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cardgame

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Everything posted by cardgame

  1. Glad my advice could be useful Can you make an armed Mk. II as well? I've always wanted a legitimate carpet-bomber.
  2. Well if you want more top speed (from the get-go), cutting out the heavier rocket tanks should drop your weight by roughly 25% based on picture estimates.
  3. Being mean to them won't make them buy a legit copy, you know. Pressure them to buy it and support the game, sure, cut them off from updates, yes, but don't unfriend them or punch them or whatever. There's no gain in that.
  4. This looks incredibly sexy. Why the standard rocket fuel containers though, opposed to aviation fuel?
  5. cardgame

    Wheels

    Wait... what? Why would the US army have contracted Fokker to build a plane for us?
  6. Getting to Minmus without establishing an orbit is one of the funner parts of it, IMO. I shoot straight for it, miss several times, and chase it around until I can establish orbit. Inefficient? Hell yes - but much more challenging and fun than a predetermined path.
  7. cardgame

    Wheels

    I've placed them in this direction as you have, but they don't seem as sturdy in that configuration.
  8. Basically, the aerodynamic model for this game is borked.
  9. Very nicely done, but kind of oddly-sized, don't you think? More common resolutions are 1366x768, 1440x900, 1650x1080, 1920x1080 and 1920x1200. Just pointing it out for future reference in case you were unaware. Nice job though, seriously.
  10. The heavy aerospikes can probably be dropped for some lighter engines, since efficiency matters a bit less as part of the payload stage...
  11. I wonder if he's posted on the forum under another name?
  12. This is a relatively small and close community.
  13. Are we thinking of the same magic turbine? I tried to make one with normal wings and failed. I attached 8 canards randomly to the capsule and got to 1 km/s in 10 seconds flat...
  14. So, was testing ever successfully carried out? [bump] This is the third time it's occurred on this forum alone. I'm not worried about it
  15. Here's a bump hoping for a revival, but in all likelihood with the death of the RP forum this too shall pass.
  16. As far as building something functional, not bad, but it bears little and less resemblance to the B52 and needs an aesthetic makeover.
  17. That many engines looks like a lot of wasteful weight. Can't you accomplish your purpose with less?
  18. If there is ever to be any DLC/expansions for this game (I'm almost positive there won't be) new star systems with such exoticisms would certainly fit the bill.
  19. I will admit that I remain completely in the dark regarding the current fuel bug, but as of .15 burn rate scaled linearly with thrust and I think this should remain the case, lest managing your engines become needlessly complicated.
  20. A few plane designs can avoid the left/right smearing problem with ASAS and very gentle rudder taps while under 40m/s.
  21. What you want above all else is a high clock speed with good architecture, so a 2.2gHz i7 quad-core won't be as good as a 2.8gHz i5 dual core or something. Assuming of course they're the same generation and whatnot. A decent GPU certainly doesn't hurt either.
  22. 650-660 GPU would be a decent step up, but that's a nice rig.
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