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Everything posted by nightingale
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
nightingale replied to Endersmens's topic in Kerbal Network
Now that @adsii1970 has passed the threshold should we change it to the REP2K club? That being said, congrats on the 1:1 rep/post ratio, pretty impressive!- 929 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
The release many of you have been waiting for... now with increased contract limits! It's not configurable (not yet at least), but this should hopefully be much more palatable. The base limit was increased, and the limits will further increase with higher building levels. With max reputation and building level, you're looking at limits of 16/13/9 (as opposed to 10/7/4). Download here. Contract Configurator 1.15.4 Increased base contract limits. Increased contract limits based on building level. Increased contract limits even more based on building level. Fixed issue where contract limits could be exceeded in the Available tab of Mission Control (thanks severedsolo). Fixed possible exception in HasCrew (thanks cpottinger). Fixed issue with "ghost" contracts showing up as offered (thanks vardicd & severedsolo). Fixed issue with MaxTechLevelUnlocked function (thanks hargn). Removed MiniAVC.- 5,225 replies
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Not following anyone anymore? Here's how to fix that.
nightingale replied to Dman979's topic in Kerbal Network
Are you saying that if I follow one person that I was following before, then my list will be restored? Because that didn't happen for me. Or are you saying I have to search my memory, remember everyone I was following (20+), and individually click the "follow user" button? If so, I'd hardly call that a fix. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@Hupf - I'm looking at your issue, and as far as I can tell you had DBT85's SCANsat contract pack (which is where the contract in question comes from), but no longer have it. Did you uninstall it? @MickB or @Benno, if you have a log & save for me, I'll take a look, but so far I've found no issue that would cause contracts to be lost as part of the upgrade.- 5,225 replies
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@SpaceBro - indeed, new contract authors are always welcome! Feel free to have a look through the wiki, or take a look at any of the contracts packs in the second post of the Contract Configurator thread if you want to see examples (or any my own ones linked in my sig).
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can you confirm its broken with the dev version linked above?- 5,225 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Quick release to fix an issue that prevented a couple contracts from generating. Download here. ContractPack-RemoteTech 2.1.1 Fixed issue where inner/outer system sat contracts can never be offered.- 557 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@tjsnh - Can you confirm if this is an issue in Additional Progress or one that I need to dig into (just trying to get through all the confirmed issues to get a release out soon). @WalterB - I still can't see to reproduce this one! Can you try the dev build here and tell me if you still have the issue?- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
None - could you show me a screenshot of what "partial box" means. Also, can you post the KSP.log file? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@vardicd & @tjsnh - I think I found the issue that was causing "ghost" contracts to show up in the available list and have fixed it for the next release. @flatbear - This mod is a tool for creating other mods (eg. contracts). You can't use it to change existing contracts, but you could use it to create your own contracts that are more to your liking. @hargn - You didn't do anything wrong - that function looks to be broken. Fixed for next release. @ninjaisfast - Just curious, are you playing with contracts packs (or other contract mods), or are you comparing it to stock? As far as the stock contracts go, they remain unchanged (they will still get offered with the same frequency/rules).- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can you post a save file?- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@cpottinger - That error alone shouldn't cause the behaviour you've described. Are you able to get me the KSP.log file? @WalterB - I can't reproduce your issue, even when using your save. Does it consistently happen (if you reaccept the contract, does it get cancelled within 30 seconds)? Does it get triggered when you do anything specific? @majNUN - I'm going to be looking at the contract limits, here's what I'm currently thinking: Building level will also affect the prestige limits Change so if you have positive rep, the limits will allow you to at least go up to the building limit (for level 1 and 2). Add in some user-configuration (may not be for next release due to time constraints).- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
So what are the current contract limits you're seeing? How much reputation do you have (you can see it in the load dialog on the main menu)? Have you modded the contract limit, or is it still set to the default (15)?- 5,225 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
They didn't exist! The contracts are brand new (I excluded a couple of Easter eggs on account of them being underground).- 502 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@jlcarneiro - Actually, I broke/renamed those when I did the update for KSP 1.1.3 (AS 1.6.0, I think). The reason the numbers changed is that I added in a bunch of extra monoliths (stuff that was underground before). Also, I would provide a mapping table... but you already did and got it 100% right.- 502 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
See a couple posts above - going to be working on this for the next release. Hmmm... this one is a bit unexpected - do you have a save file I can take a peek at? Sure - the limit on the number of active contracts. Just how much opening up choices makes stuff unbalancing is up for debate though - you could get the contract you want before by declining other contracts until the "right" one comes up (and yes, I do realize in most games this has a rep penalty tied to it).- 5,225 replies
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Nightingale Softworks Development Thread
nightingale replied to nightingale's topic in KSP1 Mods Discussions
Everything is backwards compatible (so a player upgrading to Contract Configurator 1.15..3 won't have anything in RP-0 break, it just won't be the ideal user experience. If you do nothing you may get: Incomplete/odd titles on contracts that aren't yet offered (if they use expressions, and the expressions aren't deterministic) Poorly worded requirements on contracts that aren't yet offered (if you use the expression requirement or DATA nodes with a required value) Contracts shown in the group in a non-ideal order (the default is alphabetical by title, in a logical "progression" order makes more natural sense) For the most part, those are the only real issues. You may want to revisit maxSimultaneous values if you used them to limit offered contracts of a given type to sane values. As far as upgrading, the easiest way is to set minVersion in the ContractGroup to 1.15.3, and fix the errors (most will be present but only as warnings if you don't set the minVersion). The main new stuff is: CONTRACT_GROUP nodes sortKey, agent values CONTRACT_TYPE nodes genericTitle, genericDescription, sortKey DATA nodes title, hidden values DATA_EXPAND nodes List<T>.SelectUnique() REQUIREMENT nodes title, hideChildren values Almost all of the above is tied to warnings/errors if you don't use them and Contract Configurator thinks you should (with the exception of the sortKey). -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Thanks for the save, raised #546.- 502 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Thanks, raised #544. Going to address this for the next release (raised #545). I'm actually glad it wasn't exposed via MM - that way people were forced to come to the thread to complain. The real reason is that it's not a strict number, but formula based. I'm probably going to change the formula from linear to something more complex - but once I settle on something I'm happy with I can expose some of the parameters to the formula.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I posted about this on the Anomaly Surveyor thread. I changed how the contracts were offered a little bit, which changed the names of them, which cause progress to be lost.. Indirectly. The building has no limit, but you can only accept as many contracts as can be offered (which I realize can be increased from the default 15 in the config file). I'll look at feedback from everyone and tweak the numbers in the next release if it's warranted. Could be the same issue that others reported with updating... still not sure what that is so if you can provide logs/saves that would be helpful.- 5,225 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@psamathe - Someone else reported this with another waypoint. I was able to briefly reproduce it (but only once). For me, quicksaving and quickloading fixed it. Do you still have the old save file? Is it still broken if you load from that file?- 502 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@MickB & @Benno - Hmmm, not something I expected. Can you guys get me the following? Name of the contract that was failed KSP.log file Save from before the failure @casper88 - In a stock game you do have a limit though - the limit on the number of offered contracts (eg. 15 by default). At full reputation the limits are 10/7/4 (21 total), which would be higher than an unmodified stock game. What limit do you believe is reasonable? Personally, I think 21 contracts is a lot. @vardicd - If you use the available tab in mission control it looks like the old view (but the list will be far bigger). Otherwise I'd suggest going with the separate install since you're just looking for it for the purposes of closing out an old save without the update.- 5,225 replies
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Not so much in KSP, but today I updated all the things.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Updated version with better support for the new Contract Configurator UI. Download here! ContractPack-Tourism 1.5.0 Rework for Contract Configurator 1.15.x- 699 replies
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