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Everything posted by 01010101lzy
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[old thread] Trajectories : atmospheric predictions
01010101lzy replied to Youen's topic in KSP1 Mod Releases
In my case it doesn't work when I set my shuttle's Periapsis to 60km in order to have a long and flat trajectory toward the "Kerbal" Space Center at Cap Carnival. It says "Predict stopped. Too many literations←I can't remember that word." and ends the predicted trajectory midway in the atmosphere. It was with the last version of it, and I am testing with this version. -
@_Augustus_the first image in your signature seems to be unavailable.
@Legendary Emuthe same to yours.
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Wow, amazing! (still couldn't get the point to RealFuels-ize those extendable engines...)
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Adding a CoM offset to command pods may be a good idea... (or maybe develop a module to change CoM offset in flight?) //CoM Offset for lifting reentry @PART[SSTU_ShipCore_B_CM] { %CoMOffset = 0, 0.0, 0.07 } @PART[SSTU_ShipCore_A_CM] { %CoMOffset = 0, 0.0, 0.05 } @PART[SSTU_ShipCore_A_CMX] { %CoMOffset = 0, 0.0, 0.05 }
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I know, so what I should do is to post this to the RF Stockalike post, right? --edit-- It seems that RO already has configs for this, but not RFStockalike. In fact I do write RF configs for my own mod, because I don't think it could be recognized by RFStockalike's author. Plus, a pre-written config could reduce the work needed to do after update, and players could update configs faster, needn't to wait for the RFStockalike author.
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Some suggestions: add a CoM Offset for the reentry-able crew modules, to make reentries having a smaller G-force less painful(?). Add RF support to all engines(I made some, DL posted below but somehow doesn't work for me unfinished yet)(needs clusters' configs apply AFTER realfuels) ????? https://onedrive.live.com/redir?resid=BEBF8E98DF54F75A!3611&authkey=!AGdsPpeYliwCxzM&ithint=file%2ccfg
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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
01010101lzy replied to HoneyFox's topic in KSP1 Mod Releases
It worked, but ALL of its features are now in RealFuels. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
01010101lzy replied to ferram4's topic in KSP1 Mod Releases
Seems it doesn't work with RF engines, as ModuleEnginesRF isn't included in the config.xml. Maybe consider adding it in the next update?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[WIP][1.3] PersistentThrust v1.0.9
01010101lzy replied to mrsolarsail's topic in KSP1 Mod Development
Wrote a patch to add ALL ion engines to PT support. (mainly focused on NF Propulsion) @PART[*]:HAS[@MODULE[ModuleEngines*]:HAS[@PROPELLANT[ElectricCharge]]]:FOR[PersistentThrust] { @MODULE[ModuleEngines*] { @maxThrust *= 0.0005 @PROPELLANT[ElectricCharge] { @ratio *= 500 //matching real-life ion engines' electric consumption } } MODULE { name = PersistentEngine } @MODULE[VariablePowerEngine] { @ConstantThrust *= 0.000125 } @MODULE[VariableISPEngine] { @Mode?Thrust*,* *= 0.000125 @EnergyUsage *= 0.0625 } } @PART[pit-125]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 12.5 @key,1 = 1 25 } } } @PART[pit-0625]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 6.25 @key,1 = 1 12.5 } } } @PART[pit-25]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 62.5 @key,1 = 1 125 } } } p.s. Could u please add support to RF engines? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Thanks for supporting me, and hop you could get a better gaming experience! -
[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
I'll check it later, as I'm going to have dinner at this time. -- @Darren9 It seems to be fixed now, check it out with build 33 -
[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
Thanks for posting that issue, and I'll fix it ASAP. Maybe fixed, untested. -
[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
Not yet... Well, yes, this is forked from your repo, but I just forgot to add your name in the post... -
[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
Thanks! Besides, do you have any new ideas about modifying this? -
@Me1_base has made a 1.5.1-compatible version of B9 PW Modified (see here), and is being merged (some features has already been merged) into the currently active fork by @Jebman82. Please go to that thread for more information and downloads for the latest B9PW version. Thank you all for supporting! 01010101lzy (Rynco Li) ----------------- @Supergamervictor has made updates for newer versions. Please download from the link below. Previous versions SOURCE Original mod: B9 Aerospace Procedural Parts by @bac9 and @Crzyrndm WIP / planned features: Include or exclude edges in width/angle calculating Solar panel integration (from here, will see if I could do it) Your ideas! Known Issues If you meet one, please post it HERE Licensed under MIT, the same as the original mod. Changelog:
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
I have modified the wing properties' ranges to be infinite, and I'm now working to add a sweep angle defining mode. My future plans include: Edge scales with thickness, Better fine mode using right mouse button, Include or exclude edge in angle/length calculations. I'm glad there's someone who want to give me a hand, but for now I want to work on my own first. --edit-- Dev logs are posted here(partially chinese): http://weibo.com/p/100808e4134fd4485c66f3fff414d6c728f793 -
[part][1.3.1]Chinese TianGong Science Space Station V0.3.5
01010101lzy replied to 54znzn's topic in KSP1 Mod Releases
It's against forum rules... You guys use qq to chat okay?- 39 replies
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- content pack
- chinese
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Forked this, and started heavy modification on it. GitHub branch here: https://github.com/01010101lzy/B9-PWings-Fork/