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Everything posted by Frozen_Heart
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Store purchase, Steam, and the April 30th date
Frozen_Heart replied to -RanZ-'s topic in KSP1 Discussion
Hmm I bought it on store in October 2012, and moved to steam later on. It's saying I have to pay for it. -
Does anyone else feel dirty when using Mobile Research Labs?
Frozen_Heart replied to More Boosters's topic in KSP1 Discussion
Doesn't seem overpowered at all to me. It's heavy and so expensive to get into orbit. Edit: Where did you did up this thread. It belongs in a museum! -
First time you hear about Kerbal Space Program
Frozen_Heart replied to Saphirence's topic in KSP1 Discussion
Saw it around mid 2012 and didn't get it as it looked cartoony so I assumed it was for kids. A few months later saw game-play and was hooked. Bought it around October 2012, and then joined the forum with my original account in Nov 2012.- 24 replies
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How do the v1.4 & DLC engines rank against our old favorites?
Frozen_Heart replied to Cunjo Carl's topic in KSP1 Discussion
Which engine is the Skiff from the DLC? -
How do the v1.4 & DLC engines rank against our old favorites?
Frozen_Heart replied to Cunjo Carl's topic in KSP1 Discussion
Depending on the form factor of some of these engines, but they might work as a Vector replacement in some of my capital ships. -
Not sure what was stopping it working but reassembling it identically to how it was fixed the issue. Maybe there is some slightly different collider to what it was previously. My prop bearings still see to work as well as before. (badly) K Drive link here: https://www.dropbox.com/s/otdz2xqniiyk6u0/X-8C K Drive.craft?dl=0 Need to undock the docking port and then lower the landing gear.
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My bet is the first mod they remove will be someone taking all the making history parts and putting them in a download as a 'mod'
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Multiplayer in KSP 1.8
Frozen_Heart replied to popos1's topic in KSP1 Suggestions & Development Discussion
Would love to see it but i'm expecting we'll see the heat death of the universe and Bannerlord before ksp multiplayer. In that order. -
The Grand Parachute Discussion Thread
Frozen_Heart replied to MaverickSawyer's topic in KSP1 Discussion
Love chutes already. Botched the aerobrake with my mothership on Kerbin return and it fell into the atmo. Jeb stole the lander so Val and Bill had to bail out. Their chutes allowed them to land right on top of the lander which had glided down. I can tell kerbal fatality rates will be way down due to these. -
Kerbal Space Program update 1.4 Grand Discussion thread.
Frozen_Heart replied to UomoCapra's topic in KSP1 Discussion
I liked the idea of it, but it killed every VTOL design due to having a massive turbine sticking out the top. I'd like to see it brought back as long as a couple of dedicated VTOL engines were added as well. -
Supermarine Spitfire MK.9 Replica!
Frozen_Heart replied to Sebastiaz's topic in KSP1 The Spacecraft Exchange
Damn that looks good! -
Folding grid fins
Frozen_Heart replied to Haruspex's topic in KSP1 Suggestions & Development Discussion
Even if you came up with a mechanism to fold stock fins, that doesn't effect the amount they effect the CoL and so the rocket will still flip if they are placed at the top. The game doesn't simulate something being folded away from the airflow. -
Folding grid fins
Frozen_Heart replied to Haruspex's topic in KSP1 Suggestions & Development Discussion
Would be nice to see deployable grid fins. Regular fins are a pain on the way up as they don't fold away and so mess with the CoL of the rocket. -
Thermal Control Systems and Radiator Panels
Frozen_Heart replied to NewtSoup's topic in KSP1 Discussion
There was one version where nukes overheated so easily to the point of barely being usable. The two suggestions in response were add radiators or turn down the heat they produced. The devs did both. Added radiators and dialed down the heat produced making said radiators pointless. -
So now that these devices seem to be working again, and more and more are finding their way onto spacecraft, I think it's time to discover how they actually work so that more efficient models can be constructed in the future. Their construction is still mainly based on guesswork and passed down lore. If anyone makes any discoveries about K Drives then putting all the knowledge in one place can help future builders. So far the reddit user hasslehawk has compiled this list of known points about the device: There are two modes of operation. In mode one, it will force a constant linear velocity. In mode two, you will get a very high, constant acceleration. Mode two may destroy your vessel if activated in atmosphere or below a certain altitude. The exact cause is unknown. The transition between modes one and two should NOT be crossed while the drive is active - use conventional propulsion or gravitational acceleration to pass this barrier. This seems to be caused by the sudden deceleration from your current speed to the drive's mode 1 operating speed. The Kraken Drive does not care if it worked flawlessly last time. The Kraken Drive reserves the right to spontaneously fail at any time for any reason. Sometimes the Kraken Drive will fail in such a way that it cannot be repaired, such as a broken joint. Some designs are more prone to this than others. In the past, the only known Kraken Drive models used landing legs, not wheels, as the landing gear of the time didn't have suspension. The presumed cause of the dual-mode functionality of the drive is the Unity workaround wherein the game internally switches between storing your velocity / position relative to other objects, and instead begins to move the world around the player's craft, in order to dodge floating point precision errors that would result in jittery motion and spontaneous destruction of the player's craft. The mode 1 to mode 2 transition velocity and altitude values seem to vary based on what body you are in orbit of. In addition I have made the following observations during testing: Bearing and pusher misalignment creates uneven thrust, and/or, turning forces. The K Drive points where it wants. It will sometimes listen to you, but at other times decides to set a destination of its own and no amount of SAS will save you. Increasing the payload weight on the drive will increase the stress on its parts. This can be mitigated by using structural parts, and good bearing construction, but eventually a point is crossed where even that won't help. Modern K Drives must consist of two parts. Example Drive:
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Never used that one either. I really should as it looks great.
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Work-in-Progress [WIP] Design Thread
Frozen_Heart replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Powerful, reliable, and all wrapped up into a 1.25m form factor allowing drop in placement on any ship, the X8A K-Drive provides unlimited dV to any ship it can be attached to. It's currently in prototype form undergoing space and reliability trials. -
I made the Kraken my poodle last time, and i'll do it again. True many kerbals were lost developing the technology, but that sums up KSP! On my old account had an entire thread about studying them:
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It might do. I didn't build it but I have no clue who did. Found it while looking through my old files. I've not been able to get them working since 0.23.5 and every K Drive I've found for download also doesn't work, get by some miracle this one not only functions but is the best I've ever seen. Copious amounts of study will be going into it to learn the theories behind it. Then hopefully beyond that I can fit it in an even smaller housing.
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Tested a new and classified payload. After expending 4.5km/s of dV at 8G the test was considered a success and the payload was instructed to burn up in the atmosphere, expending another 5km/s dV directly downwards. No propellant was used by the payload.
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So gonna use that! Thanks
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Show me your space shuttles!!
Frozen_Heart replied to RealKerbal3x's topic in KSP1 The Spacecraft Exchange
Been using a stock space shuttle for ages. It's actually the second one I've built as the Mk3 overhaul killed the first one. It's a pretty close replica with pure solid boosters, and engines on the orbiter and not the external tank.