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Deutherius

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Everything posted by Deutherius

  1. And they are most likely playing this: Great job, I love it!
  2. I'm running with KER, KAC, KVV, NavBallDockingAlignment, TransferWindowPlanner, Hyperedit and Ubiozur Welding mod. Probably not any of them causes this. I'd be more inclined with the resolution and UI scale that Eric S mentioned. I'm running on 1280x720 resolution (windowed) with UI set to small or very small, not sure right now.
  3. Probably not, I can thrust limit SRBs to 25/50/75 without any problems.
  4. So, who's going to be the first person to put something in space with only this trick?
  5. Add some solar panels or RTGs to your Mac, should help with the charge problem. Dunno about the overheating... Did you stack your Macbook directly under an orange tank?
  6. What the guys above me said. If you're interested in the math behind it, it's pretty simple. The deltaV you get from one stage is calculated as: When all the stages are consolidated (all engines fire at once - the entire craft is one stage): dV = 800*9.82*ln(194310/74311) = 7856*ln(2.6148) = 7856*0.9612 = 7551 m/s When you have different stages, each having their own nukes active, you just calculate the dV of the separate stages and sum the results: dV = 800*9.82*ln(194310/107904) + 800*9.82*ln(54630/25828) + 800*9.82*ln(8820/4020) = 4621 + 5885 + 6173 = 16679 m/s
  7. Happens to me fairly often, very independent on part count (had it happen in as low as 20 parts), but usually when I try to do weird stuff with symmetry (for example making a wing, attaching it to the body using 2x mirror symmetry, then trying to attach something to one of the wings using the same symmetry. It's usually better to just add stuff to one of the wings and then reattach the whole wing using 2x symmetry) I have always resolved the problem by hitting save craft, loading the craft, taking off the problematic part and redoing it in a manner that tends to not break KSP so much.
  8. -59 Wow, very bada55, much cool And nobody suspects a thing! Genious!
  9. -56 I don't know about you, but I'm on team Kraken. Why do we keep talking in invisible?
  10. It's not a problem with your design, the fault lies in stock SAS. Any craft told to point pro/retrograde (or other directions determined by orbit) will wobble, as the SAS is overcompensating for its own movement - unless being pointed exactly in the direction you want it to and having no thrust offset torque whatsoever. And even then it's not going to last, because when you thrust, you change the orbital parameters and therefore the precise position of the node itself, which the ship is going to try and follow - and overcorrect itself. You can observe this effect more clearly when you tell your craft to point somewhere and it has to turn around on its own - it's going to go full reaction wheel/RCS power until it reaches the correct position, and ONLY THEN it's going to try correcting any momentum that's left (which is a lot, usually). This causes the craft to wobble back and forth over the chosen node as it overcorrects a little less each time. The reason why simple stability assist doesn't wobble is it's not trying to point anywhere in particular, it's just trying to kill any rotational momentum by producing torque in the opposite direction, until the ship is steady. The solution is simple - use less thrust (so the ship has less momentum to overcorrect), turn on smooth controls (caps) or use stability assist, and pray for SQUAD to implement a better node tracking method.
  11. I'm not saying too much thrust to counter gravity, I'm saying too much thrust for the structural integrity to handle. Top of the rocket is simply too heavy, and is putting too much stress on the weak middle part (hundreds of struts aren't going to do you much good if the part below them snaps and disconnects them). I'm also not suggesting to make it a pancake lifter, I'm suggesting removing the structural integrity weakness that is the middle part. If you need the extra fuel it holds, you can just add some half tanks on top of the boosters - that won't make the rocket fatter, its going to make it look and behave more sane.
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