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c4fusion

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    Melting Plastics
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    Experiencing A Significant Gravitas Shortfall

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  1. c4fusion

    ...

    I meant inside his mod. Btw the sun does orbit Sagittarius A* not the galaxy, the same way that we orbit the sun not the solar system. @AndrewDrawsPrettyPictures Nvm, i figured out your your setup, I took a look at your config file and it matched what I was seeing. So are you eventually going to move everything to orbit Sagittarius A*? You could probably do it with module manager. P.S. I say you should do Gliese 876 next. Huge fan of red dwarf systems. Cheers, c4fusion
  2. @ImkSushi I just wanted to let you know there is a RSS Extrasolar mod. I want both mods to keep on playing nicely with each other since they are awesome mods. RSS Extrasolar P.S. Awesome mod, can't wait to see what you will add next. Cheers, c4fusion
  3. c4fusion

    ...

    @AndrewDrawsPrettyPictures I wanted to point out that the Real Solar System Extended has resumed development and I wanted to make sure that both mods will continue to play nicely with each other. RSS Extended Also I was wondering if it is normal for the Sol system to not be orbiting Sagittarius A? Cheers, c4fusion
  4. I think Rocketlab's Rutherford engine would be interesting even if the full specs are not out yet. It is small (not quite lander size, but still smaller than the superdracos) and throttleable (though not sure if it is deeply thottleable). And of course it is super interesting since it will be the first electrically pumped engine engine.
  5. @FreeThinker Thanks for the insight, it is now working the way it should. I have AnyOS installed and I thought I had already removed SETI from KSP, but in reality did not. Sorry, I wasn't able to find the USI_NG_Mode.ini in my KSP folder, but I did find the SETI-CommunityTechTree.cfg file that seems to reference the whole 500 business. Not touching that. Cheers, c4fusion P.S. You have an awesome mod here.
  6. Hello, I got an odd bug where all my reactors seem to have a max power 1/500th of what they supposed to have. Like this antimatter reactor that has a max power of 240 MW opposed to 120 GW. [url=https://photos-3.dropbox.com/t/2/AADPRgDf7IW4ek4pClQy47URhEyLWzu3SIB-OteRYMkkLA/12/75597395/jpeg/32x32/1/_/1/2/2015-11-26_00001.jpg/EJLX1DoYDiACKAI/Woj-Snr_jsRxMoUU6x3C7WIIqPmLqBMecnwzOh22fJ8?size=1600x1200&size_mode=3] [img]https://photos-3.dropbox.com/t/2/AADPRgDf7IW4ek4pClQy47URhEyLWzu3SIB-OteRYMkkLA/12/75597395/jpeg/32x32/1/_/1/2/2015-11-26_00001.jpg/EJLX1DoYDiACKAI/Woj-Snr_jsRxMoUU6x3C7WIIqPmLqBMecnwzOh22fJ8?size=1600x1200&size_mode=3[/img] [/url] Currently I have the following mods installed: [code] Active Texture Management Collision_FX-3.3a.zip Community_Tech_Tree-2.2.zip ContractConfigurator_1.8.3.zip Distant_Object_Enhancement_bis-v1.6.4.zip EngineLighting-1.4.1.zip EVA_Enhancements-1.0.0.zip Ferram_Aerospace_Research-v0.15.5.3_von_Helmholtz.zip Final_Frontier-0.8.9-1414.zip FShangarExtender_3.4.6.zip InterstellarFuelSwitch_1.18.zip KASA_-_IXS_Command_Module_1.0-1.0.zip KAS_v0.5.5.zip KAX_v2.6.1.zip KerbalEngineer-1.0.18.0.zip Kerbal_Foundries_Wheels_and_Repulsors_ALPHA-1.9g.zip Kerbal_Konstructs-0.9.5.0.1.zip KerbinSide-1.0.5.zip KIS_v1.2.3.zip Kopernicus.0.5.2.zip KSP-AVC-1.1.5.0.zip KSPInterstellar-v0.13.zip KSPI_Extended_1.6.1.zip KW Release Package v2.7.zip MechJeb2-2.5.3.0.zip Outer_Planets_Mod-1.8.1.zip PlanetaryBaseInc_0_2_10.zip RealPlume_v10.4.8.zip SETI-CommunityTechTree-0.9.5.zip SETI-Contracts-0.9.4.zip SmokeScreen-2.6.9.0.zip SpaceY_Expanded-0.9.zip SpaceY_Heavy_Lifters_Parts_Pack-1.5.zip TaurusHCVr1.5.2.zip Toolbar-1.7.10.zip TweakScale_-_Rescale_Everything!-v2.2.5.zip WarpDrive_0.3.0.0.zip Waypoint_Manager-2.4.3.zip [/code] I know it's a lot of mods, but none of them should interfere with each other. I tried turning off the SETI mods and trying new saves in sandbox and career; however, nothing seemed to work. If anyone could give me an insight into this it would be most welcome. Cheers, c4fusion
  7. @ Stone Blue Thanks for the info. I guess I will have to download them manually. c4fusion
  8. Hello, First of all I would like to say it is awesome that KSP now has a mod manger (been away for a year or two). However, I have a problem with downloading mods from Curse using your program. For an example I tried to download KSA using the following URLs: [url]http://kerbal.curseforge.com/projects/kerbal-attachment-system-kas[/url] [url]http://kerbal.curseforge.com/projects/kerbal-attachment-system-kas/files/latest[/url] [url]http://kerbal.curseforge.com/projects/kerbal-attachment-system-kas/files/2266204[/url] Everytime I entered the URL and hit add mod, it would connect online for a few seconds and nothing would happen, no warning, no error and no mod. However, I am able to download these mods manually via the browser and KMA2 is able to handle mods from KerbalStuff fine. Cheers, c4fusion
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