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Everything posted by Vandest
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Hello, this mod seem to be nice for edit or make planets. Thanks to @Thomas P. !! For right now I just want to edit existing planets and just change the colors of biomes. I don't know how to do this. I went into CelestialBody Editor, next into Edit Biomes, I opened the biome I want to edit, and in Edit Color I changed the color of my biome. Nothing happens on my biome in game, and as there isn't option to update biomes so I figured I need to save changes and may be reload the game. But in main menu, when I click on "Save Body" it doesn't do anything and I get this in console: "Exception: IndexOutOfRangeException: Array index is out of range." Is there somebody to tell me what I'm doing wrong? (The only mods installed are: Kopernicus, ModularFlightIntegrator, KittopiaTech) Extract of my output_log.txt:
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Nice! Thank you ! I will try it as soon as I can ! I hope too this will help the WindowShine mod of @Avera9eJoe , or you haven't changed the shaders? I don't use EVA suit on Kerbin but I hope that it will good in space. Nice, I'm happy for those who use CKAN. I don't use it right now but I know that is a useful tool for those who don't want brainstorming to install mods.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
The only thing I regret on this pic is the reflexion on solar panel and glass. -
@blackrack For Kerbin, I tried several things with the settings both in game and with the tool. With the tool I think we can't do something better than what has already been done, but with the settings menu in game I can see that we can do more. Let me explain, there is this setting: "experimentalAtmoScale", it would be very nice if this setting was inside the config point (with altitude), this would allow us to cheat with the Kerbin scale in specific situations. My question is: Is it possible?
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Ok, I think I see what you want. A skybox like the real one we have in our sky on earth but from another point in galaxy or in another galaxy. I hope too an artist will can hear you.
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Strange, try to remove it and see if it's the same with another one. If not the case and If you realy want this "head" so try to rename it and see. If it doesn't work, so forget this one before to be crazy
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@theaveragepxtseryu You can find it in the outdated mod KSPRC made by @Proot that you can find here. If you want I can give you the files what you need in PM.
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@Antipodes , unfortunately the link for Andromeda Skybox is dead. The "Poodmund's Calm Nebula Skybox" would satisfy you?
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First, thanks to @RangeMachine to have made an update for this "must have" mod ! ! Second, Is there a way to make the visor more bright almost like a mirror both to static and real? I have the feeling that there is no light reflexion? Here is what I had in an older version, for static: And what I had for Real reflexion: And here is what I have with the latest version of @RangeMachine (v 2.5.1), for static reflexion: And for the real reflexion: I know this version is better than nothing with KSP 1.2. But if my screenshots can help for it to be even better, I'd be happy to.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Vandest replied to Ven's topic in KSP1 Mod Development
@Tarheel1999 Thank you for your solar panels patch! I will try it soon -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
I've got a GTX770 OC with the hight res pack and I've got 30-40 fps on space center. And I've got 60-70 fps when I removed the atmo layers for Kerbin. Same with medium and low res pack. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Arf, so I will waiting for a scatterer that will can do this. May be if EVE make the transition in the night side it would be better than do this in the day side, even if it's the same color transition? Anyway, thank you @Galileo for your quick reply ! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Hello @Galileo ! Thank you for your pack ! Even if I use only your EVE settings and textures, for scatterer and Distant objects I use the default settings. Also, I've removed your 3 layers of atmo to save about 20 fps. I would have preferred to keep this layers but it was not possible, my fps was too low. And I've a question, is it possible to change the light or color of clouds for the day/night transition? I think they look too dark or black. See below: -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Vandest replied to Ven's topic in KSP1 Mod Development
Great mod and nice to update it, but I'm back to 1.9.2 1.9.3 breaks my career. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Vandest replied to Nereid's topic in KSP1 Mod Releases
Link working for me now. Cool -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Vandest replied to Nereid's topic in KSP1 Mod Releases
Same for me. Link is broken, error 404: Not Found The requested URL /Nereid_3961/Final_Frontier/Final_Frontier-1.0.10-2467.zip was not found on this server. Of course, same with CKAN. -
Thank you @RangeMachine ! Reflections without rendering atmosphere, it's better than not at all !