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Dountoun

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Everything posted by Dountoun

  1. Hello there, I was wondering if a solution has been found for this problem? At the moment I'm back to basics and running science by hand which works, but it would be great when I can rely on "Deploy All" again. Thanks for all the work!
  2. Ahh I see, that explains why I couldn't find it. Thx for the explanation and keep up the amazing mod work.
  3. I have not tried the Quick Search mod, but that also doesn't really help me find what is lost. I just noticed in game (also stock game with only DMOS + US2) that all stock science parts for US2 are missing. Could this be because my KSP version is 1 update newer then what US2 is updated for?
  4. Hello people, I'm having trouble finding 1 specific science part. The US2 Science JR, I suppose the Kerbals lost it somewhere, but I did love the part and i'd like to find it. I have read the manual and it says it should be somewhere. I'm running KSP 1.6.1.2401 and the latest version of US2 (US1 not installed) and DMOS. If you need a log of some kind, I will add it. I hope someone here can help me find it.
  5. Thank you for the mods Nertea and also thank you for working on updates! Just take your time and enjoy it yourself as well!
  6. Nice nice, going to try this out when I get to SSTO planes in my new game Sounds very useful, thanks!
  7. Oh no, what have you done? XD (You do understand @Program Kerbal Space isn't gonna understand it) XD A hint for @Program Kerbal Space, start reading more. If you don't understand something than you should use Google or YouTube first, those 2 are very helpful
  8. Well, not a to big problem for now. Got a Station in orbit that's not loading because it misses a tiny little AES decoupler XD. Running 64bit isn't fun for long
  9. Ouch, need the aes mini decoupler to work. I need to build my Station to get it to eve on time
  10. That is because you are running it in 64bit mode. Like they have sed a lot of times before, its not because of KSP or any mods that the 64bit version crashes, its deu to Unity... I'm running it in 32bit with active texture management and it works perfectly for me
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