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Korkin

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Everything posted by Korkin

  1. i am back to ksp - just installed 104. - will this mod work with KSP 1.0.4? i had astronomer`s pack on older version it was great.
  2. great to know but still doesnt work) thanks for reply anyway. may be will try it on clean install. cause i have some other modes there as well.
  3. what is DDSloader? it is not included in downloaded mod zip file. exept this dds one i have all of them in Gamedata folder. will add DDS ad try it
  4. hi there guys. how do i install this mod. do i just copy it to gamedata forlder? i did that and somehow i can see outerplanet on system map. what could i do wrong?
  5. I have the same problem. cant exit to space center or end game, cant change vessels and seems like quicksave is not working. Very annoying because i am trying to manyally dock with the second ship anò cant really do it bacause i have to take control over 2nd ship.
  6. oh yea. i am sure most of us would like to see an option to enable/disable mods from the main menu item, so you could add/remove mods on the fly without - copy delete modes or create multiple versions of KSP.
  7. this mode is epic. so much fun.
  8. RasterPropMonitor is not working in 0.90. All I get is blank grey screens with a non-functioning switches.
  9. i would like to see more content on planets. maybe some ruins, artifacts, forests, weather. to make it more interesting then just fly there and come back.
  10. have 2 problems in new version (0.90) - 1) no interior view in Mk3 cockpit (black screen - all i can see is interface) anyone also has this problem? 2)SAS is not working - when i press T it cant enable SAS - says something like " sas module not installed or no pilot|"
  11. Does this mean that we will see this update live anytime soon - couple days or week?
  12. I have problem with Interstellar Pack... I used Obvilion pack. like it a lot. today i tried to install Intersterllar and could not make it to work. game crashes before entering main menu. for now i rolled back to Obvilion. any suggestions of why it crashes? i think it is something to do with EnvironmentVisualEnchansements and its settings, because when i delete it KSP works.
  13. is there difference between Astronomer`s visual pack - edge of obvilion and Astronomer`s visual pack - Interstellar? right now i have Astronomer`s visual pack - edge of obvilion installed and it is really great. btw/ i can not open link to Interstellar given in the first post.
  14. is earth and sun available in game at the moment? i heard not yet
  15. What are asteroids in KSP. small planets or large parts?
  16. i have quiestions... how Rosetta stays on orbit with comet. as i see it Rosseta aligned speed with the comet and now flies in parallel to comet, close to each other at the same orbit around the sun. Correction of position around the comet is made by firing engines giving impulse to needed direction. how it works? because if the gravity is so low on surface of the comet, then how can Rosetta stay on orbit around comet - due to comet`s gravity or due to propulsive force of engines. does it rotate around the comet? or it is the comet rorates around its axis (Rosetta stays at same position close to it) that also explains why communication with Philae was lost for a while.
  17. https://www.flickr.com/photos/europeanspaceagency/sets/72157638315605535/
  18. Yep. me think even cloud/coma/dust particle effects are not really a problem as all these are there ingame in one way or another. for example dust tail can be done similar to rocket smoke exhaust (of course scale, length and density shall be different) and there are clouds in game. there are clouds around planets right, dont think is its problem to create smaller cloud layer around an asteroid, add variation of smoke exhaust - here you have a comet. as i see it all that has to be done is to combine asteroids, clouds, smoke in one of course i can be wrong i wish i knew how to make mods.
  19. hi there. thanks for the mod. is it possible to turn some asteroids into comets? for example add coma (dust tail). that would be great.
  20. Support here)) http://forum.kerbalspaceprogram.com/threads/99949-can-Squad-add-comets-to-KSP
  21. I was expecting someone to mention asteroids and yes i agree that comets are very similar to asteroids, so that actually makes it even easier to implement in game. The main issue is adding coma (dust tails), orbit and dependancy of coma size /sun distance. ps. can you pls advice the name of this asteroid mod you mentioned pls. btw may be modders can make mod with comets. 'surprise comets' - why not? that will add fun and sense of true exploration.
  22. yeaa. those harpoons might cause problem)) well. give us comets will find a way to deal with it:)
  23. As we all know about the success of Rozetta mission catching up with the comet and landing on it. I think it would be great idea if we could have comets in KSP and have possibility to recreate this mission and have many other new ones. Can this be done? Just make it look amasing with dust tails approaching the central star.
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