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Slam_Jones

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Everything posted by Slam_Jones

  1. I have Kerbal Krash System installed, and I believe that was all the LF in my port tank escaping into the atmosphere. That's why I checked the fuel level in the tank after the flip (and why it was disappearing so quickly!) As a result, I might throw a pair of fuel lines so that if one tank suffers a puncture, I can still keep it powered by using the fuel in the other tank. At worst, if it's punctured, try to get all the fuel over to the good tank without losing too much. Still need to test this a bit more... Looks like I might needs to re-position the roll bars so there's a little more air around them, help cushion any rollover impacts of that sort. I don't want to lose my fuel that quickly! (I'm also considering adding a tweakscaled ISRU facility to the rover if I can find space. That, or develop a new VTOL fuel jet.) Interestingly, one of the first hurdles in building this was thermal issues. Before I added the active radiators, the intakes and engines would start to overheat within 10 minutes. Now, with the active radiators, they can stay cool as long as need be (requires further testing, but so far they appear to work flawlessly). I really like how the vehicles look with exposed lights and roof racks and such, but as you can see, my crashes are... violent. Anything outside the roll cage usually ceases to exist pretty quickly
  2. My most recent version of base-building relied heavily on mods. Using EPL (Extraplanetary Launchpads) I was able to build a workshop that could land on a planet, dig up resources, and build additional vessels/modules in place. This is the workshop that I landed on Duna: Using it, I can build additional modules and crafts as needed: Eventually, I wanted to expand from there and build other bases on Duna. SO I built an electric propeller plane with a small workshop on board. After a few iterations, I ended up with a Multi-rotor VTOL ship, which could fly itself to nearby areas to build additional outposts. Since it was heavy (and contained Kerbals) I also built a small UAV for finding flat areas that would be appropriate for building upon. When it comes to linking the modules together, I would typically use KAS/KIS to attach the connector pipes between them, as seen here: http://imgur.com/G8HVxDx[/img] Lastly, utilizing the Civilian Population mod (not sure if still supported), I was able to build cities in place. I would design the cities at KSC, and "launch" them on the launchpad to make sure they hold together. When going to build them on planet, I often had to build several (often progressively larger) parts tanks so that the city could be built as one piece. It was a bit time-consuming, but with timewarp it was relatively easy.
  3. Working on a few prototypes for the competition. These are Jet-Powered, SAS-and-Reaction-Wheel-Assisted rovers that I'm working on at the moment (whatever category that would drop them into!) I've found that having a few reaction wheels and a small probe core can make your rover VERY stable, if you put it into 'Prograde' mode. I built it, like all my rovers, to be very crash-resistant. I usually test this by throwing it, full speed, at lots of different obstacles and seeing what happens. Due to this, the engines, intakes, and driver are decently protected, though as you can see, they still are able to suffer minor damage. Further testing and refining will fix this! (Maybe) Also, since the CoM is pretty low, I can throw it into corners pretty harshly without it digging in and going into a roll. An example: (If I went slower, I wouldn't spin into the air as often... so I doubt I'll do full speed for the race itself... most of the time ) Oh, and it's currently called the RocketCat 1-A... this will probably change! I still need to put a bit more research into spring and damper settings, to make the ride as smooth as possible, but that'll come soon enough (Oh, and to see an example of my rover style/driving style, click the 'Kerbin Circumnavigator' badge in my sig )
  4. Worked a bit more on my re-usable boosters, managed to (finally) get one to land somewhere other than the water. This particular launcher had just lifted a several-kerbal explorer-ship to sub-orbital, where they disconnected and the explorer continued on to stabilize orbit. When that was done, I went back to the booster to help guide it down. Not perfectly smooth yet, but no vital parts were lost at least!! And then I worked a bit on my possible Dakar entries. Here's a vid of one of them, and it s current self-righting system (a few reaction wheels, and set stability assist to prograde). I found that if I Override the Friction control settings and set them to 3.5+ on the rear wheels, then the rover will naturally correct to the new angle without digging in or rolling. If the friction control is set just right, then I can get a bit of drift from the back wheels, which can help smooth out turns at high speeds. Too much friction control causes the back wheels to sort of 'skip' over the terrain when I try to turn, due to them having too much grip at that point. Having the assist set to Prograde also helps keep the nose pointed the right way, whether the rover is powersliding, flipping through the air, or even just rolling over the terrain normally.
  5. Thank you thank you THANK YOU!!!! Seriously, I was going insane trying to figure it out xD Thank you!
  6. Take KIS/KAS, add EPL (Extraplanetary Launchpads) and you can build stuff wherever you want. Assuming you can get your workshop there, and mine up the materials, then you can build whatever you like.
  7. What mod allows you to build frames like this?? And that internal combustion mod, what is it? Please and thank you!
  8. Any pictures of the RCS module? I'm not 100% sure what you're asking, but perhaps if you set the root part to the docking port, perhaps that would be what you're looking for? You may need to clarify a bit more.
  9. Hey, what mod are people using for the strut-like frames? I've looked for a mod like that FOREVER but had no idea there was one! (Also, this talk of petrol/diesel engines? Is this a mod now?)
  10. Installed the Stock Visual Enhancements, including Scatterer, and I'm loving the new water and cloud textures! Continuing on after putting up my Relay Sats, I bumped the two that were at LKO, and one from LMO, up to (what I'm calling) VHKO, basically as close to the edge of Kerbin's SOI as I can get without losing them. It looks like 83million KM x 83million KM is about as far as I can push it. Of the three, one apparently got knocked slightly off course by something (asteroid?) and ended up leaving Kerbins SOI. I plotted a return route, and it should be back in orbit within a Kerbal Year. I also sent a larger Relay Sat to Duna, which is now sitting in a large polar orbit around the red planet. I again used a re-usable launcher to get the sat up there, and the launcher successfully splashed down in the ocean on chutes with only minor damage. Still haven't gotten one to reach land yet... my re-entries are a bit imprecise at the moment Next up: try to get some relay sats to Eve and Jool, and get some manned missions to LKO (to start with).
  11. Aaaand now I've uploaded the video! As you can see, I'm not the best pilot, but hey, I had fun (Especially doing flips!) (And if you're wondering why the propellors don't spin, I think it's because I'm using an old version of the mod... KAX being the mod, I believe)
  12. Hehehe yeahh this is the usual order of events for me Get excited that it made it to orbit, then realize I forgot X and launch it again, to realize I forgot Y as well. Oh well, it's all a learning process, even after 1,000+ hours
  13. The day we can waste breathable air in order to smoke (on a station/ship/etc) is the day we have truly conquered space For the topic: I agree with what others have said - they will be efficient, ugly ships with lots of exposed trusses and a few spheres for pressurized tanks.
  14. Here's a question you guys can probably answer: Why do most quad-copters take on a X-shape? Would an H-shape not be more efficient and possibly use less materials? Or is the X-shape more efficient for some reason?
  15. Did a couple things last night. Having been on another break, I decided to start off easy and build a mini-shuttle. It launches like a regular rocket, but still has some small wings and such. Regardless, the Mini Shuttle had the glide properties of a half-burnt paper airplane, and splashed down on chutes alone (at 15m/s). After that, I decided to try out the new Relay Sat thing, and built 3 basic satellites, each for progressively further locations. I decided that launching just one on a rocket seemed like a waste, so I stuck four onto a launcher and sent them up. I intended for the launcher to work SpaceX style - be able to de-orbit itself and land upright for refurbishing. Well... the first launch, I forgot to put a drone core or reaction wheels on the launcher. The second lanch I remembered that, but realized I never put reaction wheels on my relay sats. So after cleaning up 8 satellites and 2 launchers, I set out yet again and managed to accomplish everything smoothly. The launcher, during de-orbit, didn't quite make it to KSC and splashed down in the ocean on chutes alone. The engine came disconnected from the fuel tank, but no other damage was observed. (Oh, forgot to mention... the launcher ran out of battery power at about 15,000m altitude. I was able to deploy the drogues in time, but there wasn't enough juice to hit the main chutes. Still surprised the damage wasn't worse!!) The four relay sats were equipped with Ion engines (and nearly 4k dv) so I sent one to a higher Kerbin orbit, one to Low Munar Orbit, and one to High Munar Orbit. The fourth I left at its 72km x 72km orbit. Lastly I built a quadcopter for Jeb to play around in. Not super easy to fly, but rather fun regardless. Took a short video, but forgot to upload it. (Since my current version of KAX, I believe, is out of date, the propellers do not animate, but still function in providing thrust).
  16. I think this is what you were looking for: http://nmscommunityforums.com/
  17. The game absolutely allows me to bring my Kerbals back from whatever far-flung place they happen to end up. But I usually don't.
  18. I feel like I've read this before... Oh, right... It's satire. http://www.snopes.com/language/phrases/1500.asp " Origins: In a nutshell, this article about "Life in the 1500s" is nothing more than an extended joke, someone's idea of an amusing leg-pull which began its Internet life in April 1999. All of the historical and linguistic facts it purports to offer are simply made up and contrary to documented facts: "
  19. Oh man, making a game FUN instead of REALISTIC? What are they thinking?! Battlefield has never been a Simulator, it's always been a game... Expecting realism from them is like expecting realism from superhero movies. That said, I'm fairly certain EVERY type of combat we see in media is dramatized and balanced to be exciting to watch. For example, as mentioned earlier in this thread, sword fights were decided very quickly, especially in areas where Metal armor is less common. In those cases, one strike is all that is needed to win the fight. But, as Hollywood tells us, that's not very exciting to watch. So as far as OP goes: "Which era of warfare gets the least accurately depicted?" All of them, most likely.
  20. "Vee-Toll" is how I pronounce it. Said so as to be rhyming with "we stroll".
  21. In order to avoid going political (or making otherwise inciteful or political statements), I can just say: I LOVE reading about North Korea and their space program (And I'm gonna leave it at that )
  22. In most legal texts I've seen them referred to as "drones." (IE "No Drone Zone" signage, with a picture of a multi-rotor, etc) Personally, if I'm talking to someone that's not super knowledgeable on the subject (family and friends) I'll call it a "drone" for easyness sake. Even after explaining to my buddy the difference between a drone and a multi-rotor, he still called it a drone (I assume because it's easy to say and remember). But if I'm talking to people who know what they're on about (KSP forums in general ) then I need to use the right term. I've gotten a bit better at handling it too. Haven't taken it outside yet, but maybe soon if I can keep it under control (Plus my work is right next to a 6-lane highway, so yeahhh gotta be careful lol)
  23. As KSP has taught me, the best way to figure out how to do something is to just try it until you get it (time/money constraints notwithstanding). Like you said, each crash teaches me a little more about how to use it correctly Great idea about building one on my own! I learned how to put computers together in the same way (order parts I want and give it a shot... after reading 100 tutorials ) so I think building multicopters would be quite a cool and fun hobby alongside flying them
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