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KSP2 Release Notes
Everything posted by Kerbinidiel
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Kerbinidiel replied to RoverDude's topic in KSP1 Mod Releases
hi, I've installed the MKS... inside the folders i see the "akita" and the "karibou" but in game i cant see theese rovers -
I play in sandbox mode... and in the parts specs in SPH/VAB I not see the "sas" specification in noone command pod
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerbinidiel replied to Thomas P.'s topic in KSP1 Mod Releases
thanks... i try it -
Hi, i have a trouble with the latests updates of the game: Before we got 3 stock sas/asas module... But now (i'm using the 1.3 version) i can find only One parte in control with sas... And the command pods hasnt sas too... Why we can't have sas? There is a fix to reenable sas to control parts and in the command pods? Or, there is a mod with sas control parts? Thanks for your help
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerbinidiel replied to Thomas P.'s topic in KSP1 Mod Releases
i'm using the stock solar system... i thinked with only one sun and one planet the game load less things... and than my computer works better... this is wrong? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerbinidiel replied to Thomas P.'s topic in KSP1 Mod Releases
hi, I never used Kopernicus... i have a question if i create a new solar system with only a sun, kerbin and mun... the game will require less performance from my computer? or the performance required are the same i i use a stock system or a planet pack with more planets? -
[0.2.0] The More Habitable Planets Mod [1.2.2]
Kerbinidiel replied to ForumUser's topic in KSP1 Mod Releases
interesting mod! it need any dependencies? -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
i hope with the update all will works good... but is not a big problem... to fix it i use your preassembled craft and change the thing i want to change- 211 replies
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this mod is compatible with 1.2.2?
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
"crew docking part" i mean the module with dhe docking port... i not try to connect anything to the docking port... i try to connect a module to a green ball... but.. when this module is connected to another module... i cant connect anything to his green ball i have this problem only with the module with the docking port... the others works fine- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
ii was mean when i connect the crew docking port part to another part... i am not able to connect anything to the bottom of the crew docking port part... i cant connect one part to the green ball- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
another thing: the docking port crew module have an issue with the green ball attachment point... i mean in the vab i connect the docking port crew module to another part... and than i cant connect any other part to it- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
the mod is really awesome... but there are some bugs when i set the action groups with the toggle windows or hatchs some animation not works... or stop animating- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Kerbinidiel replied to Climberfx's topic in KSP1 Mod Releases
awesome work! i'll try your mod soon- 211 replies
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Contract Filter Continued - Discontinued (for now)
Kerbinidiel replied to linuxgurugamer's topic in KSP1 Mod Releases
i'll check it thank you -
Contract Filter Continued - Discontinued (for now)
Kerbinidiel replied to linuxgurugamer's topic in KSP1 Mod Releases
this mod is dead? i loved this mod.. the original and the continued... but now under 1.2.2 i cant manage and disable the test contracts there is one alternative if this mod is dead? -
what is the difference between the Dauntless Orbiter and the Super 25 Orbiter?
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Pro Props - Wearable items for your kerbals. Updated to KIS!
Kerbinidiel replied to Locob's topic in KSP1 Mod Releases
there is a way to use the full glass helmet and not the standard ksp helmet? i mean a way to replace it without equipping every time the kerbal is in eva -
i dont know why... but on my android tablet the download works.... now i download them with it and later with the tablet doching port i transer the mods on my pc station...
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damn why i cant download them? only the kso mods... the other else works fine
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not work for me... with the link in this tread i go to spacedock site, but when on spacedock i click on "download" it says "file not found on server" if i try to download another mod on spacedock it work.. but if i try to download the KSO mods... it fails
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on spacedock the download link of all the mods not works... it says "file not found on the server"
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