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KSP2 Release Notes
Everything posted by nightingale
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1.0.3 and 1.0.4 have been released (1.0.4 was a hot fix for an issue). I've made a teeny bit of progress, and will be working on it again tonight. Thanks for checking in though - it helps to know that you're actually interested (ie. so I know that it's worth doing the work on this stuff). Anyway, I hadn't reported in since what's been done isn't useful on its own. What I did was added a wrapper class for Biome and added some methods to the celestial body to get all its biomes. Next will be filling out the Biome class and adding stuff for the more sciencey items such as experiments, etc. You can keep an eye on the CHANGES.txt in GitHub for a preview of what's already done for the next release. I'll give some more details on that Biome class as well as the other stuff once there's a little bit more - probably looking at late tonight or tomorrow night.
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
A few minor changes based on watching . Download now! ContractPack-AnomalySurveyor 1.1.2 Increase contract rewards. Clean up minor typos.- 502 replies
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[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
nightingale replied to severedsolo's topic in KSP1 Mod Releases
Although I think maybe 6k is too low, I disagree with the other points: The SCANsat contracts kind of assume that you're going to be scanning anyway. So if it's paying you for something you'd be doing anyway, it doesn't need to be a massive payout. Tourism plus was meant to be anti-grind by design. When I initially created it in 0.90, the rewards were bordering on OP compared to the stock contracts. In 1.0.2 where you get something like 100k for launching your first rocket (if you get all the records along the way) it's not quite as bad, but it's still meant to be high. You're going to get a bunch of science from doing the scan itself! You want MORE from the contract? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, have a look now and let me know.- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can I get a screenshot of your GameData directory? The error I'm seeing implies that you installed Waypoint Manager incorrectly: [COLOR=#000000]IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Kerbal Space Program\GameData\WaypointManager\WaypointManager.cfg".[/COLOR] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0 at WaypointManager.Config.Save () [0x00000] in <filename unknown>:0 at WaypointManager.WaypointManager.OnDestroy () [0x00000] in <filename unknown>:0 -
I'm amazed how much negative reaction this is getting. I for one agree with UpsilonAerospace - it's time to chill out a bit with the negativity!
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[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
nightingale replied to severedsolo's topic in KSP1 Mod Releases
Oooh, my turn for a bug report! You can get multiple scan contracts for the same body offered at the same time: Unfortunately, I don't have an easy answer for you, I think I need some sort of enhancement in Contract Configurator to prevent this. Let me mull over it and think of the easiest way... EDIT: Also, there isn't much to differentiate the 2-star 3-star version of the contract... -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Okay, a few minor fixes for this release, download now! ContractPack-Tourism 1.1.2 Moon flyby contracts can now be done as an actual fly by and do not require entering orbit. Change description of some contracts to make the time requirement more clear.- 699 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Agreed, it makes no sense! I already have that one raised as [#3], let me take care of it now. It'll become a "low fly by". So orbit is not required, but hitting a minimum altitude will be required (tourists need to actually SEE the moon in question )- 699 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I'll get the fix out soon, as well as that warning. - - - Updated - - - New version, use it if you want to use severedsolo's SCANsat pack. Download now! Contract Configurator 1.0.4 Fixed requirements that were throwing errors when expressions used in targetBody. Fixed up some invalid warnings about not loading child CONTRACT_GROUP nodes.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
It's something I noticed in your contract pack. I wouldn't have expected it to work at all - but as long as you tested it, then it should be okay. If it's not​ working then I'll do a 1.0.4 release ASAP.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Part test contracts are part of stock KSP. Keep in mind that this is the second time you've asked that in this thread and had it answered - in future the appropriate place to ask is in the Gameplay Questions sub-forum. - - - Updated - - - In other news, severedsolo put together a new and improved SCANsat contract pack. Check out SCANsat Lite!- 5,225 replies
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I did make a change in 1.0.3 that will mark something as destroyed if it gets changed to debris, so it's a little better than it was. I'm sure it's still not perfect, and it's not something I'm keen to look into (because then I'd have to start thinking about where the line is drawn between losing a few parts in rentry and the vessel being destroyed, based on the info that KSP gives me). If it is still problematic, I will look into it though (eventually).
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
If you want to send screenshots, I'd suggest imgur. If you want to send logs you can use pastebin and just dump the text there, or if there's lots to send you can use dropbox. Lots of other options, but these are the most common (and among the most reliable).- 699 replies
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
nightingale replied to odin_spain's topic in KSP1 Mod Releases
Yay, glad that's working now. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Seen that happen when you get an exception in flight. Could be this mod, or any other mod just about. Can you post up a log and I'll look into it? Like user entered notes? That's doable, but if you wanted to actually get the information from the contracts automatically that's may be a bit harder. -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Just a version file update to confirm it's KSP 1.0.2 (and RemoteTech 1.6.4) ready! Download now! ContractPack-RemoteTech 1.1.3 Update version to KSP 1.0.2- 557 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Contract Configurator 1.0.3 is out! Lots of little bug fixes/enhancements and a few new toys for modders. Download now! Contract Configurator 1.0.3 Waypoints now disappear once related contract requirements are met. More warnings for unexpected values in configuration (helps authors catch bugs). Add expression functions for selecting Celestial Bodies based on player progression. TargetDestroyed checks for target being marked as debris (thanks chlue). Can now use expressions in ORBIT nodes. Verified and recompiled against RemoteTech 1.6.4 Fix PartModuleUnlockedRequirement that was always returning as met (thanks severedsolo). Fix validation for targetBody on some behaviours (thanks rhoark). Fix scenario where optional parameters weren't working as expected (thanks Valiant). Fix for negative timer values being displayed for count-down parameters (thanks Enceos). Fix/workaround for "ghost" issue from exceptions when spawning some vessels (thanks odin_spain). Fix for reflection load issue in CompleteContractRequirement when bad assemblies present (thanks Szara). Minor bug fixes.- 5,225 replies
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Yup, that's good stuff - it just would need to be pulled out into the appropriate places for Contract Configurator. I'll take a look at that in the 1.0.4 version (1.0.3 needs to get released today or tomorrow - got some stuff people are waiting on, and need to verify the RemoteTech support work with their new release).
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KSP modding isn't difficult (assuming you have some C# familiarity), the biggest issue is the lack of Squad-produced documentation. Anyway, just to give you an idea of how easy this would be with Contract Configurator, here's the full config for getting a landed crew report from any body the player has orbited (as an example). Obviously there's still the missing pieces, but this would be a good start: CONTRACT_TYPE { name = CollectScienceExample // Contract text title = CollectScience example description = A more detailed description of the contract. This is where you come in. synopsis = We want you to do a thing. completedMessage = You have done the thing. maxSimultaneous = 1 targetBody = OrbitedBodies().Random() // Contract rewards rewardScience = 100.0 rewardFunds = 100000.0 PARAMETER { name = CollectScience type = CollectScience situation = SrfLanded // Valid values for stock KSP are: // asteroidSample // crewReport // evaReport // mysteryGoo // surfaceSample // mobileMaterialsLab // temperatureScan // barometerScan // seismicScan // gravityScan // atmosphereAnalysis experiment = crewReport } }
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I like the idea, and Contract Configurator can get about 90% of the way there as it currently stands. It has everything needed for building up the contract (mainly would be the CollectScience parameter). What's it's missing is stuff for detecting what science needs to be done where, but that's not too difficult, since all the framework pieces are in place, and it's just adding a bunch of new functions, like ones that get all the biomes for a celestial body, getting the list of experiements that can be performed in a given biome, getting the amount of science that can still be gathered for a given combination, etc. If someone expresses an active interest in doing this with Contract Configurator, let me know and I can provide assistance and start chipping away at some of the required features.
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Sure thing, report any issues here if you have any - it may save me some time.- 557 replies
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