectified and seemingly never will. Happily, the forums exist and are crammed full of good info, some of it even KSP related! -
Did you have to hit the space bar between courses?
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What do YOU do when a new KSP is available?
wossname replied to problemecium's topic in KSP1 Discussion
I change my name, sell my house, move to another country (non-extradition-treaty preferably), buy a new PC, install the new KSP and lie low for a while, keeping an eye over my shoulder. But the closest option to that in the poll was "Delete my existing copy, then install the new one in its place". -
The "You know you're playing a lot of KSP when..." thread
wossname replied to Phenom Anon X's topic in KSP1 Discussion
When you trip over Earth's ground scatter forgetting it's not a physics-less mesh. -
Orbit decaying for no reason?
wossname replied to Kobymaru's topic in KSP1 Technical Support (PC, unmodded installs)
Hmm, you didn't have Swigert Kerman stir the O2 tanks did you? -
Snarcasm!
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I have actually been using the swing open doors as a way to minimise the complexity of mun/minmus landers early in the career mode... If you put them high up near your capsule, then it doesn't matter if your ship tips over during landing, because you can use the swing doors to prop up the nose of your ship allowing you to throttle up safely without hitting the landscape and then simply fly home. No landing legs required.