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blowfish

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Everything posted by blowfish

  1. @Gordon Dry to be completely honest I'm having a lot of trouble figuring out what you're trying to do. The information is spread across multiple posts and I can't follow it.
  2. License is Creative Commons so you're free to distribute as you please with proper attribution. (short answer: yes)
  3. The download contains a GameData folder, and inside it a B9PartSwitch folder. Put that into your existing GameData folder.
  4. All values are processed before nodes. Nothing MM can do about this, it has to do with the way KSP keeps track of things. You'd need to make them separate patches.
  5. The convention for the most part is for other switching mods to disable themselves in the presence of RF, not for RF to disable them. Since RF is usually the one you want to keep (and it's a fairly common mod) it's easier to maintain this way, and better not to include a bunch of patches in RF that will only activate occasionally. So I think this patch should go in the Configurable Containers mod.
  6. Hmm, might be related to a change @taniwha made on the ModularFuelTanks side. I'll look into it. Probably just need to include a patch removing those resources by default
  7. I just released RF for KSP 1.3 so it should be reasonable to bump the version on this as well. This mod might not even require any changes given that it's just a bunch of configs.
  8. The CKAN metadata is fixed now, so feel free to use it. Note though that RF won't show up for KSP 1.3 until either RF Stockalike or RO updates.
  9. Not sure what's causing it but I see this which seems like it might be the cause of the issue you're seeing I do see a couple of exceptions from TweakScale, so it may be worth trying without it (and that is possibly true as a general rule). Also seeing an exception from AT_Utils.ModuleSwitchableTank but I have no idea what that is or what it does.
  10. @Maelstrom Vortex well the most recent release contains virtually no actual changes, so that points to an issue with some plugin. Even if you don't immediately see an error, I think it would still be worth seeing your logs (often an exception or some other errors shows up long before you can actually see the effects). And with an install with that many mods it's always hard to say for sure - if you can reproduce with just B9 + deps then it's one thing, if not then it's probably an issue with another mod.
  11. yeah, that should work, it basically just finds a period followed by one or more numbers and removes them
  12. There is no specific function to do that but you can do it with regular expression replacement, here is an example where I remove everything after the decimal point: https://github.com/blowfishpro/B9-Aerospace/blob/8e0aec6a322b5be30025f551930c5b71998f3263/GameData/B9_Aerospace/B9_Aerospace-Globals.cfg#L68
  13. The link is in that very same post I'm trying very hard to help you here but you're going to have to do some of the leg work yourself. Running KSP mods will always involve a bit of troubleshooting work.
  14. Follow the instructions in my previous post. Re install B9 Part Switch and if that doesn't fix it post your logs so that I can see what's actually going on
  15. There was never a texture issue. What you're seeing is the plugin not loading correctly. Which probably means you have the wrong version installed.
  16. The version included in the B9 v6.3.2 download is compatible. All the dependencies have links in the first post of this thread. Here is the list of releases for B9 Part Switch for convenience, they are all clearly labeled with the version of KSP they support. If you reinstall B9 Part Switch and still have issues, I will need to see your logs (usually no way to debug these sorts of errors without them). Instructions on how to find and upload them are in the "how to get support" link in my signature.
  17. It matters with RF stockalike too. If you have a significant amount of boiloff the propellant will stay stable because it's assumed that the venting will create ullage.
  18. It sounds very much like you have an incompatible version of B9 Part Switch. What version of KSP are you on, and what version of B9 Part Switch is installed (you can look at GameData/B9PartSwitch/B9PartSwitch.version). Do the fuel switch options show up?
  19. If you have KSP 1.2.2, do not install v12.2.3 via CKAN. It is for KSP 1.3 and will not work. Sorry for the inconvenience, working with the CKAN people to get this sorted. The metadata is fixed
  20. RealFuels v12.2.3 for KSP 1.3 Recompile for KSP 1.3 Please make sure you have the correct version for whichever version of KSP you are running, they are not cross-compatible Also maybe avoid upgrading via CKAN for a couple of days, could be some issues that need to be fixed due to the way the metadata is set up
  21. SolverEngines v3.3 for KSP 1.3 Recompile for KSP 1.3
  22. RealFuels v12.2.2 for KSP 1.2.2 Fix bug in how tank surface area is calculated Fix tank copying when cloning via symmetry Don't delete tanks during loading or part placement Fix patches marked :FINAL Disable part heating due to engine on RF engines, since engine overheat is handled separately and engine heat shouldn't spill to other parts
  23. SolverEngines v3.2 for KSP 1.2.2 Fix engines not allowing restart after running out of fuel and then fuel becoming available again thanks to abortz (not sure if you have a forum handle)
  24. In general, anything with a plugin isn't going to work (a few exceptions). I meant to release this for 1.3, but some continuing issues on 1.2.2 (which the RO ecosystem is still firmly on) and various RL stuff have prevented it thus far.
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