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Everything posted by Niemand303
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I'd say the last one hour. But yeah, we've got a lot of job to do now.
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I'd prefer separate, since there was two versions: the now IXV, without wings but with parachute landing and Kliper itself, with wings and aircraft-style landing.
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Nah-ah, no swearing, or I'll have to issue an infraction for violating rule 2.2g. I'll issue a warning this time, edit your post, please.
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Very cool! BTW, how do you find the upcoming forum upgrade?
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[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
Niemand303 replied to Niemand303's topic in KSP1 Mod Development
I'd say that is because tech tree progresses fast too. For the BASPM, I've been playing it since it was on closed beta test, well, the resemblance was not intended, but yeah, why not? -
I think this thread should belong to "General Add-On Affairs". Moving it now.
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Oh, my "two kopeikas", like we say in Russia: I personally prefer the round hatch, even with distortion, it is more historical and looks better (IMO). But the hexes, I pretty much like them, and the new shielding overall. BTW, on weekend I'm going to Monino aeronautical museum, I hope I'll be able to take some photos of MiG-105, the atmospherical version of BOR/Spiral shuttle used to test aerodynamics.
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Looks cool! Will you make a spherical probe core like you wanted before?
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To celebrate the release of new LK take this piece of awesome art found on DA (by macrebisz): Also, I wanted to say, I've talked with NathanKell, so my RO configs will in the nearest future be put into RO itself. I'll PM you when the configs could be removed from Tantares[LV] folder.
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[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
Niemand303 replied to Niemand303's topic in KSP1 Mod Development
Oh, I see that, I'll give it a try! Yep, in the post before you can see the contracts for flybys. Oh, for those rockets, I'd stick better with NFPropulsion, it provides more variety. Although, those parts will have its place too. -
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
Niemand303 replied to Niemand303's topic in KSP1 Mod Development
Thanks! I'll look to using it, but I'm afraid it wasn't maintained for quite a long time. For the new Tantares version: support for the new parts and one old renamed - it will be released with the contracts (they are taking much more time to make than I expected). -
I'd like to see it because it will fill empty nodes in my tech tree, hehe
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Nice wagon! Keep up with this beuty!
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Yay! 10/10 RO-fying soon! Block D is amazing! <3 "What if I tell you"© a manned version of Lunkhod was planned as a Lunar Rover for extended missions.
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Maybe make it an lander-to-orbiter stuff? So that it communicates only with the orbiter. Or maybe if this is a dish, make it not an omnidirectional like the Tantares one to make it more balanced.
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Thanks, komrade! Your effort will be appreciated by the Kountry.
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Lockheed Martin's new CRS-2 attempt (help needed)
Niemand303 replied to GBLAKEM1999's topic in KSP1 Mod Development
I can provide some help with configs, as I've written quite a lot of them recently. -
Nah, I think to use it the way it is, partially because that way the Soviet landers branch can be close to American one.
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[WIP] Elektronics - Logics and electronic circuits!
Niemand303 replied to codefox's topic in KSP1 Mod Development
I love the idea! -
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
Niemand303 replied to Niemand303's topic in KSP1 Mod Development
Well... nothing! Because it's just techtree (and contracts in future) remake. I modify some parts, but without rescaling, only electric charge modifications and new experiments. But still to work this mod needs a new savegame, because new techtree and stuff, you know. Some parts are disabled, thus won't appear in VAB/Techtree, but aside of this won't disappear from already flying ships. -
Then two kerbals it is! I need to modify though my techthree.
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I'm confused! Two seats maybe good, actually, but only as an alternative, probably. That LKM project, you know. Actually, it might be ok, because since the LOK seats two, you need to leave one in the command ship (especially with Remote Tech), but yet it could be better with 1 seat to prevent "cheating". Buuuut, you can argue that people who want to play historically will still use it as a 1-seater. I have nothing to top that, anyway, it's for you to decide.
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[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
Niemand303 replied to Niemand303's topic in KSP1 Mod Development
Thanks! Glad you like it. Made a new version of the contract progression tree! Any criticism or ideas?