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VITAS

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Everything posted by VITAS

  1. canged stuff again. is faster but less secure (on my paranoid scale). And i hope that this cures it. (will leave in like 2-3h so not much time left to fix this)
  2. im still getting errors (oin some mods) its that oposite-of-heavenly python code web of sparkily ponys with rainbowhats i simply dont get it why ppl love this language its performance is poor at best. (*curses*) Lets hope its the server side caches still full of old bits. if you come accross 503 errors just wait 3s then hold shift+press the reload button (that ignores your local browsers cache and hopefully forces the server to rerequest the site) if that doesnt work (and still doesnt after lets say 20 minuts for the SAME url) ive to find ways...i dont know yet. things that wont make anything better: im forced to do a thing called "vacation" tomorrow. and will be offline for most of the time. so for my RL i hope its fixed. IF not: grab some darklight if available. Hes got acc to fix the things.
  3. just learned two lessons: stuff goes south when you only want to go to bed and ppl start to recognize what theyve lost when it stops working. restarted more stuff (getting out of stuff to restart soon )
  4. i just restarted apache. my guess: server overloaded. apache served corupted files to cdn. cdn now serves cached corrupted files. solution: restarting cdn caches. hope that helps . done the above and test downloaded the most popular mods. the cfg files opened fine and looked ok. (didnt test them). i hope it stays that way.
  5. thats because i overloaded the core server and the cdn is doing its thing (caching stuff). i hope its getting better now that ive finished doing the cpu intensive stuff. btw funny thing: i tried to check the thread and the forums where giving me a blank page. maybe some slowness /maintenance here too?
  6. Hi, strange. I added Caching. So it *should* at least be more constant. I tested it using a bunch of Website performance sites and get loading times of about 1.5-2s (not stellar but ok-ish) Bad thing: i will be on vacation for 1-2 weeks starting tomorrow and dont count on inet acc during that time. Would be good if you do some periodic checks and let me know if its only a hickup.
  7. @Cetera I identified their hosts and blocked api acc. But theres always a way arround that. If we even have one normal visitor from vietnam its a nogo to block a whole country or ISP. (How would you feel if you where blocked because of someone elses missbehaviour?)
  8. I did. Thats why its hard to get anything done he isnt willing to do (e.g. remove copyrighted material). What angers me most is that its a succsesfull business practice (see how other large companies started) and my ethics prevent me from beeing like them.
  9. i could also offer the option of wiering money to my bank account if desired. (Individual requests via PM/ spacedock support only) Its the same bank account the server stuff is paied from and it can cut down on transfer fees (the x % patreon takes etc.)
  10. And you deserve a thank you: Thank you! <sadly there is no glitter button (sorry) @TiktaalikDreaming Inclunding a Readme in your mods zip is a good idea. Maybe we could offer a template for it. it should include the license, author, way of contact, site the file origionaly was intended for and some info that the author doesnt support outdated mods (and optionaly some text that amounts to "i do it for free so i dont aprove of others making money off it").
  11. Yes theyre about making videos and other one time proj. Continiously runnign things with ecpenses seem like an aftertought . good going @linuxgurugamer. problem is: with most licenses its simply allowed for them to rehost the files.
  12. Thank you @TiktaalikDreaming but i was hoping to spread the burden more widely by getting more ppl to donate. Im always open to other ways for you to throw money at spacedocks infrastructure. please suggest some (i could offer bitcoins but getting them back to euro isnt that easy)
  13. Hi, thank you for the heads up. My position on this is: I dont want anyone using the Page to offer anything for sale (Donations are an invite not a must). Futhermore i dont want the page to be used as Link farm. I take these two things very seriously because i myself decided against ads, selling of userdata (or even leaking them to google and such via analytics, fonts, js lib hosting). Donations: I also want to make you guys aware, that donations have gone down a fair bit (115€/Month atm). The Servers are pushing arround 200Mbit/s 24/7 (thats about 50TB/month) It would be nice if the word could be spread that spacedock purely lifes from donations and that it not only provides a nice webpage but the majority of all CKAN downloads. If each of the regular users would donate 1€/month it would help out a lot.
  14. they worked arround that by making a sane amount of req. each day. i hope i found a temporary fix but i doubt they care. KSP isnt the only game targeted. What makes me mad is, that they started with Stardew vally and everbody over at that community is cool with them doing it. So they think its ok. After asking them to delete ALL mods they copied from Spacedock they stopped responding (for now?). Update: i wrote curse an email making them aware of the site stating that it would be in spacedocks and their interrest to get this site shut down. I hope they are able to throw more time and money at the problem than iam able to. Speaking of money: *Pointing at donation button in signature*
  15. Its basicly using the Spacedock api. Im open to others using the API to make great new Services but theres a button " SUBMIT YOUR MOD & GET PAID ". What ive done: Firewalled all IPs related to the Site on the Servers. Written a Mail to the Domain Registrar demanding Contact information Written a mail to "support" as listed in the sites terms Im unsure about the DCMA takedown because i dont know the location of the owner and Spacedock itself isnt under US jurestiction. From the Spacedock Terms of Service: He/they copied all data so blocking will only apply to future changes to spacedocks content. Update: got this: please send me link of dublicate content Vào Thứ Hai, ngày 29 tháng 8 năm 2016, Spacedock <[email protected]> đã viết: Name: Spacedock Email: [email protected] Comment: Dear Sirs, we where made aware that kspmods net contains content from spacedock.info. We demand its removal within the next 24h. Time: August 29, 2016 at 2:33 pm IP Address: 46.59.145.167 Contact Form URL: http://stardewvalleymods.net/contact-us/ Sent by an unverified visitor to your site. -- _____________________________ HOANG ANH LAM / Project Advisor [email protected] / 01256728897 INET 01256728897 15 Floors - 250 Minh KhaiHai Ba Trung - Ha Noi hivietnam.vn Replied with link to disclamer, browse all mods links And info that ive logs prooving him scraping the site. mod authors can feel free to write some complaint mails to him. (My excursion into the stardew vally forums brought me the info, that his business model is stealing mods from other sites trying to become the defacto goto site for game mods for a certain game. Worked with stardew valley)
  16. Hi, i tested ksp today on my new Lenovo Thinkpad P50 (15" 4k display Nvidia Quadro m1000m). The option to scale the ui top 150% wasnt enough so i canged the settings.cfg to use 250%. I found some glitches during play: Artificial horizon has "transparent" area in the middle Hight in top middle isnt displayed (no numbers) top right buttons for vessel stats etc. are still 100% (so theyre not resized) Thrust and gmeter are very blurry loading indicator is clipping out off the screen / cut off (bottom right) balistic courves arent resized so next to invisible initial loadinscreen for the game is tiny (i guess settings arent loaded & applied at that stage) Question: is there a way (in windows) to detect the os ui scale and auto apply it to the game (adjusting the scaling on tiny menus is hard) my suggestion: buy some lucky employee that notebook so you can test it i made some screenshots but dont know how to attach them without uploading them to my webspace
  17. no ive everything ready to change the whole cdn setup but i dindt have the time to be arround to check if anyone has a problem. so i did leave it for now. for the site using any caching atm its rather fast (but that doesnt help anyone)
  18. Because Darklight, THomas and me are bussy with real life stuff i ask some well known trustworthy person to step up and handle some admin / support tasks on SpaceDock. Any volunteers?
  19. note this is a representative timespan but not total visits over the lifetime of the site
  20. Here are some stistics from SpaceDock that might be usefull for you modders out there: Type Visits Desktop 93.7%159,405 Smartphone 4.5%7,630 Tablet 1.4%2,312 Phablet 0.3%568 Unknown 0.1%158 Portable media player 0%31 Console 0%10 Feature phone 0%3 Tv 0%1 At least one person brought us on the big screen (not cinema but tv at least) Operating System version Visits Windows 10 48.9%83,158 Windows 7 26.4%44,914 Windows 8.1 8%13,531 Mac 10.11 4.4%7,545 iOS 9.3 1.8%3,141 Mac 10.10 1.5%2,597 Android 6.0 1.3%2,196 GNU/Linux 1.1%1,787 Windows 8 0.9%1,567 Windows XP 0.8%1,292 Seens like Microsoft is been rewarded for beeing anoying like hell. Resolution Visits 1920x1080 43.4%73,856 1366x768 13%22,065 1600x900 5.2%8,872 1680x1050 4.7%8,003 1280x1024 4.3%7,374 the 4.3% include me ...HDMI , Full HD... a dream *sigh* Language Visits English 61.3%104,300 Russian 7.5%12,812 German 6.3%10,652 Chinese 4.2%7,204 French 3.8%6,500 Spanish 2.8%4,722 Portuguese 2.3%3,978 Dutch 1.6%2,780 Polish 1.6%2,683 Italian 1.4%2,392
  21. Im aware of this project and we will find ways to integrate some /most of it into SD at some point.
  22. no sweat. i was featureing things i like. but im happy if youre taking over again.
  23. i think its all the mods (including the ones on the forntpage) but i didnt check the code. thomas is doing some work on the new backend (where darklight left off when he got addicted to yet another game ). IF it gets finished and IF i can find some spare time ill finish the new frontend part INCLUDING a sortable & filtered browse page. challange idea: test out a new mod every day for 1 week, 1month or 1 year (and maybe write something about it on the forums)
  24. i think there are two types of build: in atmosphere and space vehicles. while its easier to get away with the approach of putting stuff where it fits in space vehicles in atmosphere things need to follow areodynamic laws.b if i apply that to ksp my wish for more flexible parts mainly applies to replicate in amosphere vehicles and not so much to rockets. regarding the tank descussion: everyone keeps talking about the pros and cons of static vs flexible tanks. but i think its more about the implementation. imagine having procedual tanks that not only can alter texture but model too. if you want the lego style maybe some mod or even vanilla could implement some hardcore mode where you only allowed to use certain sizes. for me that sounds like it could be added to career mode where you start out with view possibilities and expand it by unlocking stuff on the tech tree. so what i want to ask you: if you where forced to implement procedual parts HOW would YOU do it to add to your playstyle?
  25. if you take away all the extra stuff a 3d editor contains you end up with a way to manipulate poligons. i dont want it to be a full blown 3d editor. take wings: you draw the outline in a top down view and it extrudes it into a wing model. you then simply define the root and tip thickness and profile (see tanks) and youre done. i wouldnt want to or need to edit more complex shapes like landing gears. for thos i would say simply scaling it with a set of parameters is enough. in terms of tanks it would be enough to define certain params like some mods do allready: texture, diameter / part system to conform to (bottom & top), sheer , profile ( the way the top and bottom connect ( curve, straight etc.)). in essence i imagine "afdvanced" ship design to be something like drawing a blueprint with predefined parts that you can alter.
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