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Bottle Rocketeer
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[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
occ replied to JPLRepo's topic in KSP1 Mod Releases
Where are the pieces on the tech tree? I can't find them... I have research bodies installed v1.9.3 (from ckan) and maybe they're conflicting. -
Great, but as someone who does not know which contracts those are, (I haven't played GAP that much) could someone list the files I need to do this to?
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- contract configurator
- contract pack
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So does that mean that I will be able to create the massive rockets for free? I'd rather have to pay to upgrade the vab and sph to tier 4
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Exactly what changes does this make to career mode?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
occ replied to K.Yeon's topic in KSP1 Mod Releases
1.3 https://www.dropbox.com/s/2ow5ad5dhamk4vt/2017-07-21_095852.zip?dl=0 https://www.dropbox.com/s/soepvj8abmd39gf/list.ckan?dl=0 -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
occ replied to K.Yeon's topic in KSP1 Mod Releases
Maybe I installed it incorrectly, but it isn't working. I just downloaded the latest version and when I loaded ksp it crashed. -
Is there a dish that could let me transmit science back from a planet orbiting another star, like one from galactic neighborhood?
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[1.1] NavUtilities, ft. HSI & Instrument Landing System
occ replied to kujuman's topic in KSP1 Mod Releases
I don't know if you are taking suggestions, but I think it would be cool if you could get it to recognize custom runways. For example, if I created a runway on lathe, using Extraplanetary Launchpads and Kerbal Hacks: Asphault tiles or something, it would be awesome to be able to flag that as a runway that I could select to land at for this mod. -
I am trying to set up a new, heavily modded 1.3 install (I'd like to port my game over from 1.1.3, but I will be satisfied if I can't) I have installed most of the mods that I am looking want, but when I start a new game, ksc is underwater. here is the log and a list of my mods, and a screenshot: log: https://www.dropbox.com/s/vzwwqddngtwqfb6/KSP.log?dl=0 How do I make it so that I can actually launch ships? Update: I entered the vab and went right back out and now it is fixed. I am still curious about what was wrong though.
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Are there any problems with this mod in 1.3?
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I am running a Geforce GTX 960 atm, I am planning on upgrading a bunch of stuff after awhile though. I also have an i7-5820K CPU at 3.30 ghz (hexcore) I also have 32GB of RAM
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Ok, so I have some questions about buying a new monitor... (I am mainly buying for ksp; all my other games can suck it if things don't work out quite right) I am really serious about my game play and getting more serious each time I start over with the next version of the game, fyi. First, in some of my more complex missions, my screen looks more and more like the cockpit of a jumbo jet (I have trouble seeing what is going on) will 2k resolution be enough, or might I need to go up to 4k? Also, will 75hz make a difference? Finally, does anyone have any other suggestions? I am on a budget ($600 max or so)
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parts [1.12.x] Asteroid Recycling Technologies
occ replied to RoverDude's topic in KSP1 Mod Releases
can i store all the stuff from KSP Interstellar Extended using this stuff? -
The only thing this mod is missing is integration into career mode... like the super size vab and sph are tier 4 buildings. Something to think about.