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Everything posted by Serratus
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Efficient Flight Plan For Space Planes?
Serratus replied to BurningSky93's topic in KSP1 Gameplay Questions and Tutorials
I have an SSTO, and I just go 45deg inclination from the get-go, right up until my Ap gets to target alt. I personally found it that - at least in SSTOs - adding any atmospheric engines is a waste of time and fuel. They only work fraction of the way up, and after that You have to haul them all the remaining way up (and down if You want to glide!). In non-SSTO designs, they are useful if You drop them at ~15-20Km. Edit: My wisdom has been shared! And now I have non left -
Also, there's a display on right-click menu, of the amount in liters. We don't really know the density of that fuel, but if we assume that it's similar to ours then we just have to calculate the weight from that remembering to first scale it down by a factor of 10 (or was it 11?) and You'll get in Earth Kg how much that fuel weights.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
Moho is tidally locked to Kerbol. One side is always quite cool. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
The best way to conceal a teapot (or the teapot) would be to put it in orbit HDG 270, inclination 45, in altitude JUST below where Mun SOI would take You over. Good luck finding it then... @Richy teh space man I would be very surprised if they didn't. If you look at statistics of our Sol system, then You'll see that the majority of moons have some sort of atmosphere. Well... maybe not the majority, but certainly more moons have it then those that are just vacuum. -
I need stability help.
Serratus replied to sneezedr424's topic in KSP1 Gameplay Questions and Tutorials
The difference in thrust is negligible. TBH I only use the big engine on heavy cargo rockets... Aside from those cases, it's always the small ones. -
With what? Could You explain better? If You want to attach files/images/ect. then there are those options right above where You write Your post, next to the smiley-face. 2 Earth icons, a picture, and a clip icon. Did You mean that?
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I need stability help.
Serratus replied to sneezedr424's topic in KSP1 Gameplay Questions and Tutorials
Hehe. Don't listen to those old cynics. You DON'T need to DL anything. Stock parts have everything You need, to stabilize Your rocket. Ps. Just a friendly remainder that mods asked that ppl don't double post, instead editing their previous post. -
How to un-target Kerbin.
Serratus replied to nhnifong's topic in KSP1 Gameplay Questions and Tutorials
I use [ and ], and they work perfectly... -
RT-B20 Rocket Bosters
Serratus replied to The Doctor's topic in KSP1 Gameplay Questions and Tutorials
Make sure You attach them at the right angle. Also, symmetry sometimes for no good reason, prevents You from attaching parts (I usually battle with it when adding RCS blocks). You just need to move the mouse around ever so slightly, millimetre after millimetre. At some point You'll find ONE pixel that - when You click on it - the part will be attached -
I need stability help.
Serratus replied to sneezedr424's topic in KSP1 Gameplay Questions and Tutorials
Look to parts description in VAB. You will see its statistics. There should be "Thrust vectoring: Yes" and under that "Gimbaling range: [something]" That means that this engine can change the direction of the burn to steer the rocket. With that, the ASAS has WAY easier time keeping the ship on course. EDIT: What @EndlessWaves wrote beneath. -
I need stability help.
Serratus replied to sneezedr424's topic in KSP1 Gameplay Questions and Tutorials
Do You have SAS and ASAS on board? If that's not enough, add winglets, replace some engines with gimbaling ones, add more power (or indeed take some power out), etc. Not much useful can be said without at least a picture... -
How to get my lander stage to stay together?
Serratus replied to Jaygnar's topic in KSP1 Gameplay Questions and Tutorials
It doesn't matter what stage struts are in. They will be cut when the two parts bond by them are decoupled from each other. Anyway, to help You we need pics, and possibly the .craf file. No one's going to help You without seeing the design first... But from what I understood - You want to decouple parts but still have them tied together? That's not possible ATM. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
Actually, I bet in that case it would shoot You into outer space... Solid boosters have an insane size-to-power ratio... -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
That is the reason for Easter egg. You find it only by luck. I think it's a splendid idea! Take a rep @EinQuant! -
Mun Landing Final Descent Tutorial
Serratus replied to AncientAstronaut's topic in KSP1 Gameplay Questions and Tutorials
Take-off in HDG 270, and try to escape Mun SOI at the side OPPOSITE to the direction of where MUN travels, so that You have minimal possible speed relative to Kerbin. Should do nicely. Just don't try fancy stuff once You re-enter Kerbin SOI, like trying to get into stable orbit first or aiming for oceans. Be happy if You manage to enter atmosphere -
How to get to the mun using mech jeb?
Serratus replied to BeigeSponge's topic in KSP1 Gameplay Questions and Tutorials
Isn't there a 'descent procedure' there? Rendezvous is for orbit AFAIK. -
RT-B20 Rocket Bosters
Serratus replied to The Doctor's topic in KSP1 Gameplay Questions and Tutorials
Um... They do it for me. Could You elaborate on this? maybe a screenshoot? Are You sure that You are placing them ON the decouplers, and that when You are trying to do so, the booster doesn't collide with any part that might be sticking out from the rocket above or below it? The ground obstructs it too BTW. Edit: Which decoupler are we taking about here? -
Parking orbit for me, is best at 100km, but for transfers I do use 200km (to prevent lag from Kerbin generation) because 150km is the satellite orbit... Sometimes 300km for Minimus, but that's only because I align planes before the transfer burn, and it's easier to do it with slightly bigger orbit - smaller error...
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
You are probably right. It would have to be one hell of a balloon, to lift a whole rocket... Remember that to return from Eva, we will need to deliver a WHOLE rocket to it first. And then start the whole take off sequence just like on Kerbin. Only 70% harder -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
Well, yes, but that has more to do with the ratio of atmosphere thickness and planet size. Except planet size doesn't determine it's gravity - the mass does. So counting thickness of atmosphere, based on the fact that we THINK it will be 1.7 times bigger is without purpose. Someone here said that Eva will be only 100Km in diameter bigger. I'd say that with nearly same size, but bigger mass, the atmosphere will be 45-40km tops. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
Mars has 0.376 grav force. This is what Wiki says It seems logical to me that the harder the gravity pulls on atmosphere - the more it's going to compress it. That's where the high density comes from after all. Same amount of gas in smaller space. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
Maybe, but I'm wondering. If Eves atmosphere is 1.7g then it will be 70%(I'm terrible at match; don't judge me...) more 'compacted'. It would give us atmosphere height of ~21Km. That means that You will start aero-breaking where normally parachute would open up on Kerbin altitude-wide. Then it will deploy fully at VERY low. Here's my concern - will the pod have the time to slow down before parachute enters another stage, so that the sudden jolt doesn't rip the thing off of the ship... EDIT: Keep in mind that I'm assuming Eve and Kerbin are of similar size! -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Serratus replied to kacperrutka26's topic in KSP1 Discussion
So far now word on brown dwarf that I can see... secret feature anyone?