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Vandest

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Everything posted by Vandest

  1. This mod is very good in the concept but all its functions doesn't work like expected. E.g: From VAB to launch pad: 1. Between this two sitations (VAB and launch pad) the "Space" playlist wich have: playWhen { inAtmosphere = False scene = Flight } start to play during the vessel launch situation is loaded by the game. 2. When we are on launch pad, playlists with: playWhen { timeOfDay = TwilightAM | DayAM | DayPM situation = PRELAUNCH } or playWhen { timeOfDay = NightAM | TwilightPM | NightPM situation = PRELAUNCH } 2a. Playlist start to play its track but at the end of this track, playlist loop don't work because at this time SE is freezed and will never start to play another playlist (even if you go back to KSC or VAB) until you click on "stop" or "next" button in SE player. 2b. Or sometimes, if we are in during day, the "Pre-Launch Day" start to play its track, so far so good, but at the end of it, the "Pre-Launch Night" start to play its loop track, while it's still daytime. And Credits playlist never match. This is playlists.cfg file I've used in this cases. There is also some functions that I don't understand how it's work because I can't see any different behavior whatever its settings: preloadTime disableAfterPlay And the difference between: playNext playAfter Let me explain, is there any difference between: Playlist A with: "playAfter = B" Playlist B and: Playlist A Playlist B with: "playNext= A" ? I still use this mod but only with very simple settings (especially without "Pre-Launch Day" and "Pre-Launch Night").
  2. For those who have the transparency issue and who can't play with it, you can download the previous version of TextureReplacerReplaced. The version 0.5.3 (CKAN fix) don't have this issue. (of course if you play on windows...)
  3. I've got the same issue with only TRR and WindowShine installed. So it isn't a conflict with another mod. (Both KSP32 & KSP64)
  4. Unfortunatly yes. Without AMR (in my test) I've got 120FPS max, with AMR I've got 83FPS max. Another thing I did not mention, I use KSP 64. I will try with 32. Edit: I've just tested with KSP 32 and unfortunatly it's worse, with AMR I've got 70FPS max.
  5. I've the fps drop too. With Audio Muffler Redux, I lose about 10-15 fps. I did the same tests as Rocket In My Pocket and so I'm sure it's this mod that's in question. My comp specs : i5 2500k, 8Go DDR3, GTX1060, SSD (game install on it) Like you can see I've an old i5 with no hyperthreading, so I don't think that's the problem. I really hope you will find a solution, it's too bad, this mod looked really good.
  6. That's I heard but it doesn't work without a "Rebuild Sphere" of KittopiaTech(and some times, it doesn't work at all. It's weird). Maybe the vertexcolormap takes precedence over the color section in "landClasses".
  7. Thank you @Sigma88 for taking the time to look in my files! I did what you told me, and made a new dds file for VertexColorMap with colors I like. And it work in game. Thank you, you've solved my problem. Now that I know how to change the biome colors with the vertex color, I've a question: What's the color section in "landClasses" for?
  8. First, thank you @Sigma88 to reply to me. Second, here are the files you asked for: VAO_settings.cfg and ModuleManager.ConfigCache I've only make color change to Duna at Badlands and Craters. You'll see that I use a config file I've made that is a mix with SVE and KSPRC, I hope nobody will be offend, this is only for my game and my tests...
  9. Hello guys ! I want to change the ground colors of planets. So to do that, I've edited the landClasses with something like this: landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.3835821,0.29938071,0.16772109,1 ... ... ... ... ... } } But when I launch the game, nothing hapen on ground in question. Then, if I open the KittopiaTech UI, I see my settings are fine there and if I click on Rebuild Sphere my ground color appears. My question is: Is there a way to do that without use the "Rebuild Sphere" of KittopiaTech? And if yes, what I must to do?
  10. Thank you for your quick reply ! I don't use HyperEdit, I only use cheat from the game for my tests. So, I think I must live with this bug. Otherwise, I wanted to say you I like what you've made with the clouds of every planets. Thank you for this mod!
  11. Hello, Has anyone ever had this? And now, even I restart the game, I always gets this. It's happened suddenly, without change nothing. Before, I was getting this: If anybody have a solution, I'm there...
  12. I'm laughing. I didn't even realize it, but it's true that it's a bit like funeral I want to simply encourage him and tell what I think about his job. And I know I would say the same things to others guys like you, who give much for the KSP community.
  13. Fine tribute! Which is legitimate and which I share. Many, many thanks @blackrack to give your time, your brain and to still be there for the KSP community.
  14. Hello, if you get this issue with the M700 survey Scanner: You can change this in Utility.cfg that there is in "VenStockRevamp\Squad\Parts" folder: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } By this: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner %position = 0.0, 0.0, 0.0 } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } And you will get this:
  15. Thank you. You can see on orbit pics a Duna texture that I found in the outdated mod KSPRC made by @Proot that you can find here. It's "Duna5_00.dds" and "Duna5_01.dds" that I found in "KSPRC\PluginData" and that I put in my "Default" folder in "TextureReplacer". Unfortunatly, I can't change the ground when we are on ground and high altitude, we need something like Kopernicus mod to change the biome. So I tried to make it as dark as we can get with the postprocessing of scatterer.
  16. This is my settings of Scatterer for Kerbin and Duna: Kerbin: Sunset from ground: More blue above clouds: In low orbit (no more white mountains): In medium orbit: In high orbit: Duna: Sunset from ground: In high altitude: In low orbit: In high orbit: In orbit map: You can download my settings here: Download
  17. Hello, for this issue on Laythe with KSP 64bit DX11: You can change this in Laythe-CloudsHigh (EVE config): _DetailScale = 4 _DetailDist = 1E-07 _Color = 255,255,255,240 By this: _DetailScale = 1 _DetailDist = 1E-06 _Color = 255,255,255,140 And you will get this: I hope it will help somebody who get the same.
  18. It seems to be an amazing work !!! I will try it ! Thank you @Galileo !
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