-
Posts
4,137 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by nightingale
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
New release up, fixes the issue reported many times over the past two pages. Download here. Contract Configurator 1.1.2 Fix major issue with uniqueValue in DATA nodes - again (fixes issues in ScanSat Lite). Minor fixes to ExpressionParser. Minor fixes to CollectScience. - - - Updated - - - Indeed, have a look at the CompleteContract requirement.- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I changed the broken 1.1.1 release to a pre-release so people hopefully stop grabbing it. I'll upload a fixed version as soon as I can get access to Visual Studio (may not be for a few hours)...- 5,225 replies
-
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Hmmm.... my only concern is that this has nothing to do with waypoints then. But it's such a simple change that I won't say no to a paying customer. Raised [#36]. -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Want (slightly) better contract rewards? Download the new version now! ContractPack-Tourism 1.1.4 Spelling/grammer fixes (thanks ObsessedWithKSP). Decrease max tourism contracts from 5 down to 4. Kerbal Space Tourism no longer offers random non-tourism contracts. Increases to contract rewards.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Yeah, the ConfigNode parsing code that I have takes the default value as a parameter - so unless I majorly fubbed up the documentation, then you can trust the documented default values. Also, I run a test install with a good number of contract packs installed - so if I screw something up that prevents one of them from parsing, then I know almost immediately.- 5,225 replies
-
[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
nightingale replied to severedsolo's topic in KSP1 Mod Releases
I just released Contract Configurator 1.1.1 - please try that one, and if you still have the issue provide the log file for that version. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Replied on your thread. 100% a bug, releasing a fix ASAP. That stuff shouldn't have been touched in this release, so it was definitely not expected. If it's just one-time that they have to re-run it then I'm less concerned.... but still concerning. I have an old save that has KSS, I'm going to run a quick test before I release the SCANsat fix (it's a problem with the uniqueValue stuff I added). - - - Updated - - - Unable to reproduce. It's possible it's related to the uniqueValue bug - it caused an exception in a really bad spot. I'll release 1.1.1 and see if anyone new reports it with that release. - - - Updated - - - New release, definitely grab it if you use ScanSat Lite. Download now! Contract Configurator 1.1.1 Add NoRandomContractMentality to use when creating Agents to prevent them from being assigned to random contracts (thanks amorymeltzer). Fix major issue with uniqueValue in DATA nodes (fixes issues in ScanSat Lite).- 5,225 replies
-
[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
nightingale replied to severedsolo's topic in KSP1 Mod Releases
jordanjay, I took a look at this issue, and couldn't see anything in the code that would obviously cause this, and my testing was successful (both watching the probe in flight and warping at KSC). Can you provide a log file? Note that I discovered a fairly major issue that affects this contract pack and am releasing a fix to Contract Configurator for it. I do suspect it may be related to this issue... -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Ahhhh, vardicd, it finally came to me. I double checked your persistence file and you have TANKED your reputation (it's sitting at -670). Even Kerbal tourists aren't brave enough to fly on one of your rockets. The problem is that the "Kick off Space Tourism" contract is a 2-star one, and I'm guessing you either aren't offered any at all, or the one slot that is available is locked up by some stock "Explore Duna" or other unrejectable contract.- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, finally got the first post updated with Kerbin-SideJobs. For everyone using Kerbin-Side, go try that out. For everyone not using Kerbin-Side, go try out Kerbin-Side and Kerbin-SideJobs.- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Okay, everything there looks kosher. I'm working on a new theory - that everything is (mostly) fine. For the Anomaly Surveyor ones (other than the two you've completed), you need to do a SCANsat scan of the planet to get the contracts - so that could be what's happening there. For the tourism ones, you should be getting the "Kick off space tourism" one as long as you've reached orbit (and it certainly seems like you have). So perhaps there's an issue there, although I know it's working in my save. Can you do the following: - In the contract configurator debug, expand the Tourism => Tourism_FirstTourist node. Hit the force check requirements button. Are the requirement nodes green, yellow, or something else (actually a screenshot here would probably help). Thanks for bearing with me on this one! A name I haven't seen in some time! In case you weren't aware of it, there is Draft Twitch Users. It doesn't do exactly what you're asking, but a good chunk of it. So IRnifty may be a good person to contact. Anyway, on to your actual questions: It is possible to suppress stock contracts, but overriding their behaviour is outside the scope of Contract Configurator. It's easy to rename a Kerbal in the crew roster, but just took a peek in the stock contracts and the only way I could see to override it would be hacking it in the save file (bad idea). So replacing it with a stock-alike Contract Configurator one would probably be your best bet. Not sure if Draft Twitch Users has any kind of API, but perhaps I could build optional integration into it and have some of that stuff "just work" if it's installed (maybe).- 5,225 replies
-
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
So would it be accurate to say that it's the angle between the velocity vector and the plane perpendicular to gravity? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Sorry, to say, but the debug still isn't showing up, I still see this in your log: ContractConfigurator.LoggingUtil: No debugging config found! LogLevel set to INFO Anyway, notepad isn't liking the unix-formatted file. Instead create a .cfg file (anywhere in GameData, with any name) and put this in it: CC_DEBUGGING { // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = DEBUG ADD_LOGLEVEL_EXCEPTION { // Type name type = ContractConfigurator // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = VERBOSE } ADD_LOGLEVEL_EXCEPTION { // Type name type = ContractType // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = VERBOSE } ADD_LOGLEVEL_EXCEPTION { // Type name type = ConfiguredContract // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = VERBOSE } } Hopefully that should be enough. Also, I want to see this screen, and confirm that there are ConfiguredContract entries: Best I can tell, there's some odd mod incompatibility going on, but there's nothing that's strongly pointing to that in the log.- 5,225 replies
-
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Thanks for the contribution! I'm not sure what your request is for exactly. I googled glide slope angle, so I have a vague understanding of the aviation term now, but don't really know what you need. I do have a heading that can be displayed in text, and the stock navball can give you the heading to waypoint as well. For the glide slope angle, is a text display sufficient (along with the distance up top). Because that much I can do pretty easily. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Yeah, that's junk (KSP will reuse the Agents for random contracts, that'll actually be fixed in the next release. Looks like it didn't pick up the logging change - you need to make sure to rename it from xxx.cfg.default to xxx.cfg (it's done that way so a new release won't overwrite customized logging config). Meanwhile, other things you can check: - In the main debug menu go to Contracts => Add. Can you confirm that at the bottom of the list there are a bunch of ConfiguredContract entries? How many? - In the contract configurator debug, expand the Tourism => Tourism_FirstTourist node. Hit the force check requirements button. Are the requirement nodes green, yellow, or something else. Hopefully the above plus the log with debug on will get to the bottom of this one...- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Well, nothing out of the ordinary, and your changes seem fine. I'm at a loss, so can you try the following: In the Contract Configurator debug menu (hit alt-f10 to get there) hit the "Force Check Requirements" button. Then expand some stuff and see if you can find any contracts that have only green REQUIREMENT lines (those are the ones that should generate. Take a couple screenshots. In the ContractConfigurator directory, find the ContractConfigurator.cfg.default file and copy it to ContractConfigurator.cfg. In the file, change the INFO debug setting to read as DEBUG. Provide a new log file - it should have a little bit more information for me about when the contracts are trying to generate. Don't set it to verbose or it'll tell significantly longer for KSP to start up.- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
You shouldn't need to reinstall anything (and reinstalling them shouldn't affect your progress). There was a change that somewhat reduced the chances of a Contract Configurator (vs. stock) contract was offered, but it shouldn't have affected things as drastically as you've described. Could you try cancelling a few of the other offered contracts and see if that makes the ones you want to see show up? If that doesn't do anything, can you provide a log file? Awesome, can't wait to try this one out - I'll update the first post with this later today.- 5,225 replies
-
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I hate Agent mentalities, that has got to be the worst feature ever. I doubt more than 0.1% of all players even know that there's some mystical "mentality" that is slightly influencing which contracts are offered by which Agent. And the other 0.1% doesn't care. Anyway, I had to do some hacky code to even get it to work, but the next version will support KST's desire to not offer things that are unrelated to tourism.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Very cool! Any plans on your part to have either out of the box contracts for Test Flight or to create a separate contract pack?- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Thanks, fixed the wiki.- 5,225 replies
-
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
That one bugs me too! Let me play around with the mentalities and see if that will make them stop offering random stuff.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Big update with lots of additions and fixes. Download it now! Contract Configurator 1.1.0 Lots of support in expression language for science stuff (big thanks to xEvilReeperx and DMagic for support and sample code) Added Biome as a valid expression class. Added ScienceExperiment as a valid expression class. Added ScienceSubject as a valid expression class. Added new method for getting all biomes of a celestial body. Tracking of difficult biome/situation combinations (eg. Splashed down in the mountains). [*]Reduce amount of Contract Configurator contracts offered so to not overwhelm stock contracts quite so much. [*]Added HasAstronaut contract parameter. [*]Renamed HasCrew requirement to HasAstronaut. [*]Improvements to vessel tracking for TargetDestroyed (thanks chlue). [*]Lots of fixes/improvements to CollectScience parameter. [*]Orbital scanning Added PerformOrbitalSurvey parameter. Added PerformOrbitalSurvey requirement. Added IsOrbitalSurvey() method for CelestialBody. [*]Misc expression changes Added Exclude method for List. Added Latitude and Longitude methods for Waypoint. Added ResourceCapacity method for Vessel. DATA nodes can now use the shorthand type (eg. int) instead of the full system types (eg. Int32). DATA nodes support the uniqueValue attribute to prevent duplicate values/contracts. Fixes to WaypointGenerator and SpawnKerbal to improve expression support (thanks AlphaAsh). Fixed a bug in the expression parser that caused issues with some ternary statements. Support for quoted strings in expression parser. Various expression parser bug fixes. [*]Fixed issue with TargetDestroyed state getting reset (thanks Niarro). [*]Fixed issue where dynamic parameter text in the stock window sometimes gets leftover characters from the previous value - most noticeable when using roman numerals (thanks Munitions). [*]Fixed issue with vessel tracking where a tracked vessel isn't disassociated properly causing major problems in the RemoteTech contract pack (thanks TheDog, Munitions and marioluigi653).- 5,225 replies
-
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Try putting them on a vessel and then recovering. If I remember correctly there's a failsafe that'll remove them on recovery if there's no contract tied to them.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Pending meaning accepted or offered? I had thought the accepted ones would stay, but sadly there isn't anything I can do about it, as it's a side effect of how they are disabled. Same with the tourists staying.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with: