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01010101lzy

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Everything posted by 01010101lzy

  1. In my case it doesn't work when I set my shuttle's Periapsis to 60km in order to have a long and flat trajectory toward the "Kerbal" Space Center at Cap Carnival. It says "Predict stopped. Too many literations←I can't remember that word." and ends the predicted trajectory midway in the atmosphere. It was with the last version of it, and I am testing with this version.
  2. @_Augustus_the first image in your signature seems to be unavailable.

    @Legendary Emuthe same to yours.

  3. Wow, amazing! (still couldn't get the point to RealFuels-ize those extendable engines...)
  4. Adding a CoM offset to command pods may be a good idea... (or maybe develop a module to change CoM offset in flight?) //CoM Offset for lifting reentry @PART[SSTU_ShipCore_B_CM] { %CoMOffset = 0, 0.0, 0.07 } @PART[SSTU_ShipCore_A_CM] { %CoMOffset = 0, 0.0, 0.05 } @PART[SSTU_ShipCore_A_CMX] { %CoMOffset = 0, 0.0, 0.05 }
  5. Making a realistic mess with SSTU Labs parts.

  6. I know, so what I should do is to post this to the RF Stockalike post, right? --edit-- It seems that RO already has configs for this, but not RFStockalike. In fact I do write RF configs for my own mod, because I don't think it could be recognized by RFStockalike's author. Plus, a pre-written config could reduce the work needed to do after update, and players could update configs faster, needn't to wait for the RFStockalike author.
  7. Some suggestions: add a CoM Offset for the reentry-able crew modules, to make reentries having a smaller G-force less painful(?). Add RF support to all engines(I made some, DL posted below but somehow doesn't work for me unfinished yet)(needs clusters' configs apply AFTER realfuels) ????? https://onedrive.live.com/redir?resid=BEBF8E98DF54F75A!3611&authkey=!AGdsPpeYliwCxzM&ithint=file%2ccfg
  8. I found this issue a couple weeks ago, but it seemed not working right whatever method I used to fix. Maybe we'll delete them in the next release, and restore them as soon as we know how to fix. p.s.Did you got it right that vernier engines are in a group of 4 instead of 2?
  9. Seems it doesn't work with RF engines, as ModuleEnginesRF isn't included in the config.xml. Maybe consider adding it in the next update?
  10. Wrote a patch to add ALL ion engines to PT support. (mainly focused on NF Propulsion) @PART[*]:HAS[@MODULE[ModuleEngines*]:HAS[@PROPELLANT[ElectricCharge]]]:FOR[PersistentThrust] { @MODULE[ModuleEngines*] { @maxThrust *= 0.0005 @PROPELLANT[ElectricCharge] { @ratio *= 500 //matching real-life ion engines' electric consumption } } MODULE { name = PersistentEngine } @MODULE[VariablePowerEngine] { @ConstantThrust *= 0.000125 } @MODULE[VariableISPEngine] { @Mode?Thrust*,* *= 0.000125 @EnergyUsage *= 0.0625 } } @PART[pit-125]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 12.5 @key,1 = 1 25 } } } @PART[pit-0625]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 6.25 @key,1 = 1 12.5 } } } @PART[pit-25]:FOR[PersistentThrust] { @MODULE[VariablePowerEngine] { @PowerCurve { @key,0 = 0 62.5 @key,1 = 1 125 } } } p.s. Could u please add support to RF engines?
  11. Thanks for supporting me, and hop you could get a better gaming experience!
  12. Got it. @Wavechaser@mark7 come and grab it! (A YF-115 engine has already been modeled by AkanoLoki but remained untextured because of my laziness...)
  13. I'll check it later, as I'm going to have dinner at this time. -- @Darren9 It seems to be fixed now, check it out with build 33
  14. Thanks for posting that issue, and I'll fix it ASAP. Maybe fixed, untested.
  15. Not yet... Well, yes, this is forked from your repo, but I just forgot to add your name in the post...
  16. Thanks! Besides, do you have any new ideas about modifying this?
  17. @Me1_base has made a 1.5.1-compatible version of B9 PW Modified (see here), and is being merged (some features has already been merged) into the currently active fork by @Jebman82. Please go to that thread for more information and downloads for the latest B9PW version. Thank you all for supporting! 01010101lzy (Rynco Li) ----------------- @Supergamervictor has made updates for newer versions. Please download from the link below. Previous versions SOURCE Original mod: B9 Aerospace Procedural Parts by @bac9 and @Crzyrndm WIP / planned features: Include or exclude edges in width/angle calculating Solar panel integration (from here, will see if I could do it) Your ideas! Known Issues If you meet one, please post it HERE Licensed under MIT, the same as the original mod. Changelog:
  18. I have modified the wing properties' ranges to be infinite, and I'm now working to add a sweep angle defining mode. My future plans include: Edge scales with thickness, Better fine mode using right mouse button, Include or exclude edge in angle/length calculations. I'm glad there's someone who want to give me a hand, but for now I want to work on my own first. --edit-- Dev logs are posted here(partially chinese): http://weibo.com/p/100808e4134fd4485c66f3fff414d6c728f793
  19. Forked this, and started heavy modification on it. GitHub branch here: https://github.com/01010101lzy/B9-PWings-Fork/
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