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KSP2 Release Notes
Everything posted by Kerbinidiel
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in your screenshot you missed the beacon part... if you look ad the left of the screen, there are 4 parts
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Kerman Drive Technologies [v1.3]
Kerbinidiel replied to UbuntuLinuxKing's topic in KSP1 Mod Releases
is possible to have a working download link? thx -
thanks, but i already use the Janitors Closet... but with it, the game loads all the parts and the plugins, and it affects my low-end pc performance. have a lot of parts in game is not a problem... have a bad performance because i got a lot of parts and plugins, this is the real problem...and Janitors Closet can't solve that
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i didn't asked for a custom install... i'm a weird low-endPC player, not a crazy one thanks again for your support! when i'll upgrade my pc for games i'll use all your mod for sure
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thanks a lot for your answer! ok, inside "Parts" folder i can erase all except the "SpacePlane" folder... obtaining in game only the Callisto and the European Hermes, right? so, i need all the other folders into the main "Knes" folder? or i can delete something not needed for the Callisto and the European Hermes? i know all of this is a weird question, and do not misunderstand me: i love all your mod, but i'm using a low-end PC, and it's better to use few mods in general
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Awesome Work! i've seen all your mods and WOW, you are very good at 3d modelling (your Kraken Science is damn brillant) i know i'm a "weird KSP player", but this mod in particular is very big... there is a way to obtain a mod with only the French Hermes/Callisto? maybe deleting some folders? (hoping to not break some mod mechanic)
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another thing: i'm trying to create another "inline inflatable float" with 0,625m diameter i've copied the "small float" cfg, i've managed inside (maybe with wrong values, i think it will be 0,3m diameter) for creating a "micro float", saved the cfg as "USI_Float_06" (asdefault there are only 5 part cfg) i've updated the patches cfg... but inside the game cant find the new part... i missed something?
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i'm happy to see this usefull mod updated, but i've seen the missing parachute on "Derp" pod. i've added the "parachute module" into the cfg of one previous release, and it works... quite works: it can be deployed but with the weird problem as in previous versions... the parachute seems to be deployed in "horizontal" i've asked an year ago if something can be done, and the only thing i've seen in this updated release is the erased parachute module... so, is there any way to mod the parachute module to obtain a fully functional Derp pod?
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do you have found any way to obtain a lightning sun/star? having a little shining Mun would be awesome
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ok, for the FLA adapter, i understood... i thought it was part of this mod because i not use "Restock" mod and the FLA adapter in the game is visually different... so, thanks! for the docking port, maybe i was not clear (sorry, english is not my language)... in the picture you linked, what is used to connect the main large command module and the science module? i see two grey rings between the two modules, and i thought they were docking ports
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using the Janitor Closet, i've found all the parts of this awesome mod... quite all the parts, i continue to not find 2 of them. in the screenshot sent in this thread i've seen 2 parts that i not got in my game: - the plug used as the final part of the structures -the docking port used to connect the modules (i've found only the "planetside Clamp-O-Tron jr" version)
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hi, i got one issue... because i'm using a low-end pc, i've created a folder under GameData named "MechJebUseCommandPod" as suggested some time ago... to remove the Mechjeb as standard feature on all command pods... so, now if i want a vessel with the Mechjeb i must put the "Mechjeb ar202" on the ship surface... and it is good for me! but, using the "universal storage" mod, i want to have the mechjeb feature also inside the control computer of this mod... because i'm not too skilled into modding... i ask to you what i must to do to reach this goal... thanks to all
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerbinidiel replied to Thomas P.'s topic in KSP1 Mod Releases
solved... now all works perfectly i've found inside a .cfg file of Kethane mod a line to show or not the grid... i changed manually the parameter and now, with Kopernicus and MFI installed the Kethane mod works! Thanks for the help -
sorry for my continuing post... i'm solved, now all works! because i'm not an expert, but i'm very curious, i've opened all the .cfg files of Kethane and found inside the "setting.cfg" a line "showoverlay = false"... i tried changing it in "true" and magically the grid now works... not only, now with all ods installed, with Kopernicus and the Modularflightintegrator installed... the grid works! not in main menu, but in the game there is! i not know why i can't toggle the grid... and i not know why by default inside the setting.cfg the overlay is off... but now i solved and can play the game with all the feature needed... thanks a lot for your help!