Korkin
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Everything posted by Korkin
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[0.25] Astronomer's Visual Pack - Interstellar V2
Korkin replied to Astronomer's topic in KSP1 Mod Releases
i am back to ksp - just installed 104. - will this mod work with KSP 1.0.4? i had astronomer`s pack on older version it was great. -
this mode is epic. so much fun.
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Official Mod Compatibility Thread for .90
Korkin replied to NathanKell's topic in KSP1 Mods Discussions
RasterPropMonitor is not working in 0.90. All I get is blank grey screens with a non-functioning switches. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Korkin replied to Mihara's topic in KSP1 Mod Releases
confirm - Not working in 0.90 - i also get grey screens -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Korkin replied to KasperVld's topic in KSP1 Discussion
have 2 problems in new version (0.90) - 1) no interior view in Mk3 cockpit (black screen - all i can see is interface) anyone also has this problem? 2)SAS is not working - when i press T it cant enable SAS - says something like " sas module not installed or no pilot|" -
[0.25] Astronomer's Visual Pack - Interstellar V2
Korkin replied to Astronomer's topic in KSP1 Mod Releases
I have problem with Interstellar Pack... I used Obvilion pack. like it a lot. today i tried to install Intersterllar and could not make it to work. game crashes before entering main menu. for now i rolled back to Obvilion. any suggestions of why it crashes? i think it is something to do with EnvironmentVisualEnchansements and its settings, because when i delete it KSP works. -
Astronomer's Visual pack V3 BETA is out and it looks great!
Korkin replied to Majorjim!'s topic in KSP1 Mods Discussions
is there difference between Astronomer`s visual pack - edge of obvilion and Astronomer`s visual pack - Interstellar? right now i have Astronomer`s visual pack - edge of obvilion installed and it is really great. btw/ i can not open link to Interstellar given in the first post. -
is earth and sun available in game at the moment? i heard not yet
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can Squad add comets to KSP?
Korkin replied to Korkin's topic in KSP1 Suggestions & Development Discussion
What are asteroids in KSP. small planets or large parts? -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Korkin replied to Vicomt's topic in Science & Spaceflight
i have quiestions... how Rosetta stays on orbit with comet. as i see it Rosseta aligned speed with the comet and now flies in parallel to comet, close to each other at the same orbit around the sun. Correction of position around the comet is made by firing engines giving impulse to needed direction. how it works? because if the gravity is so low on surface of the comet, then how can Rosetta stay on orbit around comet - due to comet`s gravity or due to propulsive force of engines. does it rotate around the comet? or it is the comet rorates around its axis (Rosetta stays at same position close to it) that also explains why communication with Philae was lost for a while. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Korkin replied to Vicomt's topic in Science & Spaceflight
https://www.flickr.com/photos/europeanspaceagency/sets/72157638315605535/ -
can Squad add comets to KSP?
Korkin replied to Korkin's topic in KSP1 Suggestions & Development Discussion
Yep. me think even cloud/coma/dust particle effects are not really a problem as all these are there ingame in one way or another. for example dust tail can be done similar to rocket smoke exhaust (of course scale, length and density shall be different) and there are clouds in game. there are clouds around planets right, dont think is its problem to create smaller cloud layer around an asteroid, add variation of smoke exhaust - here you have a comet. as i see it all that has to be done is to combine asteroids, clouds, smoke in one of course i can be wrong i wish i knew how to make mods. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Korkin replied to Starstrider42's topic in KSP1 Mod Releases
hi there. thanks for the mod. is it possible to turn some asteroids into comets? for example add coma (dust tail). that would be great. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Korkin replied to Vicomt's topic in Science & Spaceflight
Support here)) http://forum.kerbalspaceprogram.com/threads/99949-can-Squad-add-comets-to-KSP -
can Squad add comets to KSP?
Korkin replied to Korkin's topic in KSP1 Suggestions & Development Discussion
I was expecting someone to mention asteroids and yes i agree that comets are very similar to asteroids, so that actually makes it even easier to implement in game. The main issue is adding coma (dust tails), orbit and dependancy of coma size /sun distance. ps. can you pls advice the name of this asteroid mod you mentioned pls. btw may be modders can make mod with comets. 'surprise comets' - why not? that will add fun and sense of true exploration. -
can Squad add comets to KSP?
Korkin replied to Korkin's topic in KSP1 Suggestions & Development Discussion
yeaa. those harpoons might cause problem)) well. give us comets will find a way to deal with it:) -
As we all know about the success of Rozetta mission catching up with the comet and landing on it. I think it would be great idea if we could have comets in KSP and have possibility to recreate this mission and have many other new ones. Can this be done? Just make it look amasing with dust tails approaching the central star.
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Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Korkin replied to Vicomt's topic in Science & Spaceflight
can Squad add comets to KSP? -
My Jeb is orbiting the Sun with no fuel)) waiting for rescue mission someday.