hirschhornsalz
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Everything posted by hirschhornsalz
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KSP Interstellar Extended Continued Development Thread
hirschhornsalz replied to FreeThinker's topic in KSP1 Mod Development
Lithium-8 has a half life of 838 ms. Surely it can not be stored, maybe only produced and used in situ. -
In the patch notes are two mentions of wheels, something fixed, and a new setting. I don't know if it solves your problem, though.
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I wonder what makes people stay at 1.0.5 and older. A beloved mod, which doesn't run with 1.1.3? Or is for some people the old version really better in terms of performance or stability? Can't really believe the latter, I have some fond memories of 1.0.5 slideshows and out of memory crashes ^^
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I did a recompile and removed the version check. Works for me. https://drive.google.com/file/d/0B-e_CFi1hXMERXNacUFCd29YaGc/view?usp=sharing This is no offical release. Use ar your own risk and do not complain here or to the mod author if this does not work.
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KSP Interstellar Extended Continued Development Thread
hirschhornsalz replied to FreeThinker's topic in KSP1 Mod Development
What about storing it heated? If you can store something at -200 °C in a cryostatic tank, you should easily be able to store something at +200°C where Lithium will be a liquid. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
hirschhornsalz replied to Thomas P.'s topic in KSP1 Mod Releases
Yes, but it seems a minor glitch - I have had it happened only once and never seen it again later. So it's not easy reproducable. Maybe related to the timed release of textures. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
hirschhornsalz replied to Thomas P.'s topic in KSP1 Mod Releases
Looking around Sonnah is considerably smoother than before, it stays mostly at 60 fps (I have vsync on) now. I noticed one minor glitch: Going back to the main menu results in a white Sonnah, but normal textures still on. Kinda looking like a golf ball :-) -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
hirschhornsalz replied to Padishar's topic in KSP1 Mod Releases
Great Mod. I was able to reduce the stutter from every 2 oder 3 seconds (I suspect the problem seems to be worsened with Kopernicus/New Horizons) and really unplayable to a 4 minute, barely noticable stutter. I multiplied the values in padheap.cfg by 20 and running at about 22 GB memory consumption on a 32 GB rig. -
And again, my current 1.1.2 space program has reached a point, where the current GC spikes are close to 500 ms every 10 seconds or so, effectively making the game unplayable. In a fresh game the spikes are below 100 ms and barely noticable. So sad a great space program was stopped by using an outdated mono version, nothing more than an software glitch. Maybe I'm back for 1.2.
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What screen capture/gameplay recorder do you use?
hirschhornsalz replied to Kuansenhama's topic in KSP1 Discussion
OBS. https://obsproject.com/ I used Fraps years ago, then ffmpeg, now OBS. It's almost as configurable as ffmpeg and supports compression on the GPUs too. Very helpful in squeezing some more frames into my tiny 600 kbit upload. -
KSP Interstellar Extended Continued Development Thread
hirschhornsalz replied to FreeThinker's topic in KSP1 Mod Development
I read it. But for an mission underway adding more reaction wheels isn't an option and trying to spin while burning messes things up even more badly, for me at least. But it has some entertainig value, I've got to admit. -
KSP Interstellar Extended Continued Development Thread
hirschhornsalz replied to FreeThinker's topic in KSP1 Mod Development
How would I do that? I you don't tell me, Jeb might never return... ;-) -
KSP Interstellar Extended Continued Development Thread
hirschhornsalz replied to FreeThinker's topic in KSP1 Mod Development
The gimbal on the lightbulb engine seems to be locked in the yaw-direction, no matter what the control switch sasy. Is this intentional? -
[1.1] RemoteTech v1.6.10 [2016-04-12]
hirschhornsalz replied to Peppie23's topic in KSP1 Mod Releases
MissingFieldException: Field 'RemoteTech.Settings.GroundStations' not found. I also get this error in my debug log. It stays playable, mostly. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
hirschhornsalz replied to cybutek's topic in KSP1 Mod Releases
Your KerbalEngineer_poolfix.zip fixed the wrong delta-v issue for me. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
hirschhornsalz replied to ferram4's topic in KSP1 Mod Releases
No. Read that wikipedia article again, 2nd paragraph. On ideal gasses there is no dependency on pressure/density, on real gasses there is only a slight effect. Wrong premise here. https://upload.wikimedia.org/wikipedia/commons/9/9d/Comparison_US_standard_atmosphere_1962.svg - - - Updated - - - The "no drag bug" seems fixed for me. Good job ;-)- 14,073 replies
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I voted no. Keep them stupid :-)
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Conic sections are the exact solutions for the 2-body problem, and the two body model is what KSP is using. It has nothing to do with general relativity.
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Oscillation is not a purely aesthetical problem, it consumes electricity or monopropellant. Also, rockets which fly perfectly straight with "Hold", immediatley starts oscillating/wobbling if switched to "Prograde", even if the rocket already points prograde. This has nothing to do with bad rocket design, it's a badly tuned SAS (yes, it's OVERCOMPENSATING :-))
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
hirschhornsalz replied to ferram4's topic in KSP1 Mod Releases
I just stopped by to tell you that this is a great mod, and you are doing an extraordinary job, Ferram. Just ignore the few, but very vocal idiots, who try to explain you that you are doing everything wrong because you don't have a clue about aerodynamics and stuff ;-) http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect- 14,073 replies
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