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Everything posted by VITAS
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we have hooks that trigger if someone uploads a new file. i asked darklight to only keep the newest ver of a mod on the cdn and the rest on the larger machines. i also asked for an increase in diskspace but as far as i know were allready having the largest node types.
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- totm july 2019
- spacedock
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youre in fact using the london node and its disk was full again. i again cleared some space dont know how long that will last (most nodes are computing nodes and come with only 64gb of hd) ive to talk to darklight about only storing the newest versions on the small disk nodes.
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- totm july 2019
- spacedock
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can you do an nslookup cdn.spacedock.info and post the resulting ip?
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- totm july 2019
- spacedock
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i had problems with space running low on the london node. i cleared some space. it might be what cuased the hick ups. when someone uploads a file its saved on the main server and then distrubuted to all nodes. If a node runs low on hd space it could cause issues within a specific geographical area.
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- totm july 2019
- spacedock
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@Stone Blue good idea. sadly im busy with real life stuff atm
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- totm july 2019
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@nebuchadnezzar squad should check that and alert me if thats the case. @tg626 might be garbage but there isnt any "quality control" i can enforce. (see earlier posts of me rgarding flags and so on)
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- totm july 2019
- spacedock
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one big thank you would go to the person who integrates some sort of blueprint top down & profile 2d editor for drawing your craft and then letting the mod size the real craft acordingly ...would be great for wings and tanks (it could include fluid dynamics for wind resistance) Imagine it beeing like a 3d editor with 2-3 views with a palett that consists of different part types like wings, tanks,... You draw the outline of a wing in top down view and then adjust its profile in the side view. the mod then would spawn that part in the hangar for use. you could even draw up compleate crafts with fixed cockpit modules that can be dragged into the editor. you then draw your wings, tanks with different part presets from the pallet or adjust them. when youre ready the mod builds all the parts you drew in the correct size and maybe even unify them to one part (if still needed for performance). all thats left is to configure the tanks, staging, texture and actiongroups it would dramaticly cut down on the parts a mod has to contain and at the same time gives total freadom to the builder. i personaly like to try out interresting new wing arangements for planes or recreate realworld ones. some wing desings are realy hard to get to work because of the limitations of the existing procedual wings or my ability to join them precisely . if i could draw one wing instead of making a combination of multiple parts i would be happy beyound belive. Same goes for tanks especialy if i need special sloped or curved ones. if the above is to complicated i would love to have a way to simply make up a 3d model in 3ds max and hit some import button to import it as chosen item type with calculated lift, drag,m mass and so on.
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i love procedual everything!
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Something about Flags: As you all know the rules on SpaceDock state that a mod is something you have to code for. We took that rule over from Kerbalstuff. We choose not to enforce it because even if youre not coding you can make great stuff like Texture Mods. BUT Please dont flood the site with poorly made flag mods or rank gfx. Be your own quality control and ask yourself if its only you beeing proud or if you think theres a realistic demand for it. Thank you
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- totm july 2019
- spacedock
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also SpaceDock supports filtering by version just type "ver:1.1.2" into the search field
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theres no testing done and published that says this mod workes well with that one. But you can stick to modpacks or lists of mods other ppl like video makers use.
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@CliftonM The Repo comes with an install guide. The Lagacy one is mainly used as backend for my new frontend now. Darklight started writing a new Backend. The main task right now is to integrate all the functionality from the lagacy code into the new Backend as jsonp api so the frontend has content in it. regarding the previewbox code: dont remember but i dont fix the lagacy code templates anymore. Ive rewritten all templates for my new frontend to use js ajax instead of serverside data rendering to be able to host the frontend on any webspace without the need for python support. @ImkSushi The Lagacy code and Darklights new backend (short: SDB) is written in flask / python If you know any programming language it isnt that hard to get into it. Ill suggest you set up a local dev enviroment and play arround withg the sources. (links above)
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- totm july 2019
- spacedock
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http://spacedock.info/api/browse?count=30&orderby=updated&order=desc&page=1 ^--- working for now (subject to change) You can flip trough pages (you relay DONT want to request more than 30 mods at once) Yu can also search spacedock by "ver:xxx" to filter versions Disclamer: dont use as datasource in apps, websites or other public services without asking me first. Dont redistrubute the files without checking if the individual licenses allow it. Mass downloads may trigger the DOS protection.
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@ImkSushi There is the idear to have some sort of "shopping cart" and then you can macke a public or private pack out of it or simply dl them once. But: im neck deep in spacedock coding tasks as is atm. So maybe if you help implementing it @BNSF99 may i add: maintaining and improving them takes a lot of man hours. I wish i could do spacedock fulltime In essence: appreciation gives me energy help makes it easier hardware/infrastructure donations give me the tools money gives me time/the ability to do it It wont work with either of those missing
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- totm july 2019
- spacedock
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Just a question: wo is doing http://api.igenapp.com/Preview?UserAppGuid=aaf7548e-5607-4e2b-8b6a-cca6affc9364#1 found it in the spacedock logs.
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thats why we started over. theres no kerbalstuff code left in our current dev version.
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- totm july 2019
- spacedock
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@AlphaAsh Yes i will. @CliftonM Yes Pagedown seems prommising. My current Frontend buuild uses markdown-IT as parser (i belive pagedown uses it too or is at least related) I will offer markdown in the future as lagacy option (because i cant simply tell every author to go in and rewrite their descriptions once i switch over to anew system) But i want to offer something more advanced that can have multiple pages as part of the mod detail page but can also function as standalone page. In essence it could be the nucleus of a Mod Homepage with blog and/or wiki (specificly for that mod) that even could feed back into your various other social platforms (e.g. autopost new blog posts on the forums). For Spacedock itself i now settled on a modified version of wordpress whos content gets put into spacedock as site blog for us to anounce things. I did a site network setup on it but as far as i know it adds a lot of new tables for each new blog site you add so adding it for every individual user would cause a real mess of tables. Dev status on the whole site rewrite (lets call it SpaceDock v3): I finished work on all public pages (admin and login requiering pages are missing) Darklight got his backend rewrite runnign and i made parts of it work with my frontend P.s. im spending quite some time to make the site as responsive as possible so you can get your spacedock fix while on the go
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- totm july 2019
- spacedock
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We now have 600 KSP mods on spacedock Thanks for choosing spacedock as your in-orbit replication station. In order to show off all those gems i will be adding the ability for every (registered) user to link mod spotlight videos and let's plays to mods and packs on spacedock. Hope to see some great videos In other news: ive been hard at work refining my frontend reimplementation. as soon as darklights reimplementation of the backend is ready ill put it up on dev.spacedock.info for more bugfixing. Once we run out of bugs it will move on to beta.spacedock.info for you to tell us where wrong with our bug count the new frontend will only require some webspace with php & ftp access (no db or special things req.) if you have some spare webspace with some random (sub)domain we can map in our DNS please get in touch. I might be very bussy with other things for a month (starting next week) so i wont be as omnipresent as iam now @AlphaAsh I had a look at the cursor problem and for me it seems to be a problem with the editor code itself. i dont dare to replace it at this point but will change editors in the next major release.
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- totm july 2019
- spacedock
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Im now tweaking the browse mod list and im just baffeles by the amount of text that some authors have written in their "short" description. I dont know where to put that all :/ example: I urge everyone to shorten their short description to as few characters as possible because i will limit the character count with the next major version of the site. thank you
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- totm july 2019
- spacedock
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ill see what i can do about that editor. It can be markdown, a wiki, a blog or anything else. im experimenting with different ideas.
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- totm july 2019
- spacedock
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i think we can do that via the db and alert the ckan guys. can you post the link? (you might also check if i was intelligent enough to add the disable option to edit mod )
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- totm july 2019
- spacedock
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What you shouldnt upload: Porn, 3rd reich symbols, IS flag, stuff owned by someone else im not totaly oposed to texture packs (that includes flags) but we have to introduce tags first so you can filter them. @Andem You had me worried for a moment there
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- totm july 2019
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@Andem Link? https://github.com/KSP-SpaceDock/SpaceDock/graphs/code-frequency <-Testament to us 2-3 turning the Code inside out and rewriting everything.
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- totm july 2019
- spacedock
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I hope SpaceDock didnt take long to load
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- totm july 2019
- spacedock
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@Murdabenne That makes you a Biohacker Mod authors: Request: Short descriptions should be what it says on the tin: short (else they will cut off). Just describe in as few words as possible what it does. No Author names, install descriptions and licensing info please. Thank you. Question: Just looked at Scansats lengthy description Would it help you to have the ability to add multiple description pages with menu?
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- totm july 2019
- spacedock
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