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MedwedianPresident

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  1. I think you should make a IVA for the command pod. It should have the "old parts" feel too, maybe with only simple instruments and seating 3 kerbals. You also might do an expansion pack with more "old stock"-styled parts. Anyways, thank you for satisfying my ( and Jeb's) nostalgia! I remember my first Mun landing! EDIT: The pod has 2 windows, doesn't it? You can make it 2-man, there already is a Gemini-styled pod that is 1.25 meters and 2-man. And you can notice in the interior of the Mk-1 pod gives the Kerbonaut lots of space; i think if you squeeze the two kerbonauts inside into a little space it might work. It is also okay if it is one kerbonaut but it has multiple windows. Don't forget to give it the 0.13 feel and not the new stock parts feel.
  2. 2014: KSP 0.24 is released and brings new features to the game. Soon, KSP 0.25 is released and brings the first embryo of multiplayer to the game. The "Stockalike" mod style trend gets more popular and many packs and minimods are released which mimic the original game style. As such, many stock-only players start using this new category of mods because they both help retain the feel of stock parts but also fill in missing niches such as Monopropellant engines. Squad starts releasing it's own mods; one of them includes the old 0.13-style parts. 2015: There are over 3000 various mods for KSP now. The render distance is now almost infinite, allowing for discarded boosters of rockets to land safely on Kerbin. 2016: 0.35 is released. Many of the former WNTS features are in-game now. KSP now runs on it's own engine. It is possible to build megastructures now; especially with the 500+ stock parts. The parts are obviously ordered in a new category system. The "patched conics" system is upgraded to allow for language points to exist and also for aerodynamic drag to be simulated in the map trajectories; allowing for more precise landings on atmospheric bodies. 2017: KSP is a very famous game now; almost as famous as Minecraft and one of the best Indie games to ever be developed. 2018: KSP 0.50 is on the way assuming the speed with which new versions are released. The Kerbolar system has 13 bodies and many more moons that can be explored; other solar systems are being developed. Career mode is very realistic. Stock game AI systems are in progress due to the better programming technology. 2019: Spin-off games start to appear; the first is a mobile version of KSP (KSP Mobile obviously); other ones include shooters such as The Medwedian Crisis and so on. A popular modder releases a Kerbal Roleplay Universe mod for Civilization VII. 2020: KSP 1.0 is not very far now. Many new members are in the Squad team. 2021: Squad itself starts working on other games which use similar techniques than KSP. 2022: A famous modded releases an expansion pack which brings Combat and Weapons along with an enemy AI to KSP. It is now possible to "dress up" kerbals that go to EVA and as such Kerbal Soldiers with Kerbal-style guns are not a rare thing to be seen. More coming soon.
  3. Can we make an ingame part editor and also an ingame solar system editor? This would be really cool!
  4. The requirements are: It should include the colours Dark Green and White; the national colors of Medwedia. It should be either triangular or circular. It should be the style of the early space program as the first parts of my AAR play in the time that's equivalent to the 50's and 60's in real life. An idea for a motive is a four-spiked golden star orbiting Kerbin on an orbit marked by a line which is green on the outer parts and white in the center. It should include the word "MASA" on the top; with the motto "Ad Astra per Aspera" (Or how to spell it correctly). It can also include the meaning of MASA (Medwedian Air and Space Administration) or even as a bonus the Medwedian Translation of it (Medwedisk Luft-og-Rumfartsadministrasjonen). Thanks; I hope I am not too picky when requesting this. I would like the star to look like on this FLAG of Medwedia; it should orbit Kerbin in a circle. The FLAG:
  5. I will let all artists do as much as possible emblems for me because this would allow for more flexibility and for me to change the emblem regularly as time passes on.
  6. Can you do Emblems? I would like an emblem for my AAR.
  7. Instead of Kerbin you can just use a blue sphere.
  8. The Insane Contraption Challenge The Story Jeb is a "nice" pilot and always gets creative when it comes to emergency situations. He always thinks of a way to get out of a dangerous situation (or to enter a dangerous situation); but the problem is that he is terrbile at designing the craft by himself! The crafts designed by the other Kerbanauts and by Wehrner von Kerman himself he repulses as being "Boring", "having too many struts and parachutes and not enough boosters" or simply "being unusable for any stunts". So he started a competition for people to design any crafts for him. Rules In this challenge, you have to create an insane contraption which would make Jeb enjoy his life again. It might be a torture machine that causes 50 gees, a never-thought of stunt or anything else that is not the everyday rocket where your unlucky kerbanauts have to sit in and await their death. The Rules Any mods might be used as long as they are sensible and do not involve cheating. HyperEdit can and is encouraged to be used if a contraption that only works on a certain planet has to be transported there. Jeb and ONLY JEB MUST pilot the craft. No making Bob and Bill throw up or faint of the G-forces. Screenshots must be provided for evidence. Points will be awarded for: Creativity - 0 to 10 and Usability - 0 to 10 (A catapult that can sling Jeb to Orbit is obviously better than one that slings him to half the runway.) Additional points might be awarded if i find a contraption particularly interesting. Bonuses Pancake Maker - Subject Jeb to 30+ G - Gees divided by two and rounded to the nearest whole number are the extra points. Evidence of Fear - Make Jeb Scream. +30 points. Into Space - [currently Kerbin only] the contraption brings Jeb onto an altitude of more than 30 kilometres (only for stationary contraptions. Exceptions are if Jeb is in a small separating craft.). +20 points. Safety: No Exceptions! - Jeb does not die or gets lost in the usage of the contraption. +20 points. Home Sweet Home: Jeb returns to Kerbin (+20 points) or even back to KSC (+30 points). Leaderboard/u] 1st: 2nd: 3rd: 4th: 5th: 6th: 7th: 8th: 9th: 10th:
  9. Do you use Mods; do you install LOTS of them, a small amount, stock alike only or plugins only; or do you go for all-stock even without the slightest exception? I am a really Mod person with 30+ folders in GameData. I go for everything; although i prefer "Construction Kit" mods like NovaPunch or Down Under Aerospace over "Assemble craft under instructions" mods. I obviously use a lot of stock alike mods since there are many stock parts that fill in necessary niches; another reason for at least approximately one third of a craft of mine to be consisting of stock or stock alike parts is because i use KerbPaint.
  10. I must admit...i NEVER played in career. I am a really sandbox person but i always go for realistic design. Usually my spacecraft are somewhat inspired by RL projects; usually planned but cancelled ones such as the Soviet Lunar Program or Dyna-Soar. I NEVER use asparagus or onion staging. I run a LOT of mods; i have Active Texture Management installed to prevent myself from murdering my 32 bit PC.
  11. I would like the star to look like on this FLAG of Medwedia; it should orbit Kerbin in a circle. Please put in yellow into the black space between green and white on the outline. The FLAG:
  12. NuclearWarfare; can you also do the MASA logo? The details are on the request thread.
  13. Is there a list of ALL the possible IVA's that can use RPM with the links?
  14. I need a logo for the Medwedian Air and Space Administration. The requirements are: It should include the colours Dark Green and White; the national colors of Medwedia. It should be either triangular or circular. It should be the style of the early space program as the first parts of my AAR play in the time that's equivalent to the 50's and 60's in real life. An idea for a motive is a four-spiked golden star orbiting Kerbin on an orbit marked by a line which is green on the outer parts and white in the center. It should include the word "MASA" on the top; with the motto "Ad Astra per Aspera" (Or how to spell it correctly). It can also include the meaning of MASA (Medwedian Air and Space Administration) or even as a bonus the Medwedian Translation of it (Medwedisk Luft-og-Rumfartsadministrasjonen). Thanks; I hope I am not too picky when requesting this.
  15. Thanks, Popeter45! Don't forget to use Mods as this is a mod AAR! I would recommend for you NovaPunch and any Stock Expansion mod.
  16. Could I have a mission patch for my AAR? Suborbital flight of Dyna-Soar-like Spaceplane MSP-1B Mission-1 Crew: Jebedidah Kerman Bob Kerman Bill Kerman Motto is: "Poyechali!" It is happening in a time equivalent to the year 1956 in real life.
  17. (Sorry for doubleposting) Chapter 1: The Beginning MISSION: Medwedian Space Plane 1B Suborbital Test Mission | MSP-1B XM01 PART OF MEDWEDIAN SPACE PLANE PROGRAM, LEAD BY PROFESSOR FREDERIK BJERGSTED CRAFT: MEDWEDIAN SPACE PLANE 1B, ON TOP OF R44 BALLISTIC MISSILE CREW: -JEBEDIDAH KERMAN, COMMANDER -BOB KERMAN, PILOT -BILL KERMAN, ZERO-G-SUBJECT (Sort of Guinea Pig in Space) At the Federal Space Center Exclave, Eastern Kafrica. 11th of Keraugust; Year 1956 AK Jeb: Coolant is at the right temperature, starting booster warmup. Bill: All systems ready. Hatch is sealed. I like this Cockpit that our Krussian friends build for the spaceplane! Bob: Concentrate, concentrate, please. I am getting a small anomaly in the landing gear hydraulics. Jeb: Don't be so picky! We don't have to check the gear until we're at final approach! And a "small anomaly in hydraulics" doesn't mean that the gear won't deploy! Mission Control: T-60 Seconds. Launchpad Speaker: ALL PERSONNEL, PLEASE LEAVE THE AREA AND ENTER YOUR DESIGNATED BUNKER. ALL PERSONNEL, PLEASE LEAVE THE AREA AND ENTER YOUR DESIGNATED BUNKER. Jeb: It's starting soon! Bob: I am worried a bit about the gear, still...I shall re-check during the ballistic flight. Jeb: Don't you look forward to seeing Kerbin from fifty kilometers? Let's not worry about the gear, shall we? There's time for the pre-landing procedures during reentry and final approach. Mission Control: T-40 Seconds. Bob: Okay, okay...I admit, yes I am looking forward to the flight to the edge of space. But are you sure the rocket won't wobble? Jeb: Don't worry, it will. And there is no abort system yet, so in case, I will have to manually steer the glider away from the rocket after cutting out all engines and enacting the decoupling protocol. It will be fun to land in a little Taheirean village with people who think our whole space program is only a fairy tale? Or maybe they'll think we're aliens. This would be fun! Bob: Don't be silly, Jeb! I understand that you only look at the side of things you understand as "funny" and "interesting" such as three years ago when you strapped ten fire extingushers to your chair and launched yourself up to 100 meters! Remember, you were in the hospital for a couple of months and said to all us that you understood what "danger" means? Jeb: Ahm...ohm...oops. Mission Control: T-20 Seconds. Bob: Apropos Taheireans...was the Taheirean Government and the magistrates of the regions we will be flying above informed about the possible strange lights in the upper atmosphere due to the reentry of our spacecraft? I also mean Tullemark and the other regions in Medwedia. Jeb: They were. Remember when the Medwedian Air and Space Administration sent multiple unmanned probes on a similar northwards trajectory? They didn't think it was an alien invasion, or did they? Bob: Oh yes, they did. Remember when we read the Taheirean newspaper that morning? They had to send 10.000 policemen to stop the humbug. Mission Control: T-10...9...8...7...6...5...4...3...2...1...SRB IGNITION! Bob: SRB ignition Confirmed. Jeb: Vertical Speed Confirmed. Poyechali! Mission Control: *Heavy applause* Congratulations, Jeb, Bill and Bob! Good luck during the flight! (The Kerbonauts rejoice but then get pushed into their chairs due to the slowly rising G-forces) Jeb: Man...how many gees did they promise us? Bob: I think 4 or 5. But what I know that the peak G-forces will be before the booster separation. Jeb: Very nice. Very nice. On the other hand, altitude is 3000 and we are halfway through the SRB. Bill: Oohhoaauurrgghhhhhhh! Thhiiis...I...is...nice...G-Forces... Bob: Don't worry, Jeb, he is always crazy like that when it is more than 2 G. Jeb: Yes...I heard him screaming in the centrifuge and I know that he vomited the whole day. Mission Control: Prepare for SRB separation. Enact the Compressed Nitrogen Circuit for the ignition of the Dynamite charge. Jeb: CNC enacted. Pressure: 50 atmospheres. SRB fuel at 10 percent, preparing for separation. 3...2...1...SEPARATION! *KA-KLANK* Bill: Oohhh...this ease... Jeb: Altitude: 10 kilometers. Gravity turn autopilot is running okay, we are already turning northwards. Bill: Finally...the torture is over. Bob [quietly to Jeb]: How do you think he'll behave during Reentry? They promised 6 G! Jeb: I think he'll scream. Or faint. Bill: Oohh...how nice it is when the G-forces decrease. Jeb: No wonder when there is almost no more drag. When we accelerate at such a big rate but without anything stopping us I call it "slicing through the butter of the upper atmosphere". Bill: You and your crazy philosophy! But at least, they promised us less gees when we'll be testing the new suborbital capsule that goes up to 300 kilometers and plunges back to land near the KSC. Jeb: They promised us MORE gees! This will be fun! Bill: You...you... Bob: Let's enjoy the flight! Look, Kerbin is already beautiful from just twenty kilometers! Mission Control: Prepare for separation of liquid booster stage. Jeb: Confirming. Fuel is at 10 percent. 3...2...1...SEPARATION ONCE AGAIN! * a bigger KA-KLANK* Bob: Starting Monopropellant Engines. Jeb: Why did Professor Kerolev decide to install such little, cute engines on our spaceplane? Bill: It's for trajectory adjustment and to steer away from the expended stage. Also, when we'll go to orbit, we will use them for de-orbit if we are stranded so that a landing can be arranged instead of having to be rescued or die in space. And no one wants to die in space. Jeb: Obviously not, but just as a side note, it would be more honour. And also, i heard of a secret government program where they get the DNA from the ashes of our crashed spaceship and then make a clone out of it. But it's just a fairy tale, i think. Bob: You are reading too much comics, this is certain. Jeb: Why do you think so? I have just 572 volumes of Konald Kuck and Kickey Kouse! I also have just 332 volumes of Captain Medwedia! And...what's wrong with comics? Mission Control: Time to deactivate the engines, Jeb. Jeb: Understood. Engines shut down, expending leftover fuel. Bob, you're in charge of the RCS, aren't you? Bob: I am already orienting us for reentry. This must be very precise, as one degree too much to the left or to the right or upwards or downwards - a firework at an altitude of 25 kilometers. Even at suborbital speeds. Jeb: If i were the pilot i won't worry about the heatshield too much. Bob: Jeb, stop with your "Not Worry" speeches. This is NOT the simulator, this is the REAL THING! Mission Control: Apoapsis reached. We confirm your altitude of 55 kilometers. Jeb: The first, easy part of the flight is over. We were at the edge of space, but now we have to land that thingy on that plain in Tullemark. Bob: We are oriented for Reentry, all is checked, the coolant is running. I also just realized that due to the vacuum something changed in the landing gear hydraulics and they are fixed now. Bill: Reentry will be easy, won't it? Slow and calm. Jeb: Just 6 gees! Bill: Nice joke, Jeb! Bob [quietly]: If he would have believed it he would have fainted. Be careful! Jeb: We are entering the lower layers of the atmosphere now. Altitude: 32 kilometers. Bob: Looking forward to the barbecue at the landing site, aren't you? Jeb: Barbecue? Mmmmmhhhh! But now let's just relax and watch the flames! Bill: Oooarrghhhh!!! The gees....coming baaackkk....this is the woorrrstttt....roller...coaster.... Bob: He's crazy again. Ignore him. Jeb: You talked about the barbecue. Our ship is getting barbecued now, isn't it? Bob: Heatshield temperature: 1600 degrees. Heating peak is here and deceleration peak is already behind us. The G-forces are decreasing now. We're just supersonic, no longer hypersonic now. Jeb: Nice to hear that, we're nearer and nearer to home. Bob: Look! The flames are getting fainter and fainter! And before you ask, the RCS is decreased and i'm dumping the rest of the fuel into the atmosphere. Bill: Ohh...the G-forces are decreasing...finally. And apropos dumping RCS fuel, won't it...rip the ozone layer open? Bob: Don't listen to those false-story-tellers, the monopropellant is compressed ozone itself. A invention by our friends from the Green Party which actually turned out as effective. No damage to the ozone layer. Absolutely. Jeb: Altitude: 15 kilometers. We're gliding now. Bob: Mission Control, all is looking good, the aerodynamic control system hydraulics are functioning properly as they should. Jeb: We are breaking the sonic barrier...backwards. Speed is 290 m/s and decreasing. Mission Control: We are giving you the Bjergsted Airspace Control Authority now. BACA dispatcher: Alpha-Delta, we have been informed that you will land in this area after an suborbital flight. I am blocking all other air traffic in the Northwestern Bjergsted Border Region. Roger. Jeb: Roger. Thank you. Contact us if any other thing is to be clarified, our frequency is 789.37. Over. Mission Control: We have informed the Crashed Aeroplane Crew Rescue Authority, they are coming with the helicopters. And yes, the barbecue equipment is also ready. Jeb: Mmmmmhhhh....i am already hungry. But first we three have to land that thingy. Bob: It's extremely hard to pilot that...i realize now i spent not enough time in the simulator. Jeb: Altitude: 3 kilometers. Bob, NOW you can re-check the Landing Gear. Bob: Landing Gear all good. Arming it. Jeb: Altitude: 2 kilometers. Radar Altitude: 1.200 meters. Bob: Switching to Manual Control. We are ready to land on the Invisible Landing Strip. Bill: For the barbecue, they must bring enough Mustard. I mean, the Kortugan one. The very hot mustard. Bob: A landing i so interesting and you are going off-topic. Today's youth... Jeb: Radar Altitude: 200 meters...150...100... Jeb: 50...30...20...15...10...4...2...TOUCHDOWN! Bob: Touchdown Confirmed. Starting Landing Gear Brake. Oh [CENSORED], that tire is blown again. Jeb: Confirming Rapid Deceleration...CONFIRMING HALT! WE'RE AT HOME! (The astronauts rejoice and exit the airlock, while on the horizon rescue helicopters appear.) END OF CHAPTER 1 Feel free to give any comments, about the writing or about the design of the spacecraft. Remember, this is the first "real" AAR I am writing.
  18. Nice! Don't forget that the Medwedian Space Program is intended as a mix between the American and the Soviet one, so you might add a little Russian touch to the rocket (Such as using KerbPaint to color the rocket dark green).
  19. I am currently building a Dyna-Soar replica; it can be launched from a rocket or from an airplane. I am using mods such as Stock Expansion and NovaPunch for both cosmetic AND technical purposes - for example there is no fuel tank on the space glider, but there is RCS fuel. This is why I stuck a couple of MPR-5R's onto the sides so that in case of being stuck in orbit a landing can always be arranged instead of a rescue mission being required.
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