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VITAS

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Everything posted by VITAS

  1. im in the countryside making strawberry cakes. (for real) if i want to be the owner / admin of a popular site ive to monitor it and fix stuff (if noone else does it for me) my main problem is that all my tools and data is on my desktop at home and inet is slow here (to put it mildly). i posted the fact that i added 1.1.3 in the chat rooms but note to myself: check if theres such a thing as "alert mod authors via email about new game versions added to spacedock"
  2. if i did it right there should be a 1.1.3 version on sd now. (had to do it the complicated cmd way)
  3. i dontr have any easy way to add 1.1.3 to the db atm. either nag darklight or wait till the weekend. my fear is that the dl req. put additional load onto the frontend server (cpu not bandwidth is the bottleneck) and slow down the website. the cdn nodes only server the files and are overkill (so no worries you could overload them). but because of the diskspace issues i disabled the cdn for now.
  4. Problem: London CDN Node was running out of Diskspace. Fallback to the main server couldnt be implemented in time. (we dont have the time and manpower to do all the things) Solution: after trying to get more disk space allocated and failed ive disabled it. Im still away so ive to put a propper fix in place once im back home. Sorry for any proble,s caused by this.
  5. My personal peak RAM usage by KSP was 28GB. Im mostly addicted to mods that contribute to building and flying planes. Give me more!
  6. updated the server and had to stop the db for a few mins plus points for reaction time snip
  7. if i remember correctly you can invite co authors via edit mod. They have to accept it.
  8. Also keep in mind that dmp is still a mod and can benefit from access to the sourcecode of the game. Also if im correct ksp uses single precission for xyz coordinates. This can cause shifts in the position of objects between clients. The Server is a small message relay (even works on rasberry Pi) that just relays updates on vesseles among the clients. The client just places the objects in the singleplayer game. That in turn causes some issues with external influences like atmosphere. But in general it works rather good if you forgive it its ocational choppyness and glitches. I invite everyone to just try it: http://d-mp.org
  9. The normal Server runs in production mode so it takes away most of the attack vectors on the sitecode itself. I use a central Monitoring system for all servers. All servers do sys updates and are firewalled. Passwords in the db are hashed and salted db backups are only stored on a backup server in a datacenter that isnt accesible from the internet and on a backup system at my home communication between servers goes trough a vpn (in addition to the encryption services like rsync and db clustering use) Not all nodes contain user data (only if they have to) No user data is stored on dev machines (we use made up test data for that) as few people as possible have root access and they all have to report the changes they make to me (and we discuss them in advance) no animales are harmed during the hosting of this website
  10. I see it as important to inform you about the following: Yesterday i was informed that our dev server was utilized to run a DOS attack against some chinese target. @GenPage took the node down in time. We dont know the level of access the attacker had so we bined everything that was on it (we have backups). I take this incident very seriously since its the first time a server i admin got hacked. Most Importantly: The dev server didnt contain any userdata.
  11. we have hooks that trigger if someone uploads a new file. i asked darklight to only keep the newest ver of a mod on the cdn and the rest on the larger machines. i also asked for an increase in diskspace but as far as i know were allready having the largest node types.
  12. youre in fact using the london node and its disk was full again. i again cleared some space dont know how long that will last (most nodes are computing nodes and come with only 64gb of hd) ive to talk to darklight about only storing the newest versions on the small disk nodes.
  13. can you do an nslookup cdn.spacedock.info and post the resulting ip?
  14. i had problems with space running low on the london node. i cleared some space. it might be what cuased the hick ups. when someone uploads a file its saved on the main server and then distrubuted to all nodes. If a node runs low on hd space it could cause issues within a specific geographical area.
  15. @Stone Blue good idea. sadly im busy with real life stuff atm
  16. @nebuchadnezzar squad should check that and alert me if thats the case. @tg626 might be garbage but there isnt any "quality control" i can enforce. (see earlier posts of me rgarding flags and so on)
  17. one big thank you would go to the person who integrates some sort of blueprint top down & profile 2d editor for drawing your craft and then letting the mod size the real craft acordingly ...would be great for wings and tanks (it could include fluid dynamics for wind resistance) Imagine it beeing like a 3d editor with 2-3 views with a palett that consists of different part types like wings, tanks,... You draw the outline of a wing in top down view and then adjust its profile in the side view. the mod then would spawn that part in the hangar for use. you could even draw up compleate crafts with fixed cockpit modules that can be dragged into the editor. you then draw your wings, tanks with different part presets from the pallet or adjust them. when youre ready the mod builds all the parts you drew in the correct size and maybe even unify them to one part (if still needed for performance). all thats left is to configure the tanks, staging, texture and actiongroups it would dramaticly cut down on the parts a mod has to contain and at the same time gives total freadom to the builder. i personaly like to try out interresting new wing arangements for planes or recreate realworld ones. some wing desings are realy hard to get to work because of the limitations of the existing procedual wings or my ability to join them precisely . if i could draw one wing instead of making a combination of multiple parts i would be happy beyound belive. Same goes for tanks especialy if i need special sloped or curved ones. if the above is to complicated i would love to have a way to simply make up a 3d model in 3ds max and hit some import button to import it as chosen item type with calculated lift, drag,m mass and so on.
  18. Something about Flags: As you all know the rules on SpaceDock state that a mod is something you have to code for. We took that rule over from Kerbalstuff. We choose not to enforce it because even if youre not coding you can make great stuff like Texture Mods. BUT Please dont flood the site with poorly made flag mods or rank gfx. Be your own quality control and ask yourself if its only you beeing proud or if you think theres a realistic demand for it. Thank you
  19. also SpaceDock supports filtering by version just type "ver:1.1.2" into the search field
  20. theres no testing done and published that says this mod workes well with that one. But you can stick to modpacks or lists of mods other ppl like video makers use.
  21. @CliftonM The Repo comes with an install guide. The Lagacy one is mainly used as backend for my new frontend now. Darklight started writing a new Backend. The main task right now is to integrate all the functionality from the lagacy code into the new Backend as jsonp api so the frontend has content in it. regarding the previewbox code: dont remember but i dont fix the lagacy code templates anymore. Ive rewritten all templates for my new frontend to use js ajax instead of serverside data rendering to be able to host the frontend on any webspace without the need for python support. @ImkSushi The Lagacy code and Darklights new backend (short: SDB) is written in flask / python If you know any programming language it isnt that hard to get into it. Ill suggest you set up a local dev enviroment and play arround withg the sources. (links above)
  22. http://spacedock.info/api/browse?count=30&orderby=updated&order=desc&page=1 ^--- working for now (subject to change) You can flip trough pages (you relay DONT want to request more than 30 mods at once) Yu can also search spacedock by "ver:xxx" to filter versions Disclamer: dont use as datasource in apps, websites or other public services without asking me first. Dont redistrubute the files without checking if the individual licenses allow it. Mass downloads may trigger the DOS protection.
  23. @ImkSushi There is the idear to have some sort of "shopping cart" and then you can macke a public or private pack out of it or simply dl them once. But: im neck deep in spacedock coding tasks as is atm. So maybe if you help implementing it @BNSF99 may i add: maintaining and improving them takes a lot of man hours. I wish i could do spacedock fulltime In essence: appreciation gives me energy help makes it easier hardware/infrastructure donations give me the tools money gives me time/the ability to do it It wont work with either of those missing
  24. Just a question: wo is doing http://api.igenapp.com/Preview?UserAppGuid=aaf7548e-5607-4e2b-8b6a-cca6affc9364#1 found it in the spacedock logs.
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