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Everything posted by politas
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I've returned to the Rusty Duna Space Program, now with added quantum fluctuations!
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I've included this mod in my Rusty Duna Space Program:
- 7 replies
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- rusty
- propulsion
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https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN has the details. Basically, if you don't add any install instructions, it will attempt to install a folder in the base level of the zip file with the same name as the mod identifier into GameData. So, just MyMod. But if you have something else, you can use an "install" stanza with a collection of directives inside it, to tell CKAN exactly which files and folders need to be installed. There are some features for install directives that mean you need to change the "spec_version", but those are all described in that web page.
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Just to be clear, you really like Spacedock, so you want the Spacedock team to divide their concentration from making Spacedock an excellent place for mod distribution and storage to expend it on duplicating the effort put in by the CKAN dev team and the AVC mod author? Perhaps you think both of those software development exercises are trivial, easily knocked off in an afternoon?
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- totm july 2019
- spacedock
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If you're talking about WW2Warships, part of the problem may be that you you went from version 0.41.1 to 0.5, and 0.5 is a smaller number than 41, so any CKAN users are still seeing 0.41.1 as the latest version. I can fix that for you now.
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- totm july 2019
- spacedock
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I've been getting some truly gorgeous imagery combining a few other mods with Duna Space Program - I present: Rusty Duna Space Program
- 170 replies
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- ksc on laythe
- ksc on duna
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Is this a continuation/fork of Porkjet's Stock Fuel Switch, or is it built from scratch?
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The latest version uploaded to Github and Spacedock is 1.1.1, but on Kerbalstuff there was a 1.2 release which seems to have been a more recently put together zip file than the 1.1.1 release. CKAN has a mirror of the 1.2 release here. @gkorgood, I can force CKAN users to see the 1.1.1 release as the most recent if that is the best idea, or leave them with the 1.2 release until you post a higher version to Spacedock. Whichever you prefer.
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Probably not, given that Real Space System and Realism Overhaul aren't on Spacedock.
- 2,177 replies
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- totm july 2019
- spacedock
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For mods that have disappeared forever, we "freeze" the files by changing the extension from ".netkan" to something else (eg ".kerbalstuff" for mods lost that way), so that we maintain the history of names in order to not have duplicated keys. We are maintaining mirrors for old versions of mods (where licencing allows), so that people who want to go back and experience an old version of KSP can still add at least some mods to it, but that's related to the .ckan files, not the .netkans. As for the difficulty of seeing entries, my understanding is that it is only folders that get left off the list, not files, so by knowing the folder name, you can always type in the path to a folder. Also, by making a local fork, it's very easy to see all the files using a local file manager.
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
politas replied to Gaalidas's topic in KSP1 Mod Development
I hope that their intentions are pure, to get mods that have disappeared available again, but yes, it is annoying. On the other hand, some mod authors have left the community, and the only way to get their mods back up is for someone else to take them over where that is possible. Some people are just a little too impatient. -
Thought I'd combine these parts with a few other mods for my Rusty Duna Space Program:
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
politas replied to Gaalidas's topic in KSP1 Mod Development
Hi, sorry, I wasn't clear. It's the zip file from Spacedock that I'm saying is weird. All the files seem to be in the same places as the Dropbox zip, and have the same modified dates, but the folders have a modified date of a couple of days ago.